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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Removing LUTs from Textures for better results

RenderRam 2024-07-15 14:02 tutorial  > Photoshop  > texturing

Remove the LUT from a specific texture in order to get perfect looking textures in your render.

RenderRam shows how to improve your renders by managing textures color space.

What is a LUT?

A Look-Up Table (LUT) is a data structure used to map input values to output values. In the context of color management, a LUT is used to transform the colors of an image or texture from one color space to another. This transformation is essential in achieving desired visual effects, color grading, or ensuring consistency across different devices.

Types of LUTs

  • 1D LUTs (One-Dimensional LUTs): These LUTs map each primary color channel (red, green, and blue) independently. They are simpler and faster but limited in handling complex color transformations.
  • 3D LUTs (Three-Dimensional LUTs): These LUTs handle color transformations in a three-dimensional space, considering the interaction between the color channels. This allows for more accurate and complex color adjustments, making them suitable for high-end color grading and texture mapping.

How LUTs Work in Texture Colorspace

  • Color Space Conversion: LUTs can convert colors from one color space to another. For example, converting from sRGB to Rec. 709 or from a linear color space to a perceptual one. This is crucial for ensuring that textures look correct on different display devices.
  • Color Grading and Stylization: LUTs are often used to apply a specific look or style to a texture. For example, applying a cinematic look, enhancing contrast, or simulating a specific film stock. This is common in video games, movies, and digital art to maintain a consistent visual style.
  • Correction and Calibration: LUTs help in correcting colors to match reference standards or specific display characteristics. This includes correcting for gamma, white balance, or color shifts caused by different lighting conditions or camera sensors.

Practical Application in Textures

  • Texture Creation: When creating textures, artists can use LUTs to preview how the textures will appear in different color spaces or under different lighting conditions.
  • Real-Time Rendering: In game engines or real-time rendering applications, LUTs can be applied dynamically to textures to ensure they look correct in various environments and lighting scenarios.
  • Post-Processing: During the post-production phase of video games or films, LUTs are applied to textures and scenes to achieve the final desired look. This ensures consistency and helps in storytelling through visual mood and tone.

 

 

Author: RenderRam Editor: Michał Franczak
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