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Making of Thailand’s Hilton Hotel - Tip of the Week

Michał Franczak 2016-02-09 10:20 tutorial  > 3ds MAX  > rendering

A luxury hotel lobby from Archinteriors vol. 44.

We are breaking down the scene inspired by Thailand's Hilton Pattaya hotel, designed by Bangkok-based Department of Architecture. This scene was modeled and rendered by Evermotion in 3ds Max and V-ray. It is included in Archinteriors vol. 44 collection. You can buy Archinteriors vol. 44 collection or this single scene in Evermotion shop.

Click on image to enlargenr_AI44_002_cam_001_pp_051.jpg

This if the final scene after post-production.
 

 

Click on image to enlarge PANORAMA_1.jpg

Panoramic, 360 view of this scene. Click to open and then click and drag to rotate, use mouse wheel to zoom in and out.
 
 

Click on image to enlarge nr_ae44s02__0042_Layer_1_023.jpg

Overview of the scene. Here we have nice hotel lobby with fancy wavy ceiling, some sitting furniture and reception desk on the left. there are many small light sources beneath the ceiling and some large V-Ray rectangular lights outside the building.

 

Click on image to enlarge nr_ae44s02__0041_Layer_2_022.jpg

3ds Max viewport with materials / objects color on. We also added some greenery outside the building.

 

Click on image to enlarge nr_ae44s02__0040_Layer_3_021.jpg

Isometric view of the scene. You can see three V-Ray lights surrounding the building.

 

Click on image to enlarge nr_ae44s02__0039_Layer_4_020.jpg

V-Ray light settings on the right.

 

Click on image to enlarge nr_ae44s02__0038_Layer_5_019.jpg

Top V-Ray light settings.

 

Click on image to enlarge nr_ae44s02__0037_Layer_6_018.jpg

third V-ray light settings.

 

Click on image to enlarge nr_ae44s02__0036_Layer_6b_017.jpg

spot light settings.

 

Click on image to enlarge nr_ae44s02__0035_Layer_7_016.jpg

Omni lights are placed above spot lights. Settings on the right.

 

Click on image to enlarge nr_ae44s02__0034_Layer_8_015.jpg

Camera is placed straight, to give symmetrical shot of the lobby.

 

Click on image to enlarge nr_ae44s02__0033_Layer_9_014.jpg

The carpet mesh.

 

Click on image to enlarge nr_ae44s02__0032_Layer_10_013.jpg

The carpet with texture preview in viewport.

 

Click on image to enlarge nr_ae44s02__0031_Layer_11_012.jpg

The carpet material.

 

Click on image to enlarge nr_ae44s02__0030_Layer_12_011.jpg

The carpet material - one of sources of our bump map.

 

Click on image to enlarge nr_ae44s02__0029_Layer_13_046.jpg

Furniture in the lobby - isloated view.

 

Click on image to enlarge nr_ae44s02__0028_Layer_14_045.jpg

Furniture - close up, mesh.

 

Click on image to enlarge nr_ae44s02__0027_Layer_15_044.jpg

Furniture material.

 

Click on image to enlarge nr_ae44s02__0026_Layer_16_043.jpg

Furniture material - Falloff map settings.

 

Click on image to enlargenr_ae44s02__0025_Layer_17_042.jpg

Wooden table mesh.

 

 

Click on image to enlarge nr_ae44s02__0024_Layer_18_041.jpg

Wooden table with texture preview.

 

Click on image to enlarge nr_ae44s02__0023_Layer_19_040.jpg

Wooden table material.

 

Click on image to enlargenr_ae44s02__0022_Layer_20_039.jpg

Wooden table material - falloff map settings.

 

Click on image to enlarge nr_ae44s02__0021_Layer_21_038.jpg

Wooden table material - wood texture.

  

Click on image to enlarge nr_ae44s02__0020_Layer_22_037.jpg

Ceiling mesh.

 

 

Click on image to enlargeBAKING_MF.jpg

The celing is a bit complicated to model and shade. The shader was a semi-tranparent materiał with very long rendering time so we decided to bake it.
1. First, you have to uv map it without overlapping - remember to use a differnt uv channel than the original texture mapping.
2. Using bake map (shortkey "0") choose Vray complete map, resolution and hit "bake" - it took several hours on our 24 machine core but the effect is almost the same as the original shader and you only have to do it once.
3. You have to create a new shader using the baked map - screen shaders.
 

 

 

Click on image to enlargenr_ae44s02__0019_Layer_23_036.jpg

Ceiling material.
 
 

Click on image to enlargenr_ae44s02__0018_Layer_24_035.jpg

Ceiling material - texture.
 

 

Click on image to enlargenr_ae44s02__0017_Layer_25_034.jpg

The floor is made of two materials - one is beige and one is white.
 

 

Click on image to enlargenr_ae44s02__0016_Layer_26_033.jpg

floor - white material settings - blend material.

 

Click on image to enlargenr_ae44s02__0015_Layer_27_032.jpg

Floor, white material settings - base VrayMaterial.

 

Click on image to enlargenr_ae44s02__0014_Layer_28_031.jpg

floor - white material settings, coat material.

 

Click on image to enlargenr_ae44s02__0013_Layer_29_030.jpg

floor - white material, glossy faloof map settings.

 

Click on image to enlargenr_ae44s02__0012_Layer_30_029.jpg

floor, white material - diffuse texture.

 

Click on image to enlargenr_ae44s02__0011_Layer_31_028.jpg

floor, beige material, VrayBlendMaterial settings.

 

Click on image to enlargenr_ae44s02__0010_Layer_32_027.jpg

floor, beige material, base VrayMaterial settings.

 

Click on image to enlargenr_ae44s02__0009_Layer_33_026.jpg

floor, beige material, coat material settings.

 

Click on image to enlargenr_ae44s02__0008_Layer_34_025.jpg

floor, beige material, diffuse texture.

 

Click on image to enlargenr_ae44s02__0007_Layer_35_024.jpg

Another shot of the scene, some more sitting furniture.

 

Click on image to enlargenr_render_settings_049.jpg

render settings.

 

 

 

Click on image to enlargenr_ps_stack_050.jpg

Post-production in Photoshop. the first goes base RGB layer, next four layers affect ceiling only. They make it more saturated and interesting. Glow ceiling layer adds glow to light areas in the ceiling. glow blur 50 px and 15px layers add glow to windows area. Top curves layer is "S" shaped and it increased contrast of the whole scene.

 

Click on image to enlargenr_AI44_002_cam_001_pp_051.jpg

Final image after post-production.

 

 

Click on image to enlargenr_AI44_002_cam_002_pp_052.jpg

Final image after post-production, camera 2.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 44 hilton scene2
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Emergency Designers 13:28:45  |  10-02-2016
Great work, could please share your technique modeling of the ceiling ?
petreksw 04:21:02  |  18-02-2016
simply too awesome may i ask how much time it took to render the scene? thanks and mind to elaborate on: 2. Using bake map (shortkey "0") choose Vray complete map, resolution and hit "bake" - it took several hours on our 24 machine core but the effect is almost the same as the original shader and you only have to do it once. thanks a lot :)
SAEID66 23:11:31  |  19-02-2016
GOOD WORK HOW YOU MAKE PANORAMA???
keykey8822 09:23:23  |  28-09-2016
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