First of all I want to thanks Evermotion team and the judges for choosing my entry as 2nd honourable award. Also thanks to my lovely wife for supporting me always in my works. :) It's an honor and great experience to join this years Evermotion Challenge with so many great artists. Congratulations to all winners and participants.
I modeled the interior and furniture. some of models were pre-made, and those that I needed to create were made with usual tools. I used extruding, turbo smooth, swift loops to chamfer hard edges on the walls and furniture. Marvelous Designer was used to create beach umbrella and cloth.
I made four small sand pebbles and converted them to vray proxies. I used ZBrush to create the pile of sand, it is fast in this kind of job.
In the next step I used Multiscatter on those objects. There is a lot of sand to be scattered. Multiscatter can use texture masking, it is very powerful in customizing the shape and scattering of the objects. It also follows the brush stroke fall off on your textures. You can put multiple multiscatter with different mask in one object. Advance painter was used to add sand details to some parts of the furniture.
My element passes in Photoshop are blended usually in color dodge mode (fill=15-20). I used following elements: vray reflection, refraction, raw lighting, specular. I masked the parts that don't need highlights. For DOF effects, I used ZDepth pass with the help of frischluft lenscare plug-in in AE.
Thanks for reading and don't forget to visit my website for free downloads of 3d furniture. www.dartofang.com
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