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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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OK

Making of sunny loft - Tip of the Week

Michał Franczak 2015-09-17 11:14 tutorial  > 3ds MAX  > texturing

This open loft interior comes from Archinteriors vol. 42.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 42. You can purchase this single scene or entire Archinteriors vol. 42 collection in Evermotion Shop.

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This sunny loft has very open-air feeling due to big glass surfaces and a lot of sunlight that comes into interior. It has also some quality shaders and props.
 
 

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View from the second camera.
 

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Top view with cameras.

 

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View from the viewport.

 

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View from the viewport, wireframe.

 

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Building is surrounded by cylinder with background map (city panorama).

 

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Cylinder / background panorama.

 

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Background map material.

 

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Main source of light is sunlight (VraySun) that shines through a big rectangle skylight portal.

 

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VraySun settings.

 

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VrySky settings - color correction. We desaturated sky a little bit.

 

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VraySky settings.

 

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This big VrayLight is just a skylight portal. Using portals with sunlight speeds up rendering.

 

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Building facade mesh. We used tiled material here.

 

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Building facade material.

 

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Building facade material - falloff map settings.

 

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Building facade material - tiles map settings 1 (blur 0,1)

 

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Building facade material - tiles map settings 2 (blur 0,25)

 

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floor boards mesh.

 

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floor material.

 

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We increased saturation a bit.

 

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Camera settings.

 

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Camera placement - top view.

 

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Wall mesh.

 

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Brick wall material.

 

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Brick wall material, continued.

 

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Inside walls mesh

 

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Inside walls material.

 

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Railings and stairs mesh.

 

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Railing and stairs (isolated).

 

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Railing (close-up).

 

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Railing material.

 

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Props and lights.

 

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Light settings.

 

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A carpet made with Vrayfur.

 

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Render settings.

 

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Photoshop stack. Above RGB layer we put sharpen filter, then we added curves layer that increases contrast on RGB channel. Specular and reflections layer are mixed with screen mode and small opacity (33% and 25%). Reflect layer is little more prominent due to levels clipping mask that alters this layer. refract blur gets rid of aliasing steps on some refractive elements. 

 

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Raw render - camera 1.
 
 

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Final render - camera 1.

 

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Final render - camera 2.

 

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 42. You can purchase this single scene or entire Archinteriors vol. 42 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: loft sunny
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LEAVE A COMMENT

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huisno1 03:13:23  |  18-09-2015
Great tut. Thanks. Would you mind explaining the method you used for the top camera view?.
WaseemOnLiNe 12:49:52  |  02-09-2022
Very nice tutorial, do you think it's better to use your method rather than HDR Image?