You can buy Archinteriors vol. 35 in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Kamil Kuklo from Evermotion.

Click on image to enlarge 
This is the final image after post production.
Click on image to enlarge 
Wireframe view of this scene.
Scene setup
Click on image to enlarge 
Overview of the scene. As you can see it is not very complicated. We have main building, one light source, two planes simulating outside world and a tree model for shadows casting.
Click on image to enlarge 
Interior view. Floor modeled by hand, some furniture models, a carpet (plane with displacement), nice bed and wooden elements.
Click on image to enlarge 
V-Ray Physical Camera settings.
Lighting and environment
Click on image to enlarge 
The scene is lit by single light - Vray Sun. It is placed between branches of tree model, this way we achieves some nice shadows.
Click on image to enlarge 
Click on image to enlarge 
Building walls material - a plaster with yellow tint.
Click on image to enlarge 
Building walls material maps.
Click on image to enlarge 
Floor was modeled only that far to be covered in camera eye. This way we lowered polycount.
Click on image to enlarge 
Floor was modeled by hand and mapped after that. UV islands were moved one by one, so we could achieve randomness.
Click on image to enlarge 
Floor material is VrayMaterial with mixed maps for diffuse, reflection and bump slots.
Click on image to enlarge 
Floor material - maps settings
Click on image to enlarge
Rafters and ceiling joists
Materials
Click on image to enlarge 
Rafters and ceiling joists material uses a lot of maps.
Click on image to enlarge 
Rafters and ceiling joists - diffuse maps settings.
Click on image to enlarge 
Rafters and ceiling joists - maps view.
Click on image to enlarge 
Carpet - a plane subdivided with displacement
Click on image to enlarge 
Click on image to enlarge 
Click on image to enlarge 
Fireplace is quite simple boxy model with VrayDisplacementMod and b&w stone texture as a displacement map.
Click on image to enlarge 
Click on image to enlarge 
Fireplace material - maps
Click on image to enlarge 
Simple window glass material.
Click on image to enlarge 
A stand near the fireplace.
Click on image to enlarge 

Click on image to enlarge 
Just outside the windows we placed two planes with VrayLight material to simulate exterior.
Click on image to enlarge 
Outside planes material settings
Click on image to enlarge 
Click on image to enlarge 
Click on image to enlarge 
Click on image to enlarge 
Click on image to enlarge 
Click on image to enlarge 
GIF animation of the scene.
Click on image to enlarge 

Thanks for reading! :)
COMMENTS