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Making of small living room - Tip of the Week

Michał Franczak 2015-12-22 14:30 tutorial  > 3ds MAX  > texturing

Breakdown of a scene 8 from Archinteriors vol. 43.

This exterior scene was made by Ireneusz Jaworski from Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

Click on image to enlargenr_AI43_008_PP_755.jpg

This if the final scene after post-production - small, scandinavian room with elegant props.
 

 

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And that's how this scene looks in 3ds Max viewport.
 
 

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3ds Max viewport - scene with material and object color enabled.
 

 

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There is one main light source in this scene and it is VraySun. Settings on the right.

 

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Complimentary to VraySun,we used also VraySky.

 

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As usual, we used background map for the exterior.

 

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Background map - material settings.

 

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Background map is washed out (desaturation + brightness increase) by color correction node.

 

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Isometric view of the building. Only the ceiling is a separate mesh.

 

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Mesh of the building. There are Vray lights (portals) in every window that let the sunlight to go through. Using portals increases the speed of the rendering.

 

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Camera is placed in the next room. Settings on the right.

 

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Camera placement - top view.

 

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Walls, doors and floor are collapsed to a single editable poly with one big multi-material. Here are Floor material settings. Although bitmaps look more like a concrete in these preview windows, it's actually wood.

 

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Floor material - VrayDirt settings.

 

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Floor material - diffuse bitmap color correction settings (we increased saturation).

 

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Oak floor - diffuse bitmap.

 

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The building is collapsed to single mesh (editable poly).

 

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Walls material (plaster)

 

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Walls material - diffuse map.

 

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We placed in the room armchair, sofa, pouf, table, lamp and some smaller props.

 

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Armchair (close up).

 

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Armchair material.

  

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Armchair material - fallof map settings. Fallof controls diffuse color (using fresnel type).

 

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Armchair material - color correction of diffuse map. Increased gamma / contrast on all channels and slightly lower contrast on red channel.

 

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Armchair material - diffuse bitmap.

 

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Archmchair material - bump map settings.

 

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Armchair material - two reflect maps are mixed with fallof node.

 

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Round table mesh.

 

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Round table - glass material.

 

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Round table - wood material.

 

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Carpet.

 

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Carpet mesh / wireframe.

 

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Carpet material.

 

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Carpet material - color correction of diffuse map.

 

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Carpet material - fallof map in reflect slot.
 
 

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Did you notice a bird behind the window?
 

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A bird is a bitmap on plane.
 

 

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Prop mesh.
 

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Prop mesh / wireframe.
 

 

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Prop material.
 

 

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Render settings.
 

 

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nr_AI43_008_raw_756.jpg

Raw render.
 

 

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nr_ps_stack_717.jpg

Photoshop stack. First, we added specular layer (screen, 50%), then we added refraction layers with blur (so we have now nice glow in the window area). Sun and Light select layers make lighting more prominent. Color balance 1 makes the image colder, hue / saturation layer desaturates it a bit and curves ("s" shape) bring more contrast to this image.
 

This exterior scene was made by Ireneusz Jaworski from Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

Click on image to enlargenr_AI43_008_PP_755.jpg

This if the final scene after post-production.Thank you for reading! :)
 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 43 ai43 scene8 vol.43
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Everton Designer 17:54:17  |  08-07-2016
What are the windows of the light settings?
mbialecki 13:25:25  |  29-07-2016
Please, refine question or ask it in a different way :) I understand all the words but I can not catch sense, sorry :)
Everton Designer 19:29:11  |  02-08-2016
Sorry! My question corret is: What is the configuration / subdivision of lights VRay (Portals)? Congratulations, beautiful scene! :-)
mbialecki 08:01:14  |  11-08-2016
Hi Everton :) Sbdivs 256, OPTIONS>skylight portal>Simple - (faster render). Good day sir :)