This interior scene was made in 3ds Max and V-Ray by Evermotion. It is scene 6 from Archinteriors vol. 35. You can purchase this single scene or entire Archinteriors vol. 35 collection in Evermotion Shop.
Click on image to enlarge
This is a small bedroom in Scandinavian style - a lot of bright, clean design, simple "rustical" furniture and a warm feeling achieved with the lighting.
Click on image to enlarge
Wireframe view. As you can see, soft textiles have garment mesh. There are many ways to create soft objects like bedclothes. You can use Garment Maker and cloth simulation in 3ds Max.
Click on image to enlarge
3ds Max viewport. View from camera (gif).
Click on image to enlarge
This is a position of our sun. It targets the window. Settings are on the right.
Click on image to enlarge
View behind the window - map settings.
Click on image to enlarge
Camera settings - 22 mm focal length and D65 color balance (giving warm tint to image).
Click on image to enlarge
Click on image to enlarge
We placed one Vray light in the window to lit the room a bit more.
Click on image to enlarge
Walls and ceiling Multi/Sub-Object material. Generic grey material for ceiling with VRayDirt and wallpaper material for walls.
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Ceiling material - VrayDirt Map.
Click on image to enlarge
Wallpaper material. Wallpaper map is put in diffuse slot. B-W variation with low contrast is put in bump map slot. Reflect map with falloff is in reflect map slot.
Click on image to enlarge
Wallpaper - fallof map settings.
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Corner wardrobe material.
Click on image to enlarge
Corner wardrobe - base material.
Click on image to enlarge
Corner wardrobe - falloff map settings.
Click on image to enlarge
Corner wardrobe - coat material.
Click on image to enlarge
Corner wardrobe - VrayDirt settings.
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Floor material (falloff map settings).
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Click on image to enlarge
Photoshop stack. All passes layers make image brighter and add details. It wasn't bright enough, so we put Curves layer at the top, increasing slightly RGB curve in the middle.
Click on image to enlarge
Final image after post-production. Thanks for reading :)
COMMENTS