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Hello Everyone,
Firstly, I would like to congratulate all of the participants as well as the winners! In addition, a big "thank you" to the judges and the Evermotion team for their hard work! It was really good to see those many different approaches and creative ideas, and I hope to see the same high standard next year.
This short tutorial is going to show you the main steps in creating the image called "Caribbean Tongue".
References, sketching and brainstorming:
I would like to talk about this phase a little bit more and I will try not to bore you guys. I want to share with you some thoughts that I have had in my head for a while. Maybe some of you will not agree with me...
Lots of people ask me what my "trick" is.
And most people think that the magic is in the settings or in Photoshop. That's not true! The magic is in your head...
I think everybody has it - it's just that they don't know it or simply that they do not understand it yet.
The secret is not in the shaders or in the HDRI setup, not even in the settings. For all of these things you can find tons of tutorials on the internet and you can learn easily. Honestly, I have no idea how to set-up an HDRI sky. Really! What is important is more like a right and a honest concept that portrays your project in the best way. A building of itself is nothing... It's surrounded by other buildings, people, nature and climate... if you take care of these things, people are going to believe that what they see in your image. It can produce feelings and emotions as well. Because it feels natural!
I'm quite new to the industry. I don't have 10 years experience, not even 5, so maybe I'm wrong but I have a theory. Today's arch-viz is more about making 3d scenes and not making images. People get lost in unnecessary details...
I think the key to making good images is searching, experimenting and sketching! A good composition is worth more than the rendering of a good looking grass :).
Post-production breakdown:
Thanks for reading and I hope you found some useful tips in it!
Best,
Tamas
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