Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of scandinavian kitchen - Tip of the Week

Michał Franczak 2015-10-30 10:29 tutorial  > 3ds MAX  > texturing

White painted floor and a loot of wooden furniture.

This interior scene was made by Anna Sinica from Evermotion in 3ds Max and V-Ray. It is a scene from upcoming Archinteriors collection, soon available in Evermotion Shop.

Click on image to enlarge

nr_AI43_001_PP_323.jpg

Main features of this interior are - wooden furniture, both painted and raw, overal bright, minimalistic design and some small props to make the space to look like real home.
 
 

Click on image to enlarge nr_AI43_001_322.jpg

Wireframe view of the scene.
 

 

Click on image to enlarge nr_ai43_s01__0056_Layer_1_319.jpg

The scen in 3ds Max viewport, view from camera.

 

Click on image to enlarge nr_ai43_s01__0055_Layer_2_318.jpg

Interior is made of simple block with two windows with light portals in it. Scene is lit by VraySun (check the parameters on the right) and Vray Sky.

 

Click on image to enlargenr_ai43_s01__0008_Layer_55_327.jpg

Vray Sky in Environment map.

 

 

Click on image to enlargenr_ai43_s01__0007_Layer_56_326.jpg

VraySky settings. we also added Color Correction node with saturation reduced to 0.

 

 

 

Click on image to enlarge nr_ai43_s01__0054_Layer_3_317.jpg

Camera placement and settings, top view.

 

Click on image to enlarge nr_ai41_s03__0032_Layer_5_229.jpg

Block mesh - wireframe / material view / backface culling.

 

Click on image to enlarge nr_ai43_s01__0050_Layer_7_313.jpg

Walls material

 

Click on image to enlarge nr_ai43_s01__0049_Layer_8_312.jpg

Floor is a simple set of long chamfered boards.

 

Click on image to enlarge nr_ai43_s01__0048_Layer_9_311.jpg

Boards close-up.

 

Click on image to enlarge nr_ai43_s01__0047_Layer_10_310.jpg

Boards have quite sophisticated material. Let's see it step by step. the top level is multi-sub/object material.

 

Click on image to enlarge nr_ai43_s01__0046_Layer_11_309.jpg

It consists of two VrayBlend materials. The first is white-painted wood with a blend of VrayDirt.

 

Click on image to enlarge nr_ai43_s01__0045_Layer_12_308.jpg

Floor - first VrayBlend material settings, base material.

 

Click on image to enlarge nr_ai43_s01__0044_Layer_13_307.jpg

Floor - first VrayBlend material settings, coat material.

 

Click on image to enlarge nr_ai43_s01__0043_Layer_14_306.jpg

Floor - first VrayBlend material settings, coat material, mix map settings.

 

Click on image to enlarge nr_ai43_s01__0042_Layer_15_305.jpg

Floor - first VrayBlend material settings, second coat material.

 

Click on image to enlarge nr_ai43_s01__0041_Layer_16_304.jpg

Floor - second VrayBlend material is worn wood.

 

Click on image to enlarge nr_ai43_s01__0040_Layer_17_303.jpg

Floor - second VrayBlend material settings - base material.

 

Click on image to enlarge nr_ai43_s01__0039_Layer_18_302.jpg

Floor - second VrayBlend material settings - coat 1 material.

 

Click on image to enlarge nr_ai43_s01__0038_Layer_19_301.jpg

Floor - second VrayBlend material settings - coat 2 material.

 

Click on image to enlarge nr_ai43_s01__0037_Layer_20_300.jpg

Floor - second VrayBlend material settings - blending bitmap material.

 

Click on image to enlarge nr_ai43_s01__0036_Layer_21_299.jpg

Table mesh.

 

Click on image to enlarge nr_ai43_s01__0035_Layer_22_298.jpg

Table close-up.

 

Click on image to enlarge nr_ai43_s01__0034_Layer_23_297.jpg

Table material. One material is wood and the second (supporting elements) is metal.

 

Click on image to enlarge nr_ai43_s01__0033_Layer_24_296.jpg

Table - wood material.

 

Click on image to enlarge nr_ai43_s01__0032_Layer_25_295.jpg

Table - wood material, base.

 

Click on image to enlarge nr_ai43_s01__0031_Layer_26_294.jpg

Table - wood material, coat.

 

Click on image to enlarge nr_ai43_s01__0030_Layer_27_293.jpg

Table - metal material.

 

Click on image to enlarge nr_ai43_s01__0029_Layer_28_292.jpg

Kitchen cabinets.

 

Click on image to enlarge nr_ai43_s01__0028_Layer_29_291.jpg

Kitchen cabinets (isolated)

 

Click on image to enlarge nr_ai43_s01__0027_Layer_30_290.jpg

Kitchen cabinets material.

 

Click on image to enlarge nr_ai43_s01__0026_Layer_31_289.jpg

Kitchen cabinets material, VrayBlend material.
 
 

Click on image to enlarge nr_ai43_s01__0025_Layer_32_288.jpg

Kitchen cabinets material, base.

 

Click on image to enlargenr_ai43_s01__0024_Layer_33_287.jpg

Kitchen cabinets material, coat.

 

Click on image to enlargenr_ai43_s01__0023_Layer_34_286.jpg

Kitchen cabinets material, coat 2.

 

Click on image to enlargenr_ai43_s01__0022_Layer_35_285.jpg

Kitchen cabinets material, VrayDirt settings.

 

Click on image to enlargenr_ai43_s01__0021_Layer_36_284.jpg

Kitchen cabinets material 2.

 

 

Click on image to enlargenr_ai43_s01__0020_Layer_37_283.jpg

Chair mesh.

 

 

Click on image to enlargenr_ai43_s01__0019_Layer_38_282.jpg

Chair material.

 

 

Click on image to enlargenr_ai43_s01__0018_Layer_39_281.jpg

Chair material, VrayBlend material.

 

 

Click on image to enlargenr_ai43_s01__0017_Layer_40_280.jpg

Chair material, base material settings.

 

 

Click on image to enlargenr_ai43_s01__0016_Layer_41_279.jpg

Chair material, coat material settings.

 

 

Click on image to enlargenr_ai43_s01__0015_Layer_42_278.jpg

Chair material, VrayDirt settings.

 

 

Click on image to enlargenr_ai43_s01__0014_Layer_43_277.jpg

Chair seat material.

 

 

Click on image to enlargenr_ai43_s01__0013_Layer_44_276.jpg

Disco ball mesh.

 

 

Click on image to enlargenr_ai43_s01__0011_Layer_46_274.jpg

Disco ball material.

 

 

Click on image to enlargenr_ai43_s01__0022_Layer_35_285.jpg

Flowers mesh.

 

 

Click on image to enlargenr_render_settings_321_1.jpg

Render settings.

 

 

Click on image to enlargenr_AI43_001_Raw_324.jpg

Final render after post-production.

 

 

Click on image to enlargenr_ps_stack_320_1.jpg

Photoshop layers stack. RGB color copy layer is blended in Overlay mode, it sharpens the image. vrayLighting layer increases shadows. Curves layer increases contrast and brightness. Hue/Saturation desaturates image a lot (-45). Levels layer for final brighntess correction, at the top we put turqoise photo filter (8%) and VrayReflection.

 

Click on image to enlargenr_AI43_001_PP_323.jpg

Final render after post-production.

 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors kitchen 43 scandinavian
You may also like...
Making of Archinteriors vol. 29 scene

Making of Archinteriors vol. 29 scene

Hi! My name is Piotr Mroz and I work in Evermotion. I would like to show You how I made one of our interior visualizations.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

eileencyt 09:38:13  |  04-11-2015
when then archinterior kitchen 43 scandinavian will be release, excited to take a look on it and have it..?
dr_After 08:40:45  |  05-11-2015
It will be released this year :)
eileencyt 06:57:35  |  01-12-2015
looking forward on the preorder for archinterior 43.