Making of sunny loft - Tip of the Week

Michał Franczak 2015-09-17 11:14 tutorial  > 3ds MAX  > texturing

This open loft interior comes from Archinteriors vol. 42.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 42. You can purchase this single scene or entire Archinteriors vol. 42 collection in Evermotion Shop.

Click on image to enlarge nr_AI42_002_cam001_PP_784.jpg

This sunny loft has very open-air feeling due to big glass surfaces and a lot of sunlight that comes into interior. It has also some quality shaders and props.
 
 

Click on image to enlarge nr_AI42_002_cam002_PP_785.jpg

View from the second camera.
 

Click on image to enlarge nr_AI42_002_top_786.jpg

Top view with cameras.

 

Click on image to enlarge nr_AI42S02_0038_Layer_1_780.jpg

View from the viewport.

 

Click on image to enlarge nr_AI42S02_0037_Layer_2_779.jpg

View from the viewport, wireframe.

 

Click on image to enlarge nr_AI42S02_0036_Layer_3_778.jpg

Building is surrounded by cylinder with background map (city panorama).

 

Click on image to enlarge nr_AI42S02_0035_Layer_4_777.jpg

Cylinder / background panorama.

 

Click on image to enlarge nr_AI42S02_0034_Layer_5_776.jpg

Background map material.

 

Click on image to enlarge nr_AI42S02_0033_Layer_6_775.jpg

Main source of light is sunlight (VraySun) that shines through a big rectangle skylight portal.

 

Click on image to enlarge nr_AI42S02_0032_Layer_7_774.jpg

VraySun settings.

 

Click on image to enlarge nr_AI42S02_0031_Layer_8_773.jpg

VrySky settings - color correction. We desaturated sky a little bit.

 

Click on image to enlarge nr_AI42S02_0030_Layer_9_772.jpg

VraySky settings.

 

Click on image to enlarge nr_AI42S02_0029_Layer_10_771.jpg

This big VrayLight is just a skylight portal. Using portals with sunlight speeds up rendering.

 

Click on image to enlarge nr_AI42S02_0028_Layer_11_770.jpg

Building facade mesh. We used tiled material here.

 

Click on image to enlarge nr_AI42S02_0027_Layer_12_769.jpg

Building facade material.

 

Click on image to enlarge nr_AI42S02_0026_Layer_13_768.jpg

Building facade material - falloff map settings.

 

Click on image to enlarge nr_AI42S02_0025_Layer_14_767.jpg

Building facade material - tiles map settings 1 (blur 0,1)

 

Click on image to enlarge nr_AI42S02_0024_Layer_15_766.jpg

Building facade material - tiles map settings 2 (blur 0,25)

 

Click on image to enlarge nr_AI42S02_0023_Layer_16_765.jpg

floor boards mesh.

 

Click on image to enlarge nr_AI42S02_0022_Layer_17_764.jpg

floor material.

 

Click on image to enlarge nr_AI42S02_0021_Layer_18_763.jpg

We increased saturation a bit.

 

Click on image to enlarge nr_AI42S02_0019_Layer_20_761.jpg

Camera settings.

 

Click on image to enlarge nr_AI42S02_0018_Layer_21_760.jpg

Camera placement - top view.

 

Click on image to enlarge nr_AI42S02_0017_Layer_22_759.jpg

Wall mesh.

 

Click on image to enlarge nr_AI42S02_0016_Layer_23_758.jpg

Brick wall material.

 

Click on image to enlarge nr_AI42S02_0015_Layer_24_757.jpg

Brick wall material, continued.

 

Click on image to enlarge nr_AI42S02_0014_Layer_25_756.jpg

Inside walls mesh

 

Click on image to enlarge nr_AI42S02_0013_Layer_26_794.jpg

Inside walls material.

 

Click on image to enlarge nr_AI42S02_0012_Layer_27_793.jpg

Railings and stairs mesh.

 

Click on image to enlarge nr_AI42S02_0011_Layer_28_792.jpg

Railing and stairs (isolated).

 

Click on image to enlarge nr_AI42S02_0010_Layer_29_791.jpg

Railing (close-up).

 

Click on image to enlarge nr_AI42S02_0009_Layer_30_790.jpg

Railing material.

 

Click on image to enlarge nr_AI42S02_0008_Layer_31_789.jpg

Props and lights.

 

Click on image to enlarge nr_AI42S02_0007_Layer_32_788.jpg

Light settings.

 

Click on image to enlarge nr_AI42S02_0006_Layer_33_787.jpg

A carpet made with Vrayfur.

 

Click on image to enlarge nr_render_settings_782.jpg

Render settings.

 

Click on image to enlarge nr_ps_stack_781.jpg

Photoshop stack. Above RGB layer we put sharpen filter, then we added curves layer that increases contrast on RGB channel. Specular and reflections layer are mixed with screen mode and small opacity (33% and 25%). Reflect layer is little more prominent due to levels clipping mask that alters this layer. refract blur gets rid of aliasing steps on some refractive elements. 

 

Click on image to enlarge nr_AI42_002_cam001.RGB_color_783.jpg

Raw render - camera 1.
 
 

Click on image to enlarge nr_AI42_002_cam001_PP_784.jpg

Final render - camera 1.

 

Click on image to enlargenr_AI42_002_cam002_PP_785.jpg

Final render - camera 2.

 

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 42. You can purchase this single scene or entire Archinteriors vol. 42 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: loft sunny sunny
You may also like...
Making of a warm loft - Tip of the Week

Making of a warm loft - Tip of the Week

Breakdown of a scene from Archinteriors vol. 42.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
huisno103:13:23  |  18-09-2015
Great tut. Thanks. Would you mind explaining the method you used for the top camera view?.

+ ADD A COMMENT

  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND