Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of "Nasu Tepee"

Hossein Yadollahpour 2017-12-11 08:42 tutorial  > 3ds MAX  > modeling

Tutorial by Hossein Yadollahpour.

nr_00630_00-Render

Hey guys, my name is Hossein Yadollahpour. I was born in 1990 in Iran.I was introduced to CG world in 2001 when I was reading a tutorial book which was related to version 2.5 of 3D Max and then I was fascinated by CG world. My overall experience includes, architectural visualization, environment design, character design and VFX. In this tutorial I am going to show you my experiences which I gained during making the Nasu Tepee project. I hope you like it.

 

0-Reference

Recreation of Nasu Tepee project was started when I found some photos of this beautiful building on the Internet. You can find reference photos above.

 

Building modeling

1-1-UnitSetup

Before starting to model any project, it is important to set the UNIT SETUP to unit which you want to work with it because of not to make any problem during the modeling process.

 

1-2

I started to model the building base on the information which I could find on the Internet.

 

1-3

 

1-4

In order to complete the model, I used the Rayfire plugin.

 

1-5

Rayfire

 

1-6

Do not make a mistake! We do not want to destroy anything! By installing this powerful plugin, we add a very interesting and useful modifier to 3D Max which is called Bricks Rayfier. In my opinion, this plugin is one of the fastest and easiest way to build the tile for the building.

 

Ground modeling

2-1

First, I Created a plane in 3D Max then edited it by options existing in edit poly such as, soft selection, conform and paint deformation and etc.

 


2-0

After UV in 3D Max I transferred the ground to Zbrush software. I save ground as displacement and normal map. Finally, I transferred the ground to 3D Max again.

 

2-2

 

2-3

 

2-4

 

2-5

 

Camera Setup & Lighting

3-1

I imported the reference photo into 3D Max and then matched the camera with the scene.

For lighting, I used 2 HDRI

  • Number 2003 Dusk from Peter Guthrie pack which gave me great blue theme for environmental lighting

 

3-Noemotionhdrs_06-14_Sunset_A

  • HDRI with quality Noemotion number 06-14_Sunset A, to make my background more similar to reference photo.

 

3-2

VrayLight

 

3-3

For interior lighting, I used the Vray light sphere.

 

Cloth Simulation

4-1

To create cloth, I prefer to use popular Marvelous designer software. Because, simulation in this software is very easy and enjoyable and gives you high quality outputs.

 

4-3

After making the cloth, to optimize it, I transferred it to Zbrush software and used Decimation Master command.

 

Tree Modeling

One of the challenges in this project was tree simulation, fortunately, it was quite easy thanks to Speed Tree software.

5-1

This powerful software is one of the best choices to make any kind of tree. We only need to know what kind of tree we want then let software do the work.

 

5-2

SpeedTree

 

5-3

SpeedTree

 

5-4

SpeedTree

 

5-5

There is no need to make all of trees. Just some principal trees would be enough. To fill up the scene, software can copy your trees by random.

 

Rock modelling

6-1

Modeling rock

 

6-2

To model the rock in 3D Max, there are many different ways. Rock Generator script is one of the good choices for sure.

 

Megascans

7-1

You can find Megascans Studio software helping to create materals and Megascans Bridge software which helps to import Quixel Megascans ready-made models to many softwares and renderer engines.

 

7-MegascansStudio

Megascans Studio: Ground Texturing

 

7-Megascans-Bridge

Megascans Bridge :3D Models For Using in Vray

 

Tea and coal modeling

8-1

A Tea being heated by coal photo was an inspiration for me. First, I modeled the base objects in 3D Max and like always I transferred it to Zbrush software to add details.

 

8-2

 

Use ready-made models to fill the scene!

9_2

I always prefer to model whole the scene by myself in my personal projects, but in some cases especially when you need to save your time, Many high quality ready-made models can be found on Evermotion website.

 

Scattering with PhysX Painter script

10-1

Scattering

 

10-2

I scattered the leaves on the stairs by working with PhysX Painter script. This script can simulate the realistic movement.

 

Scattering with Multiscatter Plugin

11-1

Multiscatter

 

11-2

This powerful plugin is one of the best to scatter and paint the model. I used it to scatter trees, laves, woods and bushes on the ground.

 

11-3

Multiscatter

 

Details!

12-1

One of the most important thing making a project interesting and realistic, is adding details. I tried to add details as much as possible in this project.

 

Render settings and render elements

13-1

In the photo above, you can see the final settings of the Vray renderer engine.

 

13-2

 

Post Production

14-PostProduction

After rendering, it was turn of post-production. I could correct light and colour of the project because of the render elements in this step.

 

In the end, I appreciate the time you spent on this text. You can watch the process of Nasu Tepee modeling in following movie.

 

Author: Hossein Yadollahpour Editor: Michal Franczak
Tags: makingof
You may also like...
Making of Asian Room

Making of Asian Room

Learn how we setup lights, materials and render settings of this moody Archinteriors vol. 28 scene.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

azinarc 12:37:48  |  11-12-2017
woww, That`s amazing. unbelievable!!
dia 21:20:57  |  11-12-2017
You nailed this one i think. Great work nothing to add. /DIA
Sketchrender 17:59:20  |  12-12-2017
Really nice . well done.