This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 6 from Archinteriors vol. 30.
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This is the final image after post-production. this is simple living room scene with prominent curtains, some props and subtle lighting.
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Scene visible through Vray camera in 3ds Max Viewport.
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VrayLight settings. It's a light portal. Background map behind it gives a subtle tint to interior.
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VrayLight settings.
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Main mesh is very simple.
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Main mesh (backface culling ON)
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Main mesh material - VrayBlend Material settings.
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Main mesh material - base material settings.
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Main mesh material - coat material settings.
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Main mesh material - VrayDirt settings.
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Camera settings and placement, top view.
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Camera settings and placement.
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A carpet in the center of a scene was made with VrayFur.
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VrayFur uses a map for length and density of fur.
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Another, blurred fractal noise map is used for controlling bending of fur.
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We used a plane with a room view. It is not an emitter, it was used to achieve some more interesting reflections on reflective props.
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Material of a plane. We used an output of another Evermotion scene here.
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Couch mesh.
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Couch material.
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Couch material - falloff map settings.
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The second carpet (on the left of the scene).
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Second carpet material settings.
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Second carpet material settings - color correction.
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Second carpet material settings - reflection glossiness.
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Second carpet material settings - displacement map is mix of two maps.
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the only window frame that was modeled is placed in the window on the left - the rest of windows is not visible to the camera.
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Window frame material.
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Window frame material - base material.
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Window frame material - coat material.
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Window frame material - VrayDirt settings.
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Some stockpiled books to achieve "messy look".
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Shelves mesh close up.
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Shelves material.
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Shelves material - base.
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Shelves material - VrayDirt settings.
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Curtain mesh. Just bended plane with turbosmooth and then simulated.
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Curtain mesh, close-up.
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Curtain material is Vray2Sided Material.
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Curtain material - side one.
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Curtain material - side one, falloff map settings.
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Curtain material, backside.
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We used VraySky to lit the scene. It is our only light source, no VraySun added. This way we achieved soft lighting.
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Render settings.
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Raw render.
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Photoshop stack. First, we added reflect layer to increase the reflections. then refract layer that does the same for refractions.Both were added in "screen" mode. Another layer merges reflections with overall image brightness, two hue / saturation layers do basically the same - they increase saturation in master channel. At the top goes sharpening layer and vignette.
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Final image after post-production.
This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 6 from Archinteriors vol. 30.
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