Making of "Evening Street" - Tip of the Week

Michal Franczak 2019-04-29 11:28 tutorial  > 3ds MAX  > modeling

Breakdown of a third scene from Archexteriors vol. 33.

This scene is a third scene from upcoming collection Archexteriors vol. 33 which will include 10 city exteriors for 3ds Max / V-Ray renderer. Scene number 3 is picturing street corner in the evening - the main building is a shopping center surrounded by neighboure office buildings. We used slow shutter / motion blur to achieve impression of moving cars.

01_viewport_3

The scene in 3ds Max viewport. As you can see, there is an abundance of lights. To achieve realistic look, we lit interiors, car lights, traffic lights, lanterns, signboards, etc.

 

02_overview_1

Overview of the scene - the main building is just a small part of the whole scene, we included many secondary buildings in this scene.

 

03_building

Main building - shopping center.
 

04_camera

Camera settings. Notice 5-second shutter speed to achieve prominent motion blur. We need that for painting light streaks of passing cars..

 

05_car

We also included several car models in the scene.

 

06_streaks

Light streaks material - (emmisive)

 

07_streetlight

Do you see these small colorfull worms over street? These are our light streaks. we animate them and capture with slow shutter camera-  the effect is similar to blurred car lights photographed in the night. Above on the right you can see also lantern spotlight settings.

 

08_lantern_A

Street lantern - detail

 

09_lantern_B

Street lantern - detail

 

10_building_mesh

Main Building mesh

 

11_building_frame

Main building - metal frame mesh

 

12_building_window

Main building - window mesh

 

13_building_window_material

Main building - window material

 

14_building_floors

Main building - walls

 

14_building_floors_material

Main building - walls material

 

15_building_interior

Main building - floors

 

16_building_staircase

There are fully modeled escalators on each floor.

 

17_man

We need people for visualization. In this case they are not close to camera, so we could use cut-out 2d people on planes.

 

18_man_material

Material of cut-out man

 

18_other_people

Some other vut-out people in the scene

 

19_street

Our street is modular - we separated intersections and straight street meshes.

 

20_crossing_material

Intersection material

 

21_street_material

Street material

 

Street material was made in Substance Painter with a great detail:

nr_01556_Untitled

Final intersection material

 

street_C.gif

Substance Painter - intersection layers

 

Substance layers:

 

01_11

 

02_10

 

03_10

 

04_10

 

05_7

 

06_6

 

07_6

 

08_5

 

09_4

 

10_7

 

11_7

 

12_6

 

13_6

 

14_6

 

15_6

 

16_6

 

17_4

 

18_4

 

19_3

 

22_vray_light_lister

There are dozens of lights in the scene - Vray Light Lister.

 

23_secondary_building

We lit not only main building, but also secondary buildings.

 

24_secondary_building

Secondary building

 

25_secondary_building

Secondary building

 

26_secondary_building

Secondary building

 

26_secondary_building_detail

These detail meshes on top of one of the secondary buildings are not seen by main camera, but they are here if you would like to take some camera shot over the roof.

 

27_hdri

The scene is lit by HDRI. Settings above.

 

30_reusage_of_buildings

Secondary building

 

30_vray_sun

Another global light source - VraySun

 

31_render_settings

Render settings

 

nr_01555_AE33_003

Final render

Thanks for reading!

Author: Michal Franczak Editor: Michał Franczak
Tags: street exterior evening evening street
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jarmo212707:17:41  |  17-06-2019
WOW very cool, how to you do the line marking on the road is one by free hand or is there a tool that lets you do curves ect ? cheers

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