Making of "Morning Breakfast"- Tip of the Week

Michał Franczak 2015-11-10 13:16 tutorial  > 3ds MAX  > modeling

Making of Evermotion's Archinteriors vol. 43 scandinavian scene.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 43.

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The scene after post-production. This kitchen is a one of 10 scenes that will be available in upcoming collection - Archinteriors vol. 43. It has minimalistic style, clean design and scandinavian look. 
 

 

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Here is a look from the viewport.
 
 

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Isometric view of the scenee. As you can see, it's rather simple interior, with two openings (windows) opposite the camera.
 

 

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The main light source is VraySky (no VraySun), that gives soft shadows for the scene.

 

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VraySky settings.

 

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VraySky is desaturated (-70%).

 

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The big VrayLight (plane) behind the window is invisible (does not interfere with VraySky rays) and affects only specular and reflections of the scene.

 

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Two smaller VrayLights (planes) are simple Vray portals, enlighting interior with VraySky color.

 

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VrayLight settings.

 

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Camera is set opposite the windows. Settings on the right.

 

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Building walls material - very simple VrayMaterial.

 

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The center of the scene is occupied by dining table covered with tablecloth.

 

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Tablecloth material uses different maps for bump, opacity, diffuse and reflect and translucency slots.

 

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Table - white painted wood material.

 

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A rug mesh.

 

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Rug material.

 

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Rug material - composite map settings.

 

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Toaster mesh.

 

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Toaster mesh, wire.

 

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Toast mesh.

 

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Toast material.

 

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Small plant.

 

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Small plant material - 2sided material.

 

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Small plant material - side one.

 

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Small plant material - side two.

 

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Kitchen hood mesh.

 

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Kitchen hood material.

 

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Chair mesh.

 

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Chair legs material.

 

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Chair seat material.

 

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Floor mesh.

 

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Floor material.
 
 

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Floor material - base.

 

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Floor material - coat.

 

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Glass of wine mesh.

 

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Glass of wine - wine material.

 

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Plate with cake mesh.

 

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Plate material.

 

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Plate material (bottom).

 

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Tiled wall mesh.

 

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Tiled wall mesh - close up.

 

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Tiled wall material.

 

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Render settings.

 

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Raw render.

 

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Photoshop stack. Above RGB layer we placed blurred layer in screen mode that makes subtle glow over the table. RGB + desaturate + highpass layer sharpens image a little bit. Then we placed reflection and refraction layers, above them goes vignette. Curves layer enhances midtones and increases contrast. The next layer desaturates (-13%) image, the last layer makes a subtle shift from blueish to yellow tint, to make image warmer.
 

 

Click on image to enlargenr_AI43_002_PP_424.jpg

The scene after post-production. This kitchen is a one of 10 scenes that will be available in upcoming collection - Archinteriors vol. 43. It has minimalistic style, clean design and scandinavian look. 
 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: kitchen interior scandinavian ai43
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This scene comes from Archinteriors vol. 37.
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rumitdhamecha10:01:09  |  11-11-2015
HI, Thanks for the tips. I noticed in image 1 that there is a outer line of yellow while selecting object on the table? how to activate those? in flower pot in chair also im able to see those outer line. Any help on that?! Thank you.
ZB-Vision14:42:49  |  11-11-2015
how did you do the small plant? rumitdhamecha, you should just check out the features of max 2016
mali2216:30:02  |  17-05-2016
@rumitdhamecha: I think that's by default in Max 2016, I don't think you can activate it in older versions.

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