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Making of Archinteriors vol. 27 scene 1

Michał Franczak 2014-07-04 11:13 tutorial  > 3ds MAX  > modeling

Making of living room with open kitchen space filled with a lot of high quality props and lit by many light sources.

This modern interior scene is a part of our popular Archinteriors vol. 27 collection (for C4D version go here: Archinteriors vol. 27 for Cinema 4D).  This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop!). It comes with 3 cameras.

Click on image to enlarge 1_AI_27_001_cam_01_PP_nr_1955.jpg

View from camera 1

Click on image to enlarge 2_AI_27_001_cam_02_PP_nr_1956.jpg

View from camera 2

 

Click on image to enlarge 3_AI_27_001_cam_03_PP_nr_1957.jpg

View from camera 3

Click on image to enlarge 4_AI_27_01_Cam_01_nr_1938.jpg

View from camera 1 - wire

 

Click on image to enlarge 5_AI_27_01_Cam_02_nr_1937.jpg

View from camera 2 - wire

 

Click on image to enlarge 6_AI_27_01_Cam_03_nr_1936.jpg

View from camera 3 - wire

 

Click on image to enlarge 7_cam_1_overview_nr_1934.jpg

Camera 1 - overview. As you can see, it is quite simple scene. What makes it special are: nice props and furniture, realistic shaders for interior walls, ceiling and floor, many light sources and carefully picked camera angle.

 

Click on image to enlarge 8_cam_2_overview_nr_1933.jpg

Camera 2 - overview

 

Click on image to enlarge 9_cam_3_overview_nr_1932.jpg

Camera 3 - overview.

 

 9B_gamma_nr_1951.jpg

Gamma settings. to achieve realistic results, use Gamma 2,2

 

 9C_layers_nr_1943.jpg

In the scene with so many elements, it is a must to distribute them on separate layers.

 

9D_units_nr_1967.jpg

We use metric units system.

 

9E_system_units_nr_1965.jpg

 

Click on image to enlarge 10_isometric_bryla_nr_1945.jpg

This is how the building looks from above (all elements are hidden except of walls, windows, floor and ground plane).

 

Click on image to enlarge 11_isometric_furniture_nr_1944.jpg

The building from above with furniture, props, cameras and lights

 

Click on image to enlarge 13_lights_nr_1942.jpg

There are many light sources in this scene. 19 vray lights that act as halogens, 19 spot lights before them that are giving directional light, 7 plane lights in windows and one target directional light that acts as a sunlight.

 

Click on image to enlarge 14_lights_spot_nr_1941.jpg

Each mounted lamp consists of a 3d model and two light sources - vray light and target spot light (settings on the right)

 

Click on image to enlarge 15_lights_vray_nr_1940.jpg

Mounted lamp - vray light settings

 

Click on image to enlarge 15B_target_light_1_nr_1966.jpg

Target directional light settings. The planes that you see on the right are buildings that are visible behind the window.

 

Click on image to enlarge 18_camera_1_nr_1930.jpg

Camera 1 settings

 

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Camera 2 settings

 

Click on image to enlarge 20_camera_3_nr_1929.jpg

Camera 3 settings

 

Click on image to enlarge 22_carpet_b_nr_1927.jpg

A carpet that is visible on  the middle of the floor was made with displace and VraydisplacementMod. Settings of the latter are on the right.

 

Click on image to enlarge 23_carpet_c_nr_1926.jpg

Carpet - Displace Modifier settings

 

Click on image to enlarge 21_carpet_1_nr_1928.jpg

Carpet material is rather simple

 

Click on image to enlarge 24_curtains_1_nr_1925.jpg

Material for curtains was made with falloff maps in Diffuse and Refract slots.

 

Click on image to enlarge 25_curtains_2_nr_1924.jpg

Curtains material, diffuse falloff map settings

 

Click on image to enlarge 26_curtains_3_nr_1923.jpg

Curtains material, refract falloff map settings

 

Click on image to enlarge 27_inox_nr_1950.jpg

Another interesting material is a golden looking wall behind the sink.

 

Click on image to enlarge 28_inox_2_nr_1949.jpg

It is a VRay material with interesting bump. We used MixMap that blends a brushed metal bitmap with standard 3ds Max noise map.

 

Click on image to enlarge 29_inox_3_nr_1948.jpg

Bump Map Mix settings

 

Click on image to enlarge 30_inox_4_nr_1947.jpg

Fractal noise settings

 

Click on image to enlarge 31_floor_nr_1953.jpg

Floor was made with a floor generator script for 3ds Max and then cut to fit the shape of a building

 

Click on image to enlarge 32_mat_floor_1_nr_1952.jpg

Floor material

 

Click on image to enlarge 32B_mat_floor_2_nr_1969.jpg

Floor material. We used Color Correction to darken diffuse map. Setting are on the right.

 

Click on image to enlarge 33A_plaster_1_nr_1970.jpg

Wall material is a VrayBlendMaterial. Two, slightly different materials were blended with VrayDirt.

 

Render settings

Click on image to enlarge 34_render_settings_nr_1964.jpg

Render settings. Click on image to enlarge.

 

Click on image to enlarge 35_raw_render_nr_1963.jpg

Raw render

 

Click on image to enlarge 36_post_curves_nr_1971.jpg

Now it is a Photoshop time. At first, we adjusted curves just a bit.

 

Click on image to enlarge 37_post_vray_reflection_nr_1960.jpg

We added a layer with Vrayreflection element to emphasize reflections

 

Click on image to enlarge 38_post_vray_specular_nr_1961.jpg

Above we put a layer with VraySpecular element.

 

Click on image to enlarge 39_post_curves_2_nr_1958.jpg

Another adjustment layer with curves correction

 

Click on image to enlarge 40_post_hue_saturation_nr_1959.jpg

On the top we put subtle hue / saturation correction and the final image is ready.

 

Thanks for reading! Please, leave your comment if you have any questions.

Remember - you can browse and buy the scenes from Archinteriors vol. 27 in Evermotion Shop and on reseller sites. :)

Author: Michał Franczak Editor: Michal Franczak
Tags: archinteriors
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mahesh_more_@hathway.com 12:12:33  |  04-07-2014
hey pls........explain your vray setting???
qaz2cool 22:24:56  |  04-07-2014
Nice, Thank you for sharing this.
HassanKhalid 21:28:48  |  05-07-2014
which camera u use? vray or normal 3dmax ?
martinmarte 18:14:27  |  07-07-2014
I tried, but i can't created floor like that with a bitmap, do you use uvwmap or unwrap map?
dr_After 08:54:31  |  08-07-2014
@HassanKhalid: Camera is VrayPhysicalcamera
lucia russo 10:35:54  |  10-07-2014
Hi ! Very nice work ;) Can I ask you where you have found floor's texture? Do you use floor generator?
easy3d 09:22:47  |  16-07-2014
Nice Work! Can i know your computer spec for doing this?
hashem1993 23:53:52  |  18-07-2014
awesome ! i have a question .. can you explain a bit more about the floor ?? i don't understand why you used color correction for reflection maps
alaa.z 15:34:03  |  21-07-2014
Perfect
djn3629 09:52:05  |  30-07-2014
太帅了~
Tronghoa 04:52:37  |  05-10-2015
Hi. I have a problem material Vrayblend mtl. is't display image coat 1 or coat 2 not image base matarial. what's this ? Please help me ! Thanks you very good. Sory im speak very bad !
Tronghoa 04:53:43  |  05-10-2015
Hi. I have a problem material Vrayblend mtl. is't display image coat 1 or coat 2 not image base matarial. what's this ? Please help me ! Thanks you very good. Sory im speak English very bad !
TOHIED 11:45:50  |  22-06-2016
what's about the glass materials??
shekhar_digwal 12:15:56  |  19-07-2016
hey can you explain ..how did you got variation in floor with plain wooden map. if you have used multitexture plugin then why plugin does not shows up.please help