Making of Asian Room

Michał Franczak 2014-09-04 13:20 tutorial  > 3ds MAX  > modeling

Learn how we setup lights, materials and render settings of this moody Archinteriors vol. 28 scene.

This scene is included in Archinteriors vol. 28 collection, which is available in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!).

668_400_AI28_1.jpg

 

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Final image of moody wooden room

 

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Wires and clay

 

 

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Wireframe, camera and lights

 

 

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View from camera

 

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Overview of the scene. Two main distinctive features that make this scene great are: 1) a high quality wood material that is used for floor, walls and ceiling and 2) a couple of carefully placed VrayLight sources that we used to achieve warm and cosy look.

 

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As usual, we use Gamma 2,2.

 

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...and metric units system.

 

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Camera settings

 

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One VrayLight was put behind the camera

 

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There are 8 lights in this scene, (not counting VrayLight Materials)

 

 

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Two lights that are placed in front and behind the shelf are the most important in this scene. Settings of the first light on the right.

 

 

 

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Notice that both lights don't affect specular or reflections, only diffuse

 

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Small lights are put into halogens lamps. Settings on the right.

 

 

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Settingss of side light on the right

 

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Floor material is the most important material in the scene. It is used not only for floor, but also for walls and ceiling joists. It is a VrayBlend Material that consists of two layers.

 

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Floor - base material settings

 

668_400_AI28_2.jpg

 

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Floor - base material maps settings

 

 

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Floor - coat material settings

 

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Paper bird-lamps

 

 

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VrayBlend Material of paper birds that are populating the shelf

 

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Paper bird lamps base material (VrayLight Material)

 

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Paper Birds - coat material settings

 

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Paper birds coat material - maps settings

 

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There is another light source on the floor - a lamp standing on the left. Above you can see its material settings. It is VrayBlend material which consists of VrayFastSSS2 and VrayMaterial

 

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Lamp - VrayFastSSS2 settings

 

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Lamp - VrayFastSSS2 settings (continued)

 

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Lamp - coat material settings

 

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Lamp - coat map settings

 

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RAW render - RGB output

 

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Render settings

 

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Adobe Photoshop - post production layer stack

 

 

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The final image with post production. PSD file is included with this Archinteriors scene.

 

668_400_AI28_3.jpg

Thanks for reading! Please, leave your comment if you have any questions.

 

Author: Michał Franczak Editor: Michal Franczak
Tags: room wood asian makingof archinteriorsvol.28
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mbialecki12:12:43  |  05-09-2014
nice lighting
xxEdsonxx18:59:47  |  05-09-2014
this is one of the most beatiful 3d scenes i've ever seen, nice work
powrot_glodzilli18:14:59  |  26-09-2014
I have one question, is there any script/program for distributing randomisly floor material - each plank is different, i know how to do it by hand with uv map but it would take a while. Is there any faster way?

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