Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

IPackthat - UV-Layout Packer released

Press release 2015-04-20 08:51 article  > Software

IPackThat is the go to tool for automatic uv packing.

Tired of packing your UV-Layout for 3D Meshes? This small handy tool will compress your UV-Layout and save you time.

IPackthat - UV-Layout Packer is now released on Steam . It is currently in Early Access for around 2 weeks to be sure no last bugs got in.

iPackThat Features:

  • read Fbx, Dae, Dxf, 3ds and Obj Files
  • write Fbx, Dae, Dxf and Obj Files
  • handling Multi-mesh Obj Files
  • handling and Packing Of Multiple Uv-channels
  • overlapping uv islands will be treat as one uv island
  • rotation can be enabled/disabled for entire packing process
  • rotation steps can be choosen per uv island (0.01 to 90°)
  • automatic recognition of circle like shapes (no rotation)
  • automatic detection of UV-Shells over x + 1
  • endless solution process until you stop
  • shape margins in texel
  • border margins in texel
  • treating aspect 1:1 and 1:2
  • automatic backup when a better solution is found
  • multi threading
  • UV-Shell packing groups
  • save comparison images to compare original and automatic packed solution
  • multiple language support
  • batch compression via separate xml file definition
  • constant updates based on community requests on Polycount

Download IPackThat from Steam.

 

Author: Press release Editor: Michał Franczak
Tags: uv unwrapping piranhabytes ipackthat
You may also like...
Tip Of The Week: uv channels

Tip Of The Week: uv channels

Learn how to bake maps from one uv channel into other and how to convert lots of maps into one big texture.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.