Making of cosy bedroom scene

Michał Franczak 2014-11-20 14:14 tutorial  > 3ds MAX  > rendering

Breakdown of awesome interior scene from Archinteriors vol. 35.

You can buy Archinteriors vol. 35 in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Adam Zimirski from Evermotion.

668_400_AI35_1_3.jpg

 

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This is the final image after post production.

 

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Wireframe view of this scene.

 

Scene setup

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View from camera.

 

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Camera settings. We used VrayPhysical camera .

 

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V-Ray lights lister shows seven light used in this scene and one VraySun. On the right you can see the settings of the first light that was put behind the window. It is skylight portal.

 

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Second light settings. This light gives warm, orangeish light that comes from the right of the camera.

 

Lighting and environment

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Third light settings.

 

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To add some blue tint we put another VrayLight (invisible) behind the window.

 

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One small plane light is put in "TAXI" sign, it lits the green text.

 

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One light was placed in hanging lamp.

 

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Two warm lights were put in standing lamps near the bed.

 

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The scene is also lit by VrazSun. Settings on the right.

 

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The room is editable poly box with two windows.

 

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Walls material.

 

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Walls material (maps).

 

Materials

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Walls - we used a gentle falloff to control reflections of this material.

 

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Rustical bed model.

 

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Bed side door wireframe.

 

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Bed - wood material (blend).

 

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Bed - wood material (base).

 

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Bed - wood material (coat).


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Bed - door hinge model.

 

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Bed hinge material (blend).

 

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Bed hinge material (base).

 

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Bed hinge material (coat).

 

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Bed hinge material (falloff parameters).

 

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Bed lining was simulated in 3ds Max using cloth simulation.

 

668_400_AI35_2_1.jpg

 

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Bed lining material.

 

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Bed lining material - falloff parameters.

 

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Bed lining material - bump settings.

 

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The carpet.

 

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The carpet - wireframe. As you can see carpet is made of editable poly with noise and displacement modifiers.

 

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Carpet material.

 

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Carpet material (maps).

 

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"EXIT" sign. The text "TAXI" is a separate object with green plastic material.

 

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"EXIT" text material.

 

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Curtain was also simulated using cloth simulation.

 

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Curtain material (multi-sub).

 

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Curtain material 1.

 

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Curtain material maps.

 

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Floor - there is nothing fancy here. Floor was modeled using floor generator script.

 

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Floor material (blend).

 

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Floor material (base).

 

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Floor material (base - maps).

 

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Floor material (coat).

 

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Plane behind the window that is faking far objects.

 

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Plane material - VrayLight Material with partly cloudy map.

 

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Environment / sky settings.

 

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Render settings.

 

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Raw render.

 

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Photoshop stack.

  nr_autumn_scene_182.jpg

GIF animation of Photoshop layers.

 

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Final scene!

 

668_400_AI35_3_1.jpg

Thanks for reading! :)

Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion visualization archinteriors bedroom makingof archinteriors.vol.35
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LEAVE A COMMENT

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mbialecki13:23:23  |  21-11-2014
Realy nice collection by Evermotion!
21:06:44  |  30-11-2014
one question, i have modeled floor by floor generator created similar material for it set appropriate tiling etc, how do you set randomized UV for each plank? any particular script/program/map?

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