Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Making of Archinteriors vol. 31 scene

Marcin Białecki 2014-02-27 10:46 tutorial  > 3ds MAX  > modeling

Marcin Bialecki  from Evermotion shows the process of making interior visualization.

A little bit of background: Moorish architecture is a variation of Islamic architecture. There are many motifs or repeated patterns, different styles of arches, calligraphy, vegetative design, and decorative tiles in Moorish architecture.

Moorish architecture is named after the Moors, North African people who conquered the Iberian Peninsula and many islands in the Western Mediterranean beginning in the 700s. The Moors controlled what is now Spain, Portugal, and the Pyrenees region of France for hundreds of years.

The Moors were Muslim and influenced by the Islamic architecture that developed in the Middle East. Although mosques are the most common examples of Moorish architecture, motifs spread to the design of houses and places of businesses. One of the most famous examples of Moorish architecture - The Mezquita or Grand Mosque of Cordoba, Spain, is today the region's Catholic cathedral.

Modeling and texturing such complex shapes can be a challenge for beginers, but it is a real pleasing experience if you want to  improve your 3D skill.

In this article I`d like to share with you in brief how i made scene 7 from one of the latest Evermotion collections - Archinteriors vol. 31.

Let`s start!

When I start any interior project, I focus on overall shape of room and then I start to put lights into the scene. By using "overral mtl" in Vray settings I always check what light setting looks the best for me.

Click on image to enlarge test_swiatlo1_900_01057.jpg

Light test 1


Click on image to enlarge test_swiatlo2_900_01053.jpg

Light test 2


Click on image to enlarge test_swiatlo3_900_01054.jpg

Light test 3



In this scene I had to model quite a lot of small items. When I prepare elements of the scene, I always try to make them as close as possible to real ones. Small details make it more ineresting.










Click on image to enlarge items_05_lantern_02_900_01058.jpg

I used opacity maps to make the lantern above. It saves time spent on modeling and the final item is quite "low poly".


Click on image to enlarge items_06_trolley_900_01048.jpg






Clicn on image to enlargeitems_08_table_900_01046.jpg

Click on image to enlargeitems_09_wicker_pillow_900_01052.jpg


Click on image to enlarge

I used symmetry modifier to make my models more interesting:

Click on image to enlarge

Click on image to enlarge


Click on image to enlarge


Click on image to enlarge

Click on image to enlargeitems_11_carpet_900_01051.jpg

Click on image to enlargeitems_12_pipe_900_01039.jpg






Click on image to enlargeitems_15_shelfhanger_900_01056.jpg


Click on image to enlargeitems_16_vent_900_01036.jpg

Sometimes it is hard to texture your model. If you need some leaks, dirt or someting on your object, you can do it like on the picture below:

Click on image to enlargemodeling_vent_900_01065_900_01068.jpg

This method works also in case of modeling buildings (for eg. those in Archmodels vol. 133 were made with the method above), leafs, ornaments, etc.


Texturing a pillar


Click on image to enlargeAI31_007_pilar_001_diffuse_900_01063.jpg

Pillar diffuse map


Click on image to enlargeAI31_007_pilar_glossines_900_01066_900_01070.jpg

Pillar glossiness


Pillar material 


A pillars look easy to model but texturing can be tricky. Lets see how to make pillar`s stripes twirl around by using Unwrap modifier:

Click on image to enlargepilar_unwrap_900_01059.jpg

Pillar unwrapping


Click on image to enlargepilar_unwrap_02_900_01060.jpg

Pillar unwrapping, step 2

Vray and camera settings









Click on image to enlargeAI31_007_raw_900_01062.jpg

Raw render


Click on image to enlargeAI31_007_PP_900_01061.jpg

Render with postproduction in Photoshop 


That's all! Thank you for your attention. If you have questions, just write a comment below!

Marcin / Evermotion

Author: Marcin Białecki Editor: Michal Franczak
Tags: archinteriors
You may also like...
Making of Nasir al-Mulk Mosque

Making of Nasir al-Mulk Mosque

Barbara Witkowska shows modeling process of Archinteriors vol. 31 scene 02 - Nasir al-Mulk Mosque.


You need to be logged in to leave a comment. Don't have account? Register now.

Piash 11:34:48  |  27-02-2014
Nice one... thanks a lot...
giegaand1 11:59:18  |  27-02-2014
thank you
Nadeemdx 12:24:48  |  02-03-2014
Oh! My God Extreme Detail Awsome Sir Thank you very much
bahessou 16:07:57  |  15-03-2014
nice -I am a Moroccan (we have this style of decoration). So I see that the general appearance is bland especially in choice of colors. materials. and harmony ..
asifaliajiz 08:20:16  |  17-03-2014
mbialecki 15:12:01  |  18-03-2014
Thank you all for leaving a comments. Bahessou - thanks for your comment as well. I just want to say that Moroccan style in architecture is beautiful! :) next time I will mention to your comments ;)
wafaaaa 07:11:34  |  14-07-2016
how can i get the wicker mat texture ?