Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of big showroom

Michał Franczak 2015-08-06 12:47 tutorial  > 3ds MAX  > modeling

Making of the scene 5 from Archinteriors vol. 41 collection.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

Click on image to enlarge AI41_PP.jpg

This is one of ten showrooms that are included in Archinteriors vol. 41 collection. It's large workshop / cloth design area with many light sources and props. There are many elements that can be reused in other scenes like notebooks, furniture, small props and realistic clothes.
 
 

Click on image to enlarge AI41_1.jpg

Scene visible through vray camera in 3ds Max Viewport.
 

Click on image to enlarge AI41_2.jpg

All geometry is enclosed in big building.

 

Click on image to enlarge AI41_3.jpg

Main room is surrounded by 6 empty "dummy" rooms.

 

Click on image to enlarge AI41_4.jpg

Close-up of main room.

 

Click on image to enlarge AI41_5.jpg

Floor was created with floor generator script. Main building has no walls, only wooden ribbing.

 

Click on image to enlarge AI41_6.jpg

The scene with object and material view enabled.

 

Click on image to enlarge AI41_7.jpg

The ceiling with holes for lamps.

 

Click on image to enlarge AI41_8.jpg

Ceiling material.

 

Click on image to enlarge AI41_9.jpg

Wooden ribbing.

 

Click on image to enlarge AI41_10.jpg

Wooden ribbing - single element.

 

Click on image to enlarge AI41_11.jpg

Close up of a wooden rib.

 

Click on image to enlarge AI41_12.jpg

Wooden rib - material.

 

Click on image to enlarge AI41_13.jpg

Floor plane.

 

Click on image to enlarge AI41_14.jpg

Floor material. At first it looks complicated, but it is not - it consists mainly of many bitmaps that are mixed together - the similar process that can be achieved in Photoshop. Material uses VrayDirt for making look old the floor. 

 

Click on image to enlarge AI41_15.jpg

VrayDirt settings.

 

Click on image to enlarge AI41_16.jpg

Falloff map settings. Falloff map controls Reflection in this material.

 

Click on image to enlarge AI41_17.jpg

In the middle of the room we have concrete pillars.

 

Click on image to enlarge AI41_18.jpg

Pillar material.

 

Click on image to enlarge AI41_19.jpg

Pillar material - VrayDirt map settings.

 

Click on image to enlarge AI41_20.jpg

Wooden furniture. Looks black in the viewport, it's light wood in render.

 

Click on image to enlarge AI41_21.jpg

Furniture material settings.

 

Click on image to enlarge AI41_22.jpg

Furniture material - VrayDirt map settings.

 

Click on image to enlarge AI37_02_Layer_25_047.jpg

Cloth model.

 

Click on image to enlarge AI41_25.jpg

Cloth material - simple diffuse map with bump.

 

Click on image to enlarge AI41_26.jpg

Cloth material - falloff map.

 

Click on image to enlarge AI41_27.jpg

We placed some props on the tables.

 

Click on image to enlarge AI41_28.jpg

Camera settings and placement.

 

Click on image to enlarge AI41_29.jpg

Camera.

 

Click on image to enlarge AI41_30.jpg

Lighting - many small light sources on the ceiling.

 

Click on image to enlarge AI41_31.jpg

Lamp model and Vray Light settings.

 

Click on image to enlarge AI41_32.jpg

Second Vray Light inside.

 

Click on image to enlarge AI41_33.jpg

Vray Light settings.

 

Click on image to enlarge AI41_34.jpg

Lamp model.

 

Click on image to enlarge AI41_35.jpg

Vray Light Lister.

 

Click on image to enlarge AI41_36.jpg

Big main light source in the middle of the scene.

 

Click on image to enlarge render_settings_9.jpg

Render settings.

 

Click on image to enlarge AI41_raw.jpg

Raw render.

 

Click on image to enlarge ps_stack_6.jpg

Photoshop stack. First, we sharpened the image (high pass 0.9), we added refract layer. Next four blur layers are blurring light. Lighting, GI and Specular layers add brightness to image. Color balance gets rid of yellow tint. We added contrast with Curves layer and decreased it a bit with Brightness / contrast layer.
 
 

Click on image to enlarge AI41_PP.jpg

Final image after post-production.

 It is a scene 8 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors showroom ai41 vol.41
You may also like...
Making of Archinteriors vol. 31 scene

Making of Archinteriors vol. 31 scene

Marcin Bialecki  from Evermotion shows the process of making interior visualization.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

dollmaker 15:15:07  |  06-08-2015
Nice work :D
d7man2000 16:05:01  |  06-08-2015
No IES light for downlights? Is it better to go with regular standard spotlights? Table looks cool.
mbialecki 14:57:24  |  11-08-2015
Hi d7man2000! To be honest I cant find any difference between IES and SpotLight in projects like this one. Personaly I prefer SpotLights. I feel more cotrol when using it and more comfortable as well :) Both Lights are usefull similarly...