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View from camera 1, as seen through 3ds Max viewport.
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View from camera 2, 3ds Max viewport.
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View from camera 1, material and object color enabled in viewport.
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View from camera 2, material and object color enabled.
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Surrounding cylinder contains background map - a common way to deal with far plane in architectural visualziations. This cylinder does not accept shadows, of course.
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Cylinder seen from front view.
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Cylinder material with background bitmap. For better reflections control, we used two versions of the bitmap that slightly differ with intensity.
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Bitmap for base material (color - 4,0)
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Bitmap for reflect material (color - 16,0)
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The building is made of many layers. On the image above you can see inside walls.
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Walls material.
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Building elevation - it is not seen by camera, so it's standard V-ray material.
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Wooden planks are covering big surface inside the loft.
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Planks - close up.
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Planks material.
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Planks material, bitmap settings.
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Planks material - reflection glossiness bitmap settings.
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Windows in the roof.
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Windows - glass material - standard refractive material with 1,0 glossiness.
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Windows frame material.
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Building layers - gif animation.
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Floor.
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Floor material.
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Camera 2 settings.
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Camera 1 settings.
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Fireplace model.
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Fireplace material.
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Fireplace material - bitmap settings.
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A bench model.
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Bench surface material.
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Shelves.
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Shelves have holey surfaces. Close-up.
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Shelves reflective material.
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Top light settings - it's skylight portal.
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Another skylight portal behind front windows.
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Skylight portal behind the building.
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And the last skylight portal in small window.
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V-ray light lister.
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Main light source is put in Environment slot - it is VraySky.
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VraySky is desaturated with color correction node.
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Render settings.
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Raw render.
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Post-production in Photoshop. At the bottom you can see RGB layer. Next layer softens image a bit, above is desaturation layer with very small desaturation amount. reflection and refraction layers are put in screen mode. First lighting layer (mode: screen) adds brightness to image, second (mode: overlay) increases contrast. At the top we have vignette.
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Final render. Thanks for reading! :)
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