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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of wooden interior - Tip of The Week

Michał Franczak 2014-09-11 10:30 tutorial  > 3ds MAX  > modeling

Scene 4 from Archinteriors vol. 28.

This scene is included in Archinteriors vol. 28 collection, which is available in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!).

Click on image to enlarge 36_AI28_04_PS__nr_2504.jpg

Final image - an island with sink and a  cabinet on the right. Plants come from Evermotion collections, tree comes from AM100.

 

Click on image to enlarge 00_AI28_04_wire_nr_2503.jpg

Wireframe

 

 

Click on image to enlarge 1_nr_2490.jpg

Scene overview. there are total 5 lights in this scene. Two Target Directional Lights, one dome light and two rectangle VrayLights.

 

 

Click on image to enlarge 2_nr_2491.jpg

View from camera

 

9B_gamma_nr_1951.jpg

We use Gamma 2,2.

 

9D_units_nr_1967.jpg

...and metric units system.

 

9E_system_units_nr_1965.jpg

 

Click on image to enlarge 3_nr_2493.jpg

Target Directional Light no. 1 settings on the right

 

Click on image to enlarge 4_nr_2492.jpg

Target Directional Light no. 2 settings

 

Click on image to enlarge 5_nr_2494.jpg

Dome Light settings

 

Click on image to enlarge 6_nr_2496.jpg

Close-up. We placed VrayLight in front of the glass door. Settings on the right.

 

 

Click on image to enlarge 7_nr_2495.jpg

A small light in front of a plant for accent.

 

 

 

Click on image to enlarge 9_nr_2499.jpg

Camera settings

 

Click on image to enlarge 10_nr_2498.jpg

Floor plane

 

 

Click on image to enlarge 11_nr_2500.jpg

Floor material. Both maps are set to 100%.

 

Click on image to enlarge 13_nr_2502.jpg

Sink

 

668_400_AI28_2.jpg

 

Click on image to enlarge 14_nr_2485.jpg

Sink material

 

 

Click on image to enlarge 15_nr_2484.jpg

Sink material - continued

 

Click on image to enlarge 16_nr_2486.jpg

Sink material (coat)

 

Click on image to enlarge 17_nr_2488.jpg

Glass material. there are two types of glass - one normal and one frozen. These are normal (glossiness 100) glass settings

 

Click on image to enlarge 18_nr_2487.jpg

Glass material - base

 

Click on image to enlarge 19_nr_2489.jpg

Glass material - coat

 

Click on image to enlarge 20_nr_2477.jpg

Frozen glass.

 

 

Click on image to enlarge 21_nr_2476.jpg

Frozen glass material settings.

 

Click on image to enlarge 22_nr_2511.jpg

Rocks were generated by the script.

 

Click on image to enlarge 23_nr_2479.jpg

Rocks - blend material settings

 

Click on image to enlarge 25_nr_2481.jpg

Rock material one

 

Click on image to enlarge 26_nr_2480.jpg

Rock material two

 

Click on image to enlarge 27_nr_2483.jpg

Rock material three

 

Click on image to enlarge 28_nr_2482.jpg

Rock material four

 

Click on image to enlarge 29_nr_2510.jpg

A cabinet under the sink.

 

Click on image to enlarge 30_nr_2509.jpg

Cabinet material

 

Click on image to enlarge 31_render_settings_nr_2508.jpg

Render settings

 

Click on image to enlarge 32_AI28_04_RGB_color_nr_2507.jpg

Raw render output

 

Click on image to enlarge 33_AI28_04_VRaySpecular_nr_2505.jpg

VraySpecular layer

 

Click on image to enlarge 34_AI28_04_VRayRefractionFilter_nr_2506.jpg

VrayRefractionFilter

 

Click on image to enlarge 35_ps_stack.jpg

Photoshop stack

 

Click on image to enlarge 36_AI28_04_PS__nr_2504.jpg

Final image

 

668_400_AI28_3.jpg

Thanks for reading! Please, leave your comment if you have any questions.

 

 

Author: Michał Franczak Editor: Michal Franczak
Tags: interior 3dsmax makingof archinteriorsvol.28 ai28 scene4
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mikutzu2006 13:58:42  |  13-09-2014
what script did you use for the rocks?
dr_After 09:31:28  |  15-09-2014
hi mikutzu2006 - it was either Rock Generator or Rock Maker, but, unfortunately, our designer does not remember which one was used in this particular scene.
phadron 13:27:39  |  23-09-2014
Great render!| can you post a pic of GLOBAL DMC settings please? tnx!