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This scene is a third scene from upcoming collection Archexteriors vol. 33 which will include 10 city exteriors for 3ds Max / V-Ray renderer. Scene number 3 is picturing street corner in the evening - the main building is a shopping center surrounded by neighboure office buildings. We used slow shutter / motion blur to achieve impression of moving cars.
The scene in 3ds Max viewport. As you can see, there is an abundance of lights. To achieve realistic look, we lit interiors, car lights, traffic lights, lanterns, signboards, etc.
Overview of the scene - the main building is just a small part of the whole scene, we included many secondary buildings in this scene.
Main building - shopping center.
Camera settings. Notice 5-second shutter speed to achieve prominent motion blur. We need that for painting light streaks of passing cars..
We also included several car models in the scene.
Light streaks material - (emmisive)
Do you see these small colorfull worms over street? These are our light streaks. we animate them and capture with slow shutter camera- the effect is similar to blurred car lights photographed in the night. Above on the right you can see also lantern spotlight settings.
Street lantern - detail
Street lantern - detail
Main Building mesh
Main building - metal frame mesh
Main building - window mesh
Main building - window material
Main building - walls
Main building - walls material
Main building - floors
There are fully modeled escalators on each floor.
We need people for visualization. In this case they are not close to camera, so we could use cut-out 2d people on planes.
Material of cut-out man
Some other vut-out people in the scene
Our street is modular - we separated intersections and straight street meshes.
Intersection material
Street material
Street material was made in Substance Painter with a great detail:
Final intersection material
Substance Painter - intersection layers
Substance layers:
There are dozens of lights in the scene - Vray Light Lister.
We lit not only main building, but also secondary buildings.
Secondary building
Secondary building
Secondary building
These detail meshes on top of one of the secondary buildings are not seen by main camera, but they are here if you would like to take some camera shot over the roof.
The scene is lit by HDRI. Settings above.
Secondary building
Another global light source - VraySun
Render settings
Final render
Thanks for reading!
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