This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 42. You can purchase this single scene or entire Archinteriors vol. 42 collection in Evermotion Shop.
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This sunny loft has very open-air feeling due to big glass surfaces and a lot of sunlight that comes into interior. It has also some quality shaders and props.
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View from the second camera.
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View from the viewport, wireframe.
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Building is surrounded by cylinder with background map (city panorama).
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Cylinder / background panorama.
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Main source of light is sunlight (VraySun) that shines through a big rectangle skylight portal.
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VrySky settings - color correction. We desaturated sky a little bit.
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This big VrayLight is just a skylight portal. Using portals with sunlight speeds up rendering.
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Building facade mesh. We used tiled material here.
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Building facade material.
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Building facade material - falloff map settings.
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Building facade material - tiles map settings 1 (blur 0,1)
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Building facade material - tiles map settings 2 (blur 0,25)
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We increased saturation a bit.
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Camera settings.
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Camera placement - top view.
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Wall mesh.
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Brick wall material.
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Brick wall material, continued.
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Railings and stairs mesh.
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Railing and stairs (isolated).
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A carpet made with Vrayfur.
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Render settings.
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Photoshop stack. Above RGB layer we put sharpen filter, then we added curves layer that increases contrast on RGB channel. Specular and reflections layer are mixed with screen mode and small opacity (33% and 25%). Reflect layer is little more prominent due to levels clipping mask that alters this layer. refract blur gets rid of aliasing steps on some refractive elements.
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Final render - camera 2.
This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 42. You can purchase this single scene or entire Archinteriors vol. 42 collection in Evermotion Shop.
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