Making of Willis Tower

Song Fu (Banran)‍ 2014-09-15 09:14 tutorial  > 3ds MAX  > modeling

Arch-viz tutorial presented by Song Fu (Banran)‍.

This CGI scene is based on a photo that I like very much. All was recreated using 3ds Max and Vray.

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Final image. The workload of this scene is huge, except cars and furniture which can be taken from library all the rest need to be modeled and all those small details require a lot patience.

 

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Final image, camera 2.

 

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Final image, black & white.

 

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The size of reference photo is 2855 x 3600, at the beginning I had used Autodesk Image Modeler to match the camera of the photo, but now this function is in MAX2014 already.

 

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Matching photo in Autodesk Image Modeler.

 

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I made some boxes to match the location and volume of the buildings. This cost me about one day as I needed to make this accurate to avoid troubles with details and reflections during later stages. Then I added a car and a bus and measured the heights of buildings to make sure my camera is correct.

 

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Modeling

 

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And the rest is to model all details till it's 80% completed.

 

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At this point I made a rough lighting to confirm the main lighting location. I mainly used VRayIES. To lighten up an area or one floor I'll duplicate the lights rather than increase the lightness, but this slows down the computer.

 

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More modeling

 

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Modeling

 

 

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Modeling...

 

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I start applying materials from trash bin as it has distorted highlights, so I made a spot light which only produces highlights to simulate the car lights behind. All lamp posts and balustrades will be affected.

 

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Spotlight that is pointed towards trash bin.

 

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I used mix texture for roads.

 

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The road markings are mapping in PNG format so that I can use them repeatly.

 

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Other materials are just typical VRay materials. Some are more complicated as I want to achieve good effect. Here is lamp posts' material.

 

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Railway bridge material

 

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Parking lot material

 

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Main building lights material.

 

 

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Material of Self-illuminated light box with reflection.

 

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HDR sky.

 

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Channels

 

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Photoshop

 

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Render settings

 

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Final image (again). Click to see in high resolution.

 

 

Thanks for reading! Please, leave your comment if you have any questions.

Author: Song Fu (Banran)‍ Editor: Michał Franczak
Tags: vray 3dsmax willistower
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Ruan.architect10:30:09  |  15-09-2014
Perfect
umerfaseeh10:36:08  |  15-09-2014
wow..great tutorial.. i really like your texturing and shading. beautiful work.
idanamrany10:43:20  |  15-09-2014
Wow amazing details! well done! Did you use vray lens effects for the bloom and glare or is it all in post? Idan
hppav18:25:42  |  15-09-2014
strange render settings, maybe im just new....
Sebax19:14:51  |  16-09-2014
You work with xref scenes and vray proxys? What computer hardware you have for this work? Thanks. excellent work!
basen07:17:34  |  17-09-2014
Thanks all!!!!I didn't use VR XREF, all cars and trees are VR proxys, and I didn't use special camera effects, I use them as normal ones, special effect functions are turned off. My computer setting is 12 core, 64thread and 48gigs storage.
basen07:30:15  |  17-09-2014
Sorry,24thread
moreirinha01:40:58  |  20-09-2014
Amazing work. Congrats.
de`Medici07:23:47  |  24-09-2014
Isn`t this vray 1.5 SP5 very old?!?
zhangqing16:56:30  |  25-09-2014
China taste
Aip Wong21:50:00  |  01-12-2014
very good looks like real................wow
karthikeyancg3d11:15:04  |  04-08-2015
great tuto nice work
Alekski14:44:21  |  05-08-2015
Great, however i do not understood why dGreat, however i do not understood why did you use so hi poly roads. What was your goal?id you use so hi poly roads. What was your goal?
Alekski14:45:46  |  05-08-2015
something goes wrong with the previus comment )

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