Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Making of Art Deco Interior - Tip of the Week

Michał Franczak 2014-09-19 14:00 tutorial  > 3ds MAX  > rendering

Making of golden luxury art deco interior inspired by famous Beaufort bar located in Savoy hotel in London.

When you are looking for elegant, romantic, cabaret-styled piano bar in London you could not find a better place than the Beaufort Bar in Savoy Hotel. This interior was inspired by its classy style. For more art deco interiors, check our Archinteriors vol. 32 collection. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Piotr Mróz.

Check out this scene in Evermotion Shop.

Click on image to enlarge AI32_006_PP_nr_2619.jpg

Final image. The most profound part of this image are golden niches. There are also many target lights in the ceiling.

 

 

Click on image to enlarge AI32_006_wire_nr_2618.jpg

Wireframe

 

 

Click on image to enlarge ae32_5__0027_Layer_1_nr_2595.jpg

View from camera

 

 

Click on image to enlarge ae32_5__0026_Layer_2_nr_2596.jpg

Top view of this scene

 

 

Click on image to enlarge ae32_5__0025_Layer_3_nr_2597.jpg

Overview. You can see that the most of lights are target lights, there are two additional VrayLights (planes) on the sides of the camera.

 

 

Click on image to enlarge ae32_5__0024_Layer_4_nr_2598.jpg

Both VrayLights (planes) share the same settings.

 

 

Click on image to enlarge ae32_5__0021_Layer_7_nr_2601.jpg

Target light settings

 

 

Click on image to enlarge ae32_5__0020_Layer_8_nr_2602.jpg

Target lights were also put in niches with different filter settings.

 

 

Click on image to enlarge ae32_5__0019_Layer_9_nr_2603.jpg

VrayPhysicalCamera settings.

 

 

Click on image to enlarge ae32_5__0011_Layer_17_nr_2611.jpg

Golden niches are separate objects.

 

 

Click on image to enlarge ae32_5__0017_Layer_11_nr_2605.jpg

Gold material is VrayBlend material that consists of two VrayMaterials.

 

 

Click on image to enlarge ae32_5__0016_Layer_12_nr_2606.jpg

Base material settings and maps.

 

 

Click on image to enlarge ae32_5__0012_Layer_16_nr_2610.jpg

Coat material settings and maps

 

 

Click on image to enlarge ae32_5__0018_Layer_10_nr_2604.jpg

Marble columns

 

 


Click on image to enlarge ae32_5__0008_Layer_20_nr_2614.jpg

Marble material is pretty simple - it has a single diffuse map.

 

 

Click on image to enlarge ae32_5__0007_Layer_21_nr_2615.jpg

We also included some art deco furniture in this scene. Including the grand piano.

 

 

Click on image to enlarge ae32_5__0006_Layer_22_nr_2616.jpg

Lamp

 

 

Click on image to enlarge ae32_5__0005_Layer_23_nr_2617.jpg

Lamp material and maps

 

 

Click on image to enlarge render_settings_nr_2587.jpg

Render settings

 

 

Click on image to enlarge rgb_output.JPG

RGB output

 

 

Click on image to enlarge passes_table_nr_2594.jpg

Passes

 

 

Click on image to enlarge photoshop_stack_nr_2620.jpg

Photoshop layers

 

 

 23_nr_2479.jpg

Animated GIF showing post production stages

 

 

Click on image to enlarge AI32_006_PP_nr_2619.jpg

Final image

Thanks for reading! Please, leave your comment if you have any questions.

 

Author: Michał Franczak Editor: Michal Franczak
Tags: archinteriors beaufortbar archinteriorsvol.32
You may also like...
Making of Archinteriors vol. 32 scene

Making of Archinteriors vol. 32 scene

Andrew from Evermotion shows how he made Archinteriors vol. 32 scene using Blender for modeling and 3ds Max and VRay for lighting and rendering.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

zonademagia 14:53:50  |  19-09-2014
Hey!, this kind of "Making of" are a lie! Nothing to learn in the low information that the article give us. How many time do you spend making this? Five minutes? We expect a lot more of you guys! Evermotion is synonymous of perfection! :)
dr_After 15:34:40  |  19-09-2014
@zonedemagia: 1. this is not a full tutorial, but a tip, kind of preview, simple scene breakdown. Full in-depth tutorials are in our ArchViZ training courses. But we are open for suggestions - what would you like to see here? More material settings? Higher texture resolutions? More descriptions / explanations?
dr_After 18:29:27  |  19-09-2014
@zonademagia: I get it, thanks for your explanation. I will add some more content to this tutorial in a couple of days. Have a nice weekend!
detarenji 10:34:07  |  20-09-2014
@zenademagia hey respect his work bro, there is not a course you know...
zonademagia 15:12:48  |  22-09-2014
@detarenji Hi detarenji, precisely because I respect his work, is that I take the risk of tell him what I think. Otherwise I would surely have ignored this Making of. Regards, Javier
dr_After 15:53:25  |  22-09-2014
It's ok! Every opinion is welcome here and we really appreciate it! we do not do it just for ourselves, but for you - our users. Your opinion matters.