Making of Archinteriors vol. 27 loft

Michał Franczak 2014-12-12 14:53 tutorial  > 3ds MAX  > modeling

In this Tip of The week we take you behind the scenes of loft scene 5 from Archinteriors vol. 27 collection.

You can buy Archinteriors vol. 27 in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Kuba Dąbrowski from Evermotion.

 

Click on image to enlarge nr_AI_27_005_cam_01_PP_474.jpg

This is the final image after post production (camera 1)

 

Click on image to enlarge nr_AI_27_005_cam_02_PP_475.jpg

Final image after post production (camera 2)

 

Scene setup

Click on image to enlarge nr_AI_27_005_cam_03_PP_476.jpg

Final image after post production (camera 3)

 

Click on image to enlarge _0025_CAMERA.jpg

View from camera

 

Click on image to enlarge _0024_OVERVIEW.jpg

Scene overview

 

Lighting and environment

Click on image to enlarge _0023_OVERVIEW_WITH_LAYERS.jpg

Scene layers

 

Click on image to enlarge _0022_CAMERAS.jpg

There are 5 cameras in the scene, but we rendered the first three of them.

 

Click on image to enlarge _0021_CAM_1.jpg

Camera 1 settings.

 

Click on image to enlarge _0020_CAM_2.jpg

Camera 2 settings.

 

Click on image to enlarge _0019_CAM_3.jpg

Camera 3 settings.

 

Click on image to enlarge _0016_LIGHT_1.jpg

There are 8 light sources in the scene - seven VRay plane lights and one target direct light. First light settings.

 

Click on image to enlarge _0014_LIGHT_3.jpg

Four rectangular lights share almost the same settings. there is only a small color variation and different subdivisions.

 

Click on image to enlarge _0011_LIGHT_6.jpg

Last two VrayLights share the same settings.

 

Click on image to enlarge _0009_ROUND_WALL.jpg

One of dominant elements in the scene are large rounded walls imitating some factory silos.

 

Click on image to enlarge _0008_ROUND_WALL_MATERIAL_BLEND.jpg

Wall material - blend.

 

Click on image to enlarge _0007_ROUND_WALL_MATERIAL_BASE.jpg

Wall material - base.

 

Click on image to enlarge _0004_ROUND_WALL_MATERIAL_COAT.jpg

Wall material - coat.

 


Click on image to enlarge _0005_ROUND_WALL_MATERIAL_DIRT.jpg

Wall material - dirt map.

 

 

Click on image to enlarge _0003_FLOOR_MATERIAL_BLEND.jpg

Floor material - blend.

 

Click on image to enlarge _0002_FLOOR_MATERIAL_BASE.jpg

Floor material - base.

 

Click on image to enlarge _0001_FLOOR_MATERIAL_COAT.jpg

Floor material - coat.

 

Click on image to enlarge render_settings_3.jpg

Render settings.

 

Click on image to enlarge sun.jpg

Target direct light is our sun. Settings on the right.

 

Click on image to enlarge foliage.jpg

Foliage outside is placed just behind the window, so we need to use 3d models, not just a map. You can see proxy boxes behind the loft.

 

 nr_AI35_010.RGB_color_351.jpg

GIF animation from post production. PSD files for every camera post production are included in this collection.

 

Click on image to enlarge nr_AI_27_005_cam_02_503_RAW.jpg

RAW render.

 

 

Click on image to enlarge nr_AI_27_005_cam_02_PP_475.jpg

Final image after post-production.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 27 loft
You may also like...
Making of Archinteriors vol. 32 scene

Making of Archinteriors vol. 32 scene

Andrew from Evermotion shows how he made Archinteriors vol. 32 scene using Blender for modeling and 3ds Max and VRay for lighting and rendering.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
pauloarmi12:28:54  |  15-12-2014
hi guys, really nice job, I loved the mood and the light. how much time does it take from start (concepting) to finish (post-processing)? thank you for sharing.
dr_After08:42:01  |  16-12-2014
Hi @pauloarmi! I ttook about seven days! :)
kookminpig01:10:46  |  17-12-2014
Thanks for your good information.~hhh [^_^] [_ _]

+ ADD A COMMENT

  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND