This scene was made by Michal Horba from Evermotion and it is included in Archexteriors vol. 24. You can preorder this collection in Evermotion Shop for introductory price €90 (till October 7). This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!).
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This is the final image after post production.
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Scene setup
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This scene is pretty heavy so it was necesarry to use layers. Thanks to them it is possible to quickly navigate this scene.
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A "template" building. Archexteriors vol. 24 is a collection of template scenes. In each scene we put template building that uses VrayEdgeTex with opacity set to 70%. You simply replace it with your own model and everything else is already in place, correctly lit and textured.
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Material of template building - a simple VrayEdgeTex material.
Lighting and environment
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Overview of the scene. There is a main plane with buildings surrounded by cylindrical and dome objects that are used for environment / sky and dome light and target direct light for lighting system.
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Cylindrical plane has a VrayLightMaterial with a texture that simulates far environment / horizon. Cast shadows = off, not visible to GI.
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Dome with VrayLightMaterial acting s a sky, not casting shadows, not visible to GI.
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Target Directional Light imitating sun
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Dome light, giving overal lighting of the scene.
Camera settings
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Materials
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The most effort was put into buildings on the right of template building (hidden in this image).
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The building next to template building with staircase. Let's call it "building 1".
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The staircase is quite detailed as for model that is quite far from the camera.
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Material of the building 1 consists of base material and two coat materials that are blended with VrayDirt map.
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Building 1 - base material settings
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Building 1 - base material maps settings
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Building 1 - coat 1 material settings
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Building 1 - coat 2 material settings.
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Building 1 - VrayDirtMap Settings
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Staircase material (rusty steel) consists of one base and one coat material.
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Staircase - base material settings
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Staircase - base material maps settings
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Staircase - coat material settings.
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Staircase - coat material maps settings
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The building behind the building 1, let's call it "building 2" with a billboard on its side.
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Billboard material. Diffuse map is set to 100%, bump map is set to 30%.
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Building facade material.
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Building 2 - base material settings
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Building 2 - coat material settings
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Building 2 - coat material maps
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Building 2 - coat 2 settings
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Building 2 - VrayDirtMap parameters
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Asphalt has a very sophisticated material, because it has to take dirt, stripes and puddles into account. There is one base material and six coat materials. It could be done simplier (separate objects or alpha masks), but we decided to put everything in one material.
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Base material settings (maps)
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Render settings
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Post production in Photoshop (GIF animation)
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Adjustment layer - levels (to add a bit more contrast).
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Adjustment layers - hue / saturation. we desaturated image a bit.
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Final image after post production.
Hope you enjoyed it! Thanks for reading! :)
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