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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of cosy bedroom scene

Michał Franczak 2014-11-20 14:14 tutorial  > 3ds MAX  > rendering

Breakdown of awesome interior scene from Archinteriors vol. 35.

You can buy Archinteriors vol. 35 in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Adam Zimirski from Evermotion.

668_400_AI35_1_3.jpg

 

Click on image to enlarge nr_AI35_001_PP_208.jpg

This is the final image after post production.

 

Click on image to enlarge nr_AI35_001_wire_210.jpg

Wireframe view of this scene.

 

Scene setup

Click on image to enlarge nr__0045_1_VIEW_CAMERA_221.jpg

View from camera.

 

Click on image to enlarge nr__0044_2_CAMERA_220.jpg

Camera settings. We used VrayPhysical camera .

 

Click on image to enlarge nr__0043_3_LIGHT_1_219.jpg

V-Ray lights lister shows seven light used in this scene and one VraySun. On the right you can see the settings of the first light that was put behind the window. It is skylight portal.

 

Click on image to enlarge nr__0042_4_LIGHT_2_218.jpg

Second light settings. This light gives warm, orangeish light that comes from the right of the camera.

 

Lighting and environment

Click on image to enlarge nr__0041_5_LIGHT_3_217.jpg

Third light settings.

 

Click on image to enlarge nr__0040_6_LIGHT_4_216.jpg

To add some blue tint we put another VrayLight (invisible) behind the window.

 

Click on image to enlarge nr__0039_7_LIGHT_5_TAXI_215.jpg

One small plane light is put in "TAXI" sign, it lits the green text.

 

Click on image to enlarge nr__0038_8_LIGHT_LAMP_HANG_261.jpg

One light was placed in hanging lamp.

 

Click on image to enlarge nr__0037_9_LAMP_BED_260.jpg

Two warm lights were put in standing lamps near the bed.

 

Click on image to enlarge nr__0036_10_SUN_259.jpg

The scene is also lit by VrazSun. Settings on the right.

 

Click on image to enlarge nr__0035_11_BUILDING_BOX_258.jpg

The room is editable poly box with two windows.

 

Click on image to enlarge nr__0034_12_BUILDING_MATERIAL_257.jpg

Walls material.

 

Click on image to enlargenr__0033_13_BUILDING_MATERIAL_MAPS_256.jpg

Walls material (maps).

 

Materials

Click on image to enlarge nr__0032_14_BUILDING_MATERIAL_FALLOF_255.jpg

Walls - we used a gentle falloff to control reflections of this material.

 

Click on image to enlarge nr__0031_15_BED_254.jpg

Rustical bed model.

 

Click on image to enlarge nr__0030_16_BED_PANEL_253.jpg

Bed side door wireframe.

 

Click on image to enlarge nr__0029_17_BED_WOOD_MATERIAL_252.jpg

Bed - wood material (blend).

 

Click on image to enlarge nr__0028_18_BED_WOOD_MATERIAL_BASE_251.jpg

Bed - wood material (base).

 

Click on image to enlarge nr__0027_19_BED_WOOD_MATERIAL_COAT_250.jpg

Bed - wood material (coat).


Click on image to enlarge nr__0026_20_BED_ZAWIAS_249.jpg

Bed - door hinge model.

 

Click on image to enlarge nr__0025_21_BED_ZAWIAS_MATERIAL_248.jpg

Bed hinge material (blend).

 

Click on image to enlarge nr__0024_22_BED_ZAWIAS_MATERIAL_BASE_247.jpg

Bed hinge material (base).

 

Click on image to enlarge nr__0023_23_BED_ZAWIAS_MATERIAL_COAT_246.jpg

Bed hinge material (coat).

 

Click on image to enlarge nr__0022_24_BED_ZAWIAS_MATERIAL_BLEND_245.jpg

Bed hinge material (falloff parameters).

 

Click on image to enlarge nr__0021_25_BED_LINING_244.jpg

Bed lining was simulated in 3ds Max using cloth simulation.

 

668_400_AI35_2_1.jpg

 

Click on image to enlarge nr__0020_26_BED_LINING_MATERIAL_243.jpg

Bed lining material.

 

Click on image to enlarge nr__0019_27_BED_LINING_MATERIAL_FALLOF_242.jpg

Bed lining material - falloff parameters.

 

Click on image to enlarge nr__0018_28_BED_LINING_MATERIAL_BUMP_241.jpg

Bed lining material - bump settings.

 

Click on image to enlarge nr__0017_29_CARPET_240.jpg

The carpet.

 

Click on image to enlarge nr__0016_30_CARPET_WIRE_239.jpg

The carpet - wireframe. As you can see carpet is made of editable poly with noise and displacement modifiers.

 

Click on image to enlarge nr__0015_31_CARPET_MATERIAL_238.jpg

Carpet material.

 

Click on image to enlarge nr__0014_32_CARPET_MATERIAL_MAPS_237.jpg

Carpet material (maps).

 

Click on image to enlarge nr__0013_33_EXIT_236.jpg

"EXIT" sign. The text "TAXI" is a separate object with green plastic material.

 

Click on image to enlarge nr__0012_34_EXIT_GLASS_MATERIAL_235.jpg

"EXIT" text material.

 

Click on image to enlarge nr__0011_35_CURTAIN_234.jpg

Curtain was also simulated using cloth simulation.

 

Click on image to enlarge nr__0010_36_CURTAIN_MATERIAL_233.jpg

Curtain material (multi-sub).

 

Click on image to enlarge nr__0009_37_CURTAIN_MATERIAL_1_232.jpg

Curtain material 1.

 

Click on image to enlarge nr__0008_38_CURTAIN_MATERIAL_1_MAPS_231.jpg

Curtain material maps.

 

Click on image to enlarge nr__0007_39_FLOOR_230.jpg

Floor - there is nothing fancy here. Floor was modeled using floor generator script.

 

Click on image to enlarge nr__0006_40_FLOOR_MATERIAL_229.jpg

Floor material (blend).

 

Click on image to enlarge nr__0005_41_FLOOR_MATERIAL_BASE_228.jpg

Floor material (base).

 

Click on image to enlarge nr__0004_42_FLOOR_MATERIAL_BASE_MAPS_227.jpg

Floor material (base - maps).

 

Click on image to enlarge nr__0003_43_FLOOR_MATERIAL_COAT_226.jpg

Floor material (coat).

 

Click on image to enlarge nr__0002_44_PLANE_BEHIND_WINDOW_225.jpg

Plane behind the window that is faking far objects.

 

Click on image to enlarge nr__0001_45_PLANE_MATERIAL_224.jpg

Plane material - VrayLight Material with partly cloudy map.

 

Click on image to enlarge nr__0000_46_ENVIRO_SKY_223.jpg

Environment / sky settings.

 

Click on image to enlarge nr_render_settings_222.jpg

Render settings.

 

Click on image to enlarge nr_AI35_001_raw_209.jpg

Raw render.

 

Click on image to enlarge ps_stack.JPG

Photoshop stack.

  nr_autumn_scene_182.jpg

GIF animation of Photoshop layers.

 

Click on image to enlarge nr_AI35_001_PP_208.jpg

Final scene!

 

668_400_AI35_3_1.jpg

Thanks for reading! :)

Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion visualization archinteriors bedroom makingof archinteriors.vol.35
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mbialecki 13:23:23  |  21-11-2014
Realy nice collection by Evermotion!
21:06:44  |  30-11-2014
one question, i have modeled floor by floor generator created similar material for it set appropriate tiling etc, how do you set randomized UV for each plank? any particular script/program/map?