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Making of white kitchen - Tip of the Week

Michał Franczak 2015-06-25 11:44 tutorial  > 3ds MAX  > texturing

This scene comes from Archinteriors vol. 37.

This interior scene was made by Kamil Kuklo in 3ds Max and V-Ray. It is scene 7 from Archinteriors vol. 37. You can purchase this single scene or entire Archinteriors vol. 37 collection in Evermotion Shop. You can also purchase Archinteriors for C4D vol. 37.

Click on image to enlarge nr_AI37_007_PP_366.jpg

This kitchen is not ordinary one. It has a common space with a room, interesting hanging lamps, blackboard wall and nice rustical table. It's placed in a loft and it has an opening in the ceiling - the floor above is visible. It has many light sources.
 
 

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Wireframe view of the scene.

 

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Viewport view with "realistic light" mode on. In this mode the scene looks overexposed, so we will used simple "shaded" view in the next pictures.

 

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Mesh view from the camera.

 

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A table stands very close to the camera, so we needed high quality mesh and textures. We needed  "old, worn-out" table look - the one that was used by a family for a long period of time.

 

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Table mesh. We needed a table with uneven surface and roundedcorners. Kamil achieved that result by using modifiers stack in Blender, smoothing and decimating model.

 

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Table boards unwrapped in UV editor.

 

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Table material settings. Reflections and glossines are controlled by bitmaps. Some dirt on the corners is made with procedural noise map and VRayDirt.

 

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Table material - diffuse map settings.

 

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Table material - noise map settings.

 

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Table material - VrayDirtMap settings with small radius (4 cm).

 

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Kamil placed lights in the windows of both floors and behind kitchen wall. One light was also placed to lighten up furniture on the floor above the kitchen.

 

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The final light is VraySun - settings are on the right.

 

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Window lights are invisible (they let dome light pass), but they are not skylight portals.

 

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Vray Light settings.

 

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Vray Light settings.

 

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Vray Light settings.

 

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VrayLight settings.

 

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VrayLight settings.

 

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VrayLight settings.

 

 

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VrayLight settings.

 

 

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VrayLight settings.

 

 

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VrayLight settings.

 

 

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VrayLight lister.

 

 

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Camera settings - wide FOV (84) and neutral white balance.

 

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Floor is an extruded plane, it is barely visible in the camera so there was no need to make boards with floor generator.

 

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Floor box close-up.

 

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Floor material - boards are faked by bmp map, reflections are varied by bitmaps.

 

Click on image to enlarge nr_AI37S07_0026_Layer_32_386.jpg

Floor diffuse map settings.

 

Click on image to enlarge nr_AI37S07_0025_Layer_33_385.jpg

Floor texture has a tiling pattern, but it is only visible in viewport, not in camera.

 

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The left wall - simple box with square pattern material.

 

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Wall material.

 

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Other walls and ceiling mesh.

 

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Walls material.

 

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Blackboard wall gives a comfy look of a flat that is inhabited by a loving family with children.

 

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Blackboard wall material.

 

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Blackboard wall material - diffuse map settings.

 

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The section in the ceiling - mesh with UVW box mapping.

 

 

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Material of ceiling section.

 

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Hanging lamp in industrial style.

 

 

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Lampshade material.

 

 

Click on image to enlarge nr_AI37S07_0013_Layer_45_373.jpg

Lamshade has to get "old and thick look" so Kamil used some noisy / dirty maps.

 

Click on image to enlarge nr_AI37S07_0011_Layer_47_371.jpg

Fridge doors.

 

Click on image to enlarge nr_AI37S07_0010_Layer_48_370.jpg

Fridge doors material.

 

Click on image to enlarge nr_AI37S07_0009_Layer_49_369.jpg

Faucet - simple mesh with turbosmooth and box UVW mapping.

 

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Kitchen faucet without turbosmooth.

 

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Faucet material.

 

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Render settings.

 

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Raw render without post-production.

 

Click on image to enlarge ps_stack_5.jpg

Photoshop layers. 3 layers above base layer increase lamp brightness. Light select layer increases brightness of walls, specularity (screen 50%) gives more reflections of materials. Curves and color balance get rid of unwanted yellows.

 

Click on image to enlarge nr_AI37_007_PP_366.jpg

Final render after post-production. Thanks for reading! :)

 

Author: Michał Franczak Editor: Michał Franczak
Tags: vray archinteriors kitchen 3dsmax
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ivang321 07:51:17  |  13-07-2015
Hi, very good tutorial! Thank you! Just one question: Did you use output gamma 2.2 (the default setting of 3ds max 2014) or output gamma 1.0 ??