This outstanding sunny pool scene was made by Piotr Mróz from Evermotion and it is available in our recent Archexteriors vol. 23 collection. The scene was composed with simplicity in mind. It has only one light source (VraySun) and VrySky.
This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop!).
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Overview of the scene. As you can see we put some buldings behind. The arc in the back is a squashed hemisphere (VrayLightMaterial) with background sky map
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Another overview of the scene
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Close-up. The camera is visible below the column in the front
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Array of buildings on the right side of the pool
Gamma settings. to achieve realistic results, use Gamma 2,2
We use metric units system.
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Lighting in the scene is achieved with VraySun that is placed behind the camera
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There is VraySky in Environment Map slot. Its settings are visible on the left
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Notice that background hemisphere is not casting nor receiving any shadows
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Material of hemisphere - VrayLight Material with map of blue sky slightly desaturated with Color Correction node
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Pool water is - as you would expect - just a plane with displacement and turbosmooth. Displacement is not too strong (0,02 cm), because we just wanted a subtle waves
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Pool water - displacement map settings
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Water material with bump map. Bump map strength is only 0.5%.
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Just behind a pool we put a tall building. It consists of 5 main elements: block, windows, windows' frames, curtains and floors.
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Frames, windows and curtains visible. Main block and floors are hidden.
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Very simple material that is shared by main block, windows' frames and floors.
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Windows and frames selected
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Only windows and curtains visible. As you can see we have MaterialByElement modifier in the stack. It distributes three submaterials assigned to windows with different frequency.
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Multimaterial of windows consists of three VrayMaterials. The only difference between them is refraction value: 151, 174 and 191. This material combined with MaterialByElement modifier gives us more realism - we get different windows in our building.
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Pool material. Bump map has strength of 20%.
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There are many plants and trees in the scene. This particular palm tree was made from simple mesh and then we added displacement modifier.
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Tree trunk material. To achieve specific palm tree displacement we mixed noise map with romboid shapes
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And its material which is VrayMaterial with gradient ramp
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Render settings
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Photoshop part. First, we change hue / saturation a bit
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We made bottom of the image a bit darker with RGB exposure with gradient mask
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Desaturate and highpass filter
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Reflection and refraction layers
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Added vignette effect in upper left corner
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Added orange / yellow filter on the background buildings using ZDepth as mask
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And again - the final image!
Thanks for reading! Please, leave your comment if you have any questions.
Remember - you can browse and buy the scenes from Archexteriors vol. 23 in Evermotion Shop and on reseller sites. :)
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