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Making of Carribean Tongue

Tamas Medve 2014-12-15 14:56 tutorial  > 3ds MAX  > rendering

Making of Evermotion Challenge 2014 winning scene by Tamas Medve.

Hello Everyone,

Firstly, I would like to congratulate all of  the participants as well as the winners!  In addition, a big "thank you" to the judges and the Evermotion team for their hard work! It was really good to see those many different approaches and creative ideas, and I hope to see the same high standard next year.

This short tutorial is going to show you the main steps in creating the image called "Caribbean Tongue".

References, sketching and brainstorming:

I would like to talk about this phase a little bit more and I will try not to bore you guys. I want to share with you some thoughts that I have had in my head for a while. Maybe some of you will not agree with me...

Lots of people ask me what my "trick" is. 

And most people think that the magic is in the settings or in Photoshop. That's not true! The magic is in your head...
I think everybody has it - it's just that they don't know it or simply that they do not understand it yet.

The secret is not in the shaders or in the HDRI setup, not even in the settings. For all of these things you can find tons of tutorials on the internet and you can learn easily. Honestly, I have no idea how to set-up an HDRI sky. Really! What is important is more like a right and a honest concept that portrays your project in the best way. A building of itself is nothing... It's surrounded by other buildings, people, nature and climate... if you take care of these things, people are going to believe that what they see in your image. It can produce feelings and emotions as well. Because it feels natural!
I'm quite new to the industry. I don't have 10 years experience, not even 5, so maybe I'm wrong but I have a theory. Today's arch-viz is more about making 3d scenes and not making images. People get lost in unnecessary details...

I think the key to making good images is searching, experimenting and sketching! A good composition is worth more than the rendering of a good looking grass :).

 

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I spent two weeks with observing the competition and collecting references.

 

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A quickly made sketch in Photoshop to see the composition and lighting how working together.

 

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Lighting and camera setup. I used a Vray sun with a dome, using an HDRI jpg in the texture slot.

 

Click on image to enlarge nr_04_Lighting_and_Phoenix_FD_test_507.jpg

Lighting and Phoenix FD sea test.

 

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Phoenix FD setup.

 

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Modeling stages.

 

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I used ghost town and some small pre-made Evermotion houses to create the city in the background.

 

Click on image to enlarge nr_08_Assets_02_511_1.jpg

To scatter the vegetation I used multiscatter and adv.painter for it. Collections that I used: ipalms, itrees, ibushes.

 

Click on image to enlarge nr_09_Assets_03_512.jpg

Some small model assets. For the rocks I used the rock generator script for max.

 

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Perspective view.

 

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Material of the water and buoy.

 

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Material of the mountain.

 

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Material of the cliff.

 

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Render settings.

 

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Raw render.

 

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Wireframe

 

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Final image


Post-production breakdown:


Thanks for reading and I hope you found some useful tips in it!
Best,

Tamas

Author: Tamas Medve Editor: Michał Franczak
Tags: evermotion challenge tamas 2014 Medve carribean
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victorious3010 11:49:34  |  16-12-2014
nothing to say great! Thank you.
kileonid 12:43:04  |  16-12-2014
Nice work
noodleluff 14:38:20  |  16-12-2014
Nice one Tommi. And as somebody who has been lucky enough to work along side Tamas, I can honestly agree - he has no idea how to set up a HDRI.... Alain
Alexis Martinez 17:44:41  |  17-12-2014
My god.....
ajaipk 18:15:27  |  19-12-2014
Very good work Tamas, and thanks for inspiration.
rashadco 08:32:32  |  20-12-2014
Brilliant job !.. The sea is great
architect.aliqais 09:29:13  |  13-01-2015
tricky and very intelligent