We have a Gift for You, a FREE SCENE. Happy Christmas!

DOWNLOAD NOW
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Tip Of The Week: uv channels

Rafal 2013-10-31 10:07 tutorial  > 3ds MAX  > modeling

Learn how to bake maps from one uv channel into other and how to convert lots of maps into one big texture.

You can watch this tutorial in our You Tube channel

Author: Rafal Editor: Michal Franczak
Tags: tip uv
You may also like...
Tip of the Week. Exploring ForestPack4

Tip of the Week. Exploring ForestPack4

Forest Pack is a plugin for Autodesk 3ds Max, and 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

djvillar 21:57:39  |  31-10-2013
How do you accurately paint UVs that are so disjointed once flatten unless by doing it right on the model via mudbox or zbrush?