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Making of "Cloned to be Different"

Tamas Medve 2014-09-29 09:50 tutorial  > 3ds MAX  > rendering

Tutorial by Tamas Medve for 3ds Max + Vray and Photoshop.

Hi Everyone! I wish to thank Evermotion again for this invitation to share a short tutorial about my latest image on the site. Named "Cloned to be different". (This work was awarded with Evermotion Editors' Choice Award - editors notice).

Click on image to enlarge 01_Cloned_to_be_Different_Final_HD.jpg

This is the final image after post production.


This project was created in cooperation with one of my best friends who wanted to taste into the world of archviz during his visit at mine place. Instead of giving him a boring introduction about the program tools I managed to involve him actively in certain parts of the creation process such as brainstorming, creating graphical elements and being the clip-art model.


As a first phase we spent a week researching references and detailing the idea. I always put a great emphasis on this part. Visual, concept and mood references were equally important in order to begin working on our scene. The idea was to catch a special morning mood in a near future metropolis where many similar (cloned) people live their life. We wanted to picture this very unnatural state in a way which still feels real and a kind of natural. Illustrating this contradiction needed quite a bit of input.

Click on image to enlarge 03_References.jpg



Lighting and camera setup

The modelling part can not be stated without a good setting. This is the core, the foundation of the whole image which includes the light and shadow balances, the proportions, weights and the camera angle. It is essential to draw the surrounding building boxes too. They wont be seen in our scene directly but they determine the intensity and shape of the lights, shadows and reflections for us. To achieve the desired composition and balance I had to play around with those boxes, changing their positions and dimensions consistently.

Click on image to enlarge 04_Lighting.jpg

Lighting (overview)


Click on image to enlarge 05_Lighting.jpg

Lighting and camera setup



I assume most of you guys already know how to model so I wouldn't waste much time on explaining that. As you can see only the basic modelling tools were used to create all skycrapers and everything else. This can be done without any special virtuosity. However to enrich this tutorial with some technical notes I show you what method I used for the skycrapers.

Click on image to enlarge 06_modeling.jpg

Stucture of a floor unit.


Click on image to enlarge 07_modeling.jpg

Multiplied units = skyscraper


Click on image to enlarge 08_modeling.jpg

Finished skycraper models


Click on image to enlarge 09_modeling.jpg

This perspective view from a different angle shows how simply the whole scene builds up.


Click on image to enlarge 10_modeling.jpg

Perspective camera view.



Here are some basic materials that I used in the scene.

Click on image to enlarge 11_material_polycarbonate.jpg

Polycarbonate for the main building.


Click on image to enlarge 12_material_base_metal.jpg

Material for the chrome elements


Click on image to enlarge 13_material_base_copper.jpg

Copper for the right hand side building


Click on image to enlarge 14_material_marble.jpg

Marble for the stairs wall


Click on image to enlarge 15_material_concrete_stair.jpg

Concrete for the stairs


Click on image to enlarge 16_render_settings.jpg

Render settings


Click on image to enlarge 17_raw_render.jpg

Raw render


Post production

The other half of the job was done in Photoshop. This means freely manipulating every bits of the image to achieve the result I imagined initially. For this process I normally use tons of adjustments such as curves, levels, colour-balance and hue-saturation. Glow, smoke, fog, mist also helps to create atmosphere. Placing the clip art into correct context gave me a hard time but playing around with these agent looking clones were definitely a fun part of the creation.


Click on image to enlarge 01_Cloned_to_be_Different_Final_HD.jpg

This is the final image after post production.


Click on image to enlarge Untitled_nr_2721.jpg

Detail shot 1.


Click on image to enlarge Untitled_nr_2722.jpg

Detail shot 2.


Click on image to enlarge Untitled_nr_2723.jpg

Detail shot 3.


I hope you find this short "making of" useful and inspiring. You can also comment "Cloned to be Different" thread on Evermotion Forum.

Best, Tomi.


Author: Tamas Medve Editor: Michal Franczak
Tags: exterior tamas Medve cloned different
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This scene comes from Evermotion Archexteriors vol. 24.


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maxxcro 12:24:57  |  29-09-2014
lucky friend ... great work, thanks
ilijato 15:26:39  |  29-09-2014
Great "making of", as we always see from you Tamas. The renders are just impressive! I would only like to ask you for your color mapping settings, if that's ok with you? I can't see it in your render settings...
m3dve 20:17:16  |  29-09-2014
Thx Guys! Oh Sorry Ilijato! its my bad... :) I put the common settings 2 times instead of the vray settings. I used reinhard as usually becasue u can change the burn value. I think this time I didnt touched the gamma settings.
ilijato 03:39:17  |  30-09-2014
Thanks Tamas... again, great work and thank you for sharing!
kogan12 11:31:04  |  08-10-2014
Myurdaer 08:42:07  |  10-10-2014
akshuanimator 19:27:55  |  13-10-2014
wht mtrl you have used for glass in whole buildings
silence_zdz 11:56:46  |  10-11-2014
The tutorial is great!!! Shocking! You can put the light texture share?
shimodo 22:00:51  |  05-12-2014
show settings color mapping