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Our judges have chosen the best works - three main prizes and three awards.
Our jury:
The method of voting:
Voting wasn't easy, our jury had to spent quite a long time to evaluate final winners. At first, each member of jury picked their 10 favourites, then they chose the best from the best. They evaluated 3 main prizes, 3 awards and 4 honorable mentions. All works were evaluated in four categories: lighting, originality, composition and technical quality.
After counting all points the results are finally here!
1st place - ME_nesperos_27 - Link to Challenge 2017 Page
Robert Filipowicz: Simply beautiful! Great attention to details. Outstanding mood and good composition made this image my favorite.
Andrew Augustyniak: I really like the composition and overall quality. Many other works also have dense forests, but this one stands out - it's a must to see close-ups to fully appreciate all the little details and amount of work put in the image.
Ania Dąbrowska: I love the quality of the forest on the hills. Very pleasant image palette. there is also a good level of photorealism and nice details: the bridge among peaks.
ME_nesperos_27 will receive prizes:
2nd place - nhanle - Link to Challenge 2017 Page
Robert Filipowicz: I'm really impressed by the idea of this image. I love attention to details and I appreciate the amount of work put in this picture. Awesome lightning and color balance. One disadvantage of this image are missing plane divisions.
Andrew Augustyniak: Extraordinary attention to details - very nice composition and the best sculpts in whole contest. Also one of the fully 3d works. The only thing I would improve would be to leave more space in some areas.
Ania Dąbrowska: This work has an interesting story. Rich and fantastic scenery makes me fill like an explorer taking part in amazing adventure.
nhanle will recieve prizes:
3rd place - annkos1980 - Link to Challenge 2017 Page
Robert Filipowicz: Technically very good work and one of the best quality renders of all participants. Lighting and shaders did the job which makes this image very photorealistic. Good job.
Andrew Augustyniak: My pick for the first place. One of the most photorealistic images in whole contest - you need to look for a while to notice it's not a photo. I'm loving almost all of the shaders and foliage.
Ania Dąbrowska: Very natural scene with many details. All objects really fit in the scene. Great photorealism!
annkos1980 will receive prizes:
1st award - ngocdo - Link to Challenge 2017 Page
Robert Filipowicz: Here I can see something more than a simply exterior visualization. I like the stylization of the image and pretty good composition. Plus for the fresh idea.
Andrew Augustyniak: Although this one wasn't my pick, I am not surprised that it's among final works - it tells an interesting story and stands out in terms of originality.
Ania Dąbrowska: Interesting story that suits "Perfect Getaway" theme. I really like that this work is full of interesting objects.
ngocdo will receive:
2nd award - gregor000 - Link to Challenge 2017 Page
Robert Filipowicz: I really like this work from for its first person view - it is simply but great looking. Well made canoe and mountains adds a lot of realism into this scene. I fall in love with the mood and lightning.
Andrew Augustyniak: Another photorealistic one - great mood and composition. Not much to criticize - one of more minimalistic scenes in the contest.
gregor000 will receive:
3rd award - amerfarah - Link to Challenge 2017 Page
Robert Filipowicz: Definitely different than others. Great piece of 3D art with awesome postproduction. Big plus for lightning and composition.
Andrew Augustyniak: Most stylized work in the contest. I really like the sculpted details and overall quality. Compositions tells an interesting story. I would give more point if not for the amount of 2d overpaint - I prefer raw 3d.
Ania Dąbrowska: Faboulus scene! I like these nice, stylized rocks / cliffs and a temple.
amerfarah will receive:
Honorable mentions:
Neb - Link to Challenge 2017 Page
Robert Filipowicz: Really technical approach to photography which you used in 3D. Well done.
Andrew Augustyniak: Really nice looking work - lighting and composition are great. Also all shaders and models a top-noch.
Thinkyogurt - Link to Challenge Page
Robert Filipowicz: Great idea man! I sincerely regret that you put onto the image those bad looking filters and newspaper. Unfortunately it is big disadvantage.
Andrew Augustyniak: One of my favorites - very funny idea and good overall quality. If not for white paper frame and covering much of it with an old camera filter it could be one of the finalist.
Anna Dąbrowska: This is one of my favorities because it's witty, well done and has a great story.
jwilliams - Link to Challenge 2017 Page
Robert Filipowicz: This work deserves to be honored. Outstanding level of photorealism. You have great skills and your work could be in top 6 but unfortunately the top of the boat in the final image isn't a fully 3D model.
Capellan - Link to Challenge 2017 Page
Robert Filipowicz: I added this work to the mentions because of great atmosphere. I also like the texturing of the car and overall idea. I think author tried to tell a story with this picture and i buy it! :)
Andrew Augustyniak: I really like overall mood of the scene. Also composition and lighting is really nice.
skom8 - Link to Challenge Page
Andrew Augustyniak: One of the hidden gems - the story and mood are great. I really like overall colors and composition.
KorolV - Link to the Challenge Page
Andrew Augustyniak: Another photorealistic one - I really like the lighting and shaders. If it wasn't so heavily based on a photo I'm sure it would be more appreciated.
Rashed N Abdullah - Link to the Challenge Page
Andrew Augustyniak: One of more complicated works in the contest - a lot of great models and textures. Unfortunately amount of details makes it difficult to focus.
FINAL NOTE FROM EVERMOTION TEAM:
Thanks for all participants for your time, efforts and great works :) We want to also thank our sponsors - without you this challenge would not be possible. And finally we want to thank our jury that spent a lot of time revealing Evermotion Challenge 2017 winners. Congratulations to all and see you in the next Challenge!
OUR SPONSORS:
Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997 in Bulgaria, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the visual effects and design industries. Thanks to the great work of the V-Ray community, V-Ray-created designs have become nearly inescapable for everyone with access to a TV, computer, or movie ticket. For more information, please visit www.chaosgroup.com and www.v-ray.com.
Corona Renderer - Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max. It features an intuitive user interface and unmatched state-of-the-art, fully featured interactive rendering. Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality.
Our mission with Corona Renderer is to liberate users from the technical, unnatural process that rendering was in the past. We are constantly trying to simplify the creative process by removing or hiding any unnecessary technical settings, so artists can focus on their vision.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games, architecture, films, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include: Gensler, Activision, Electronic Arts, Naughty Dog, and Ubisoft. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand and Paris, and has global offices in Los Angeles, Cleveland, Tokyo, and Seoul.
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Jamie Cardoso - an innovative and intelligent senior computer artist/technologist/Author/Reviewer, whose first-rate experience was gained designing and producing work since 1996 for a wide range of clients worldwide. Adept at working with a wide variety of people effectively and good-humoredly in sometimes highly demanding situations.
Skilled at evaluating and resolving problems creatively. Much of Jamie's work and contributions have been featured in books and magazines such as the 3D World, CG Society, TutsPlus and 3D Total; to name but a few. He is also the co-author of two successful books entitled: Realistic Architectural Visualization with 3ds Max and mental ray. Most recently, he published a New Book for, Taylor & Francis group; entitled: 3D Photorealistic Rendering: Interiors and Exteriors with V-Ray & 3Ds Max.
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