Making of summer villa from Archexteriors vol. 21

Michał Franczak 2014-07-25 10:31 tutorial  > 3ds MAX  > modeling

It is a breakdown of a scene that presents mediterranean villa in the middle of sunny day.

The scene comes from Evermotion Archexteriors vol. 21 collection and it is available in Evermotion Shop. 

668_400_AE21_3.jpg

This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop).

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This is final image after post production

 

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Wireframe

 

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View from camera

 

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Overview of the scene. There are three main lights in the scene - target directional light, VraySun and a separate spotlight for caustics.

 

5_GAMMA.jpg

Gamma set to 2.2

 6_UNITS.jpg

Units

 

7_SYSTEM_UNITS.jpg

System units

 

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We also used a dome, that covers the whole scene.

 

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We assigned VrayLightMaterial to the dome and put a sunny skies map texture. Map settings are on the right. Dome isn't a lightsource though - it is used as a background.

 

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VrayLightMtl settings

 

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We put also some rounded planes that act as a forest in the distance.

 

668_400_AE21_2.jpg

 

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The trees planes are also VrayLight Materials with a bitmaps. Map settings are on the right.

 

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VrayLightMtl settings of background planes.

 

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We put camera over the swimming pool and decreased focal length to 16mm to achieve the mighty-look of the building and pool.

 

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Main building isn't a very complicated model. It is heavily chamfered - it makes it look more ancient, more typical for mediterranean region of the world.

 

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Wall material is a simple VrayMaterial with plaster bitmap put in two slots - diffuse and bump.

 

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Roof tiles material is a bit more complicated. It is a VrayBlend material with base and coat mixed by VrayDirtMap

 

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Roof base material settings

 

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Roof coat material settings

 

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Roof Vray Dirt settings

 

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Water is a displaced plane

 

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Water plane with displace and turbosmooth turned off (only bump map enabled)

 

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Water material

 

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Simple noise bitmap used for bump slot

 

 

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Target Directional Light settings. This light affects specular components of the trees, it is not a main scene light

 

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Main light in the scene comes from VraySun

 

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Spectacular caustics are casted by Vray spot Light. Id does not affect anything in the scene - it only is used for caustics.

 

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As you can see - spot light is not casted on any object, it is used only for caustics

 

 

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Render settings

 

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We put also environment fog in the scene - it makes distant element more natural as it brings some air to the scene.

 

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Raw render output (RGB Color)

 

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VrayReflect element

 

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VraySelfIllumination

 

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VraySpecular

 

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VrayZDepth

 

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VrayObjectID

 

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Post production - at first, we put reflection layer above our raw render.

 

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Slight levels correction

 

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We tweaked background colors and levels a bit

 

Post production in Photoshop

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More color correction and added specular layer

 

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Photoshop layers stack

 

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Final image! If you have any questions, please, write them in comments.

 

 668_400_AE21_1.jpg

 

Author: Michał Franczak Editor: Michal Franczak
Tags: archinteriors
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djn362909:56:11  |  30-07-2014
我被震撼了
tracer_agw06:27:10  |  13-08-2014
Thanks Guys, that's an awesome tutorial. I learnt a lot from that.
samarfouad8613:34:56  |  29-09-2014
thank you

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