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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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OK

Making of "Ivy Office" - Tip of the Week

Michał Franczak 2015-09-14 11:58 tutorial  > 3ds MAX  > texturing

This scene comes from Archinteriors vol. 41 scene 1. 

This interior scene was made by Barbara Witkowska from Evermotion in 3ds Max and V-Ray. It is a scene 1 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

Click on image to enlarge AI41_001_PP.jpg

This is the final scene after post-production.
 
 

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Scene visible through Vray camera in 3ds Max Viewport.
 

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Isometric view of the scene. Main light is VraySun, there are also lights in the windows, smaller lights (lamp sources) and additional plane lights. VraySun settings on the right.

 

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Vray light settings.

 

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Vray Light settings.

 

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Vray Light settings.

 

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Vray Light settings.

 

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Camera was placed almost "in the wall".

 

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Camera is slightly tilted down.

 

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Floor mesh.

 

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Floor material.

 

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Floor material - composite map settings.

 

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Walls mesh.

 

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Walls material. All walls materials were put into one Multi/Sub-Object material. On the image above you can see dark wall material settings.

 

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Lighter wall material settings.

 

Click on image to enlarge AI41_01_0030_Layer_16.jpg

Elevation material settings.

 

Click on image to enlarge AI41_01_0029_Layer_17.jpg

Carpet mesh.

 

Click on image to enlarge AI41_01_0028_Layer_18.jpg

Carpet material settings.

 

Click on image to enlarge AI41_01_0027_Layer_19.jpg

Props in the room - chairs, ceramic figures, open cabinet, etc...

 

Click on image to enlarge AI41_01_0026_Layer_20.jpg

We placed many small hand-made ceramic figures in the scene. they were modeled in ZBrush. There is a separate tutorial about creating this kind of model made by Barbara Witkowska. Read it here.

 

Click on image to enlarge AI41_01_0025_Layer_21.jpg

One of ceramic figures. Creating a ram in ZBrush tutorial.

 

Click on image to enlarge AI41_01_0024_Layer_22.jpg

Open cabinet mesh.

 

Click on image to enlarge AI41_01_0023_Layer_23.jpg

Open cabinet close up.

 

Click on image to enlarge AI41_01_0022_Layer_24.jpg

Cabinet wire material settings.

 

Click on image to enlarge AI41_01_0021_Layer_25.jpg

Cabinet wire material, gradient ramp settings.

 

Click on image to enlarge AI41_26.jpg

Seat mesh.

 

Click on image to enlarge AI41_27.jpg

Yellow chair mesh.

 

Click on image to enlarge AI41_01_0016_Layer_30.jpg

Yellow chair material.

 

Click on image to enlarge AI41_01_0015_Layer_31.jpg

Hanging lamps.

 

Click on image to enlarge AI41_01_0014_Layer_32.jpg

Hanging lamp mesh - close up.

 

Click on image to enlarge AI41_01_0013_Layer_33.jpg

Hanging lamp material. Hanging lamp is shaded with two materials - black plastic and glass.

 

Click on image to enlarge AI41_01_0012_Layer_34.jpg

Hanging lamp material (plastic).

 

Click on image to enlarge AI41_01_0011_Layer_35.jpg

Hanging lamp - dirty glass settings.

 

Click on image to enlarge AI41_01_0010_Layer_36.jpg

Ivy was made with Ivy generator. Learn how to use Ivy generator.

 

Click on image to enlarge AI41_01_0009_Layer_37.jpg

Close up with leaves planes. Leaves are 2-d planes with material with opacity map.

 

Click on image to enlarge AI41_01_0008_Layer_38.jpg

Leaves material settings (Multi/Sub-Object)

 

Click on image to enlarge AI41_01_0007_Layer_39.jpg

Leaves material settings (Vray2SidedMaterial)

 

Click on image to enlarge AI41_01_0006_Layer_40.jpg

Leaves material settings (VrayMaterial)

 

Click on image to enlarge render_settings_10.jpg

Render settings.
 
 

Click on image to enlarge AI41_001_raw.jpg

Raw render.

 

Click on image to enlargenr_Untitled_672.jpg

Photoshop stack. Above RGB layer we put Reflection layer (screen, opacity 45%). The next layer is color balance layer that tints shadows from yellow to blue (+5). bloom and sharpen layers are self-explanatory. curves layer increases contrast and overall brightness.

 

Click on image to enlargeAI41_001_PP.jpg

Final image after post-production.

 

This interior scene was made by Barbara Witkowska from Evermotion in 3ds Max and V-Ray. It is a scene 1 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors ai41 scene1
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Marinov 10:25:13  |  15-09-2015
Great work, but why the door is in the air ?
bazia 13:28:01  |  16-09-2015
Just to make the floor easier to clean ;). You got me there, Marinov.
Marinov 09:26:18  |  17-09-2015
haha ;>