We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Making of Villa exterior - Tip of the Week

Michał Franczak 2015-12-10 14:27 tutorial  > 3ds MAX  > texturing

Making of a scene 9 from Archexteriors vol. 26.

This exterior scene was made by Marcin Białecki from Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

Click on image to enlargenr_AE26_009_cam_001_PP_653.jpg

This if the final scene after post-production, as seen by the camera 1. All elements, except distant mountains and sky are 3d models. 
 

 

Click on image to enlarge nr_AE26_009_cam_001_wire_661.jpg

Camera 1 - wireframe view.
 
 

Click on image to enlarge nr_AE26_009_cam_002_PP_654.jpg

Final scene after post-production - camera 2, placed on the left of the scene.. 
 

 

Click on image to enlarge nr_AE26_009_cam_002_wire_662.jpg

Camera 2 - wireframe view. 

 

Click on image to enlarge nr_AE26_009_cam_003_PP_655.jpg

Final image after post-production - camera 3 is looking towards the driveway to the garage.

 

Click on image to enlarge nr_AE26_009_cam_003_wire_663.jpg

View from camera 3 - wireframe.

 

Click on image to enlarge nr_ae26_s09__0048_Layer_1_639.jpg

Camera 1 - view in 3ds Max viewport with material / object color on. There are many proxies in this scene - mainly foliage - trees, plants, clover leaves and grass.

 

Click on image to enlarge nr_ae26_s09__0047_Layer_2_638.jpg

Overview of the scene. we placed two templates in the scene - main building and garage. It's a luxury estate, so we have nice fence and gate, many stone paths, a driveway and some decorative elements.

 

Click on image to enlarge nr_ae26_s09__0046_Layer_3_637.jpg

Top view of the scene. You can see three cameras (Vray physical cameras) that are used in this exterior scene. The most top is camera 3, on the right of it is camera 1 and on the bottom we have camera 2.

 

Click on image to enlarge nr_ae26_s09__0045_Layer_4_636.jpg

Camera 1 settings.

 

Click on image to enlarge nr_ae26_s09__0044_Layer_5_635.jpg

Camera 2 settings.

 

Click on image to enlarge nr_ae26_s09__0043_Layer_6_634.jpg

Camera 3 settings.

 

Click on image to enlarge nr_ae26_s09__0042_Layer_7_633.jpg

VraySun is the main light source in this scene. There is also VraySky and a dome with VrayLight material.

 

Click on image to enlarge nr_ae26_s09__0041_Layer_8_632.jpg

We placed VrayPlane to make infinite ground to avoid artifacts.

 

Click on image to enlarge nr_ae26_s09__0040_Layer_9_631.jpg

A dome over the scene with environment map.

 

Click on image to enlarge nr_ae26_s09__0039_Layer_10_630.jpg

Dome material - VrayLightMaterial with sky and distant mountains bitmap is assigned to a dome.

 

Click on image to enlarge nr_ae26_s09__0038_Layer_11_629.jpg

A sneak peek under the dome, you can see how big it is compared to a scene (the whole estate is the small spot with blue vray cameras)

 

Click on image to enlarge nr_ae26_s09__0037_Layer_12_628.jpg

A stone fence is surrounding the estate.

 

Click on image to enlarge nr_ae26_s09__0036_Layer_13_627.jpg

Fence mesh.

 

Click on image to enlarge nr_ae26_s09__0035_Layer_14_626.jpg

Fence material.

 

Click on image to enlarge nr_ae26_s09__0034_Layer_15_625.jpg

Driveway mesh.

 

Click on image to enlarge nr_ae26_s09__0033_Layer_16_624.jpg

Driveway material.

 

Click on image to enlarge nr_ae26_s09__0032_Layer_17_623.jpg

There are also smaller stone paths.

 

Click on image to enlargenr_ae26_s09__0031_Layer_18_622.jpg

Stone paths - isometric view / isolated.

 

Click on image to enlarge nr_ae26_s09__0030_Layer_19_621.jpg

Stone paths - material.

  

Click on image to enlarge nr_ae26_s09__0029_Layer_20_620.jpg

We placed a wooden vat on the left of the main building, near wooden terrace.

 

Click on image to enlarge nr_ae26_s09__0028_Layer_21_619.jpg

Wooden vat (isolated)

 

Click on image to enlarge nr_ae26_s09__0027_Layer_22_618.jpg

Wooden vat (material).

 

Click on image to enlarge nr_ae26_s09__0026_Layer_23_617.jpg

Vat has two supporting metal rings. Here are their material settings.

 

Click on image to enlarge nr_ae26_s09__0025_Layer_24_616.jpg

Some garden chairs surrounding stone parterre.

 

Click on image to enlarge nr_ae26_s09__0024_Layer_25_615.jpg

Chair mesh.

 

 

Click on image to enlarge nr_ae26_s09__0023_Layer_26_614.jpg

For thujas that are surrounding the property we used VrayProxies.

 

Click on image to enlargenr_ae26_s09__0022_Layer_27_613.jpg

Another layer of proxies was used for cloverleaves (small white dots).

 

Click on image to enlargenr_ae26_s09__0021_Layer_28_612.jpg

Ground plane with VrayDisplacementMod.

 

Click on image to enlargenr_ae26_s09__0020_Layer_29_611.jpg

Ground plane mesh.

 

Click on image to enlargenr_ae26_s09__0019_Layer_30_610.jpg

Ground plane material.

 

Click on image to enlargeae26_3233.gif

Isometric view with building templates and without them (gif animation).

 

Click on image to enlargenr_ae26_s09__0016_Layer_34_650.jpg

Wooden terrace material.

 

Click on image to enlargenr_ae26_s09__0015_Layer_35_649.jpg

We have two baloons that are floating above the estate.

 

Click on image to enlargenr_ae26_s09__0014_Layer_36_648.jpg

Baloon mesh.

 

Click on image to enlargenr_ae26_s09__0013_Layer_37_647.jpg

Baloon - shell material.

 

Click on image to enlargenr_ae26_s09__0012_Layer_38_646.jpg

Baloon - basket material.
 
 

Click on image to enlargenr_ae26_s09__0011_Layer_39_645.jpg

Stone plates in front of the building.
 

Click on image to enlargenr_ae26_s09__0010_Layer_40_644.jpg

Stone plates material.
 

 

Click on image to enlargenr_ae26_s09__0009_Layer_41_643.jpg

The estate is placed in the middle of the forest, we placed trees (VrayProxies) around it.
 

Click on image to enlargenr_ae26_s09__0008_Layer_42_642.jpg

Close-up, just to give a bette sense of the scale of this scene.
 

 

Click on image to enlargenr_ae26_s09__0007_Layer_43_641.jpg

The last element that contributes to light in this scene is VraySky. Settings on the right.
 

 

Click on image to enlargenr_render_settings_640.jpg

Render settings.
 

 

Click on image to enlarge

cam_1_ps_stack.jpg

Photoshop stack of post-production layers of camera 1 render. Selective color layer affects only 3d elements, without the sky. It gives warmer look for the foliage (cyans -10, whites and neutrals + 10). Two high pass layers are sharpening the image. then comes reflection layer. After that we have hue / saturation layer to increase saturation of tops of the trees. Then we have Levels for increased contrast and refraction layer. The similar post-processing was used for all raw renders.
 

This exterior scene was made by Marcin Białecki from Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

 

Author: Michał Franczak Editor: Michał Franczak
Tags: exterior tip sunny villa
You may also like...
Swimming Pool in Miami - Tip of the Week

Swimming Pool in Miami - Tip of the Week

Making of Archexteriors vol. 23 scene number 5.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.