This interior scene was made by Anna Sinica from Evermotion in 3ds Max and V-Ray. It is a scene from upcoming Archinteriors collection, soon available in Evermotion Shop.
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Main features of this interior are - wooden furniture, both painted and raw, overal bright, minimalistic design and some small props to make the space to look like real home.
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Wireframe view of the scene.
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The scen in 3ds Max viewport, view from camera.
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Interior is made of simple block with two windows with light portals in it. Scene is lit by VraySun (check the parameters on the right) and Vray Sky.
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Vray Sky in Environment map.
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VraySky settings. we also added Color Correction node with saturation reduced to 0.
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Camera placement and settings, top view.
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Block mesh - wireframe / material view / backface culling.
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Floor is a simple set of long chamfered boards.
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Boards close-up.
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Boards have quite sophisticated material. Let's see it step by step. the top level is multi-sub/object material.
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It consists of two VrayBlend materials. The first is white-painted wood with a blend of VrayDirt.
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Floor - first VrayBlend material settings, base material.
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Floor - first VrayBlend material settings, coat material.
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Floor - first VrayBlend material settings, coat material, mix map settings.
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Floor - first VrayBlend material settings, second coat material.
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Floor - second VrayBlend material is worn wood.
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Floor - second VrayBlend material settings - base material.
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Floor - second VrayBlend material settings - coat 1 material.
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Floor - second VrayBlend material settings - coat 2 material.
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Floor - second VrayBlend material settings - blending bitmap material.
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Table mesh.
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Table close-up.
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Table material. One material is wood and the second (supporting elements) is metal.
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Table - wood material.
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Table - wood material, base.
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Table - wood material, coat.
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Table - metal material.
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Kitchen cabinets (isolated)
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Kitchen cabinets material.
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Kitchen cabinets material, VrayBlend material.
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Kitchen cabinets material, base.
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Kitchen cabinets material, coat.
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Kitchen cabinets material, coat 2.
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Kitchen cabinets material, VrayDirt settings.
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Kitchen cabinets material 2.
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Chair mesh.
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Chair material.
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Chair material, VrayBlend material.
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Chair material, base material settings.
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Chair material, coat material settings.
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Chair material, VrayDirt settings.
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Chair seat material.
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Disco ball mesh.
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Disco ball material.
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Flowers mesh.
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Render settings.
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Final render after post-production.
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Photoshop layers stack. RGB color copy layer is blended in Overlay mode, it sharpens the image. vrayLighting layer increases shadows. Curves layer increases contrast and brightness. Hue/Saturation desaturates image a lot (-45). Levels layer for final brighntess correction, at the top we put turqoise photo filter (8%) and VrayReflection.
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Final render after post-production.
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