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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Villa exterior - Tip of the Week

Michał Franczak 2015-12-10 14:27 tutorial  > 3ds MAX  > texturing

Making of a scene 9 from Archexteriors vol. 26.

This exterior scene was made by Marcin Białecki from Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

Click on image to enlargenr_AE26_009_cam_001_PP_653.jpg

This if the final scene after post-production, as seen by the camera 1. All elements, except distant mountains and sky are 3d models. 
 

 

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Camera 1 - wireframe view.
 
 

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Final scene after post-production - camera 2, placed on the left of the scene.. 
 

 

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Camera 2 - wireframe view. 

 

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Final image after post-production - camera 3 is looking towards the driveway to the garage.

 

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View from camera 3 - wireframe.

 

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Camera 1 - view in 3ds Max viewport with material / object color on. There are many proxies in this scene - mainly foliage - trees, plants, clover leaves and grass.

 

Click on image to enlarge nr_ae26_s09__0047_Layer_2_638.jpg

Overview of the scene. we placed two templates in the scene - main building and garage. It's a luxury estate, so we have nice fence and gate, many stone paths, a driveway and some decorative elements.

 

Click on image to enlarge nr_ae26_s09__0046_Layer_3_637.jpg

Top view of the scene. You can see three cameras (Vray physical cameras) that are used in this exterior scene. The most top is camera 3, on the right of it is camera 1 and on the bottom we have camera 2.

 

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Camera 1 settings.

 

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Camera 2 settings.

 

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Camera 3 settings.

 

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VraySun is the main light source in this scene. There is also VraySky and a dome with VrayLight material.

 

Click on image to enlarge nr_ae26_s09__0041_Layer_8_632.jpg

We placed VrayPlane to make infinite ground to avoid artifacts.

 

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A dome over the scene with environment map.

 

Click on image to enlarge nr_ae26_s09__0039_Layer_10_630.jpg

Dome material - VrayLightMaterial with sky and distant mountains bitmap is assigned to a dome.

 

Click on image to enlarge nr_ae26_s09__0038_Layer_11_629.jpg

A sneak peek under the dome, you can see how big it is compared to a scene (the whole estate is the small spot with blue vray cameras)

 

Click on image to enlarge nr_ae26_s09__0037_Layer_12_628.jpg

A stone fence is surrounding the estate.

 

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Fence mesh.

 

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Fence material.

 

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Driveway mesh.

 

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Driveway material.

 

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There are also smaller stone paths.

 

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Stone paths - isometric view / isolated.

 

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Stone paths - material.

  

Click on image to enlarge nr_ae26_s09__0029_Layer_20_620.jpg

We placed a wooden vat on the left of the main building, near wooden terrace.

 

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Wooden vat (isolated)

 

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Wooden vat (material).

 

Click on image to enlarge nr_ae26_s09__0026_Layer_23_617.jpg

Vat has two supporting metal rings. Here are their material settings.

 

Click on image to enlarge nr_ae26_s09__0025_Layer_24_616.jpg

Some garden chairs surrounding stone parterre.

 

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Chair mesh.

 

 

Click on image to enlarge nr_ae26_s09__0023_Layer_26_614.jpg

For thujas that are surrounding the property we used VrayProxies.

 

Click on image to enlargenr_ae26_s09__0022_Layer_27_613.jpg

Another layer of proxies was used for cloverleaves (small white dots).

 

Click on image to enlargenr_ae26_s09__0021_Layer_28_612.jpg

Ground plane with VrayDisplacementMod.

 

Click on image to enlargenr_ae26_s09__0020_Layer_29_611.jpg

Ground plane mesh.

 

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Ground plane material.

 

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Isometric view with building templates and without them (gif animation).

 

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Wooden terrace material.

 

Click on image to enlargenr_ae26_s09__0015_Layer_35_649.jpg

We have two baloons that are floating above the estate.

 

Click on image to enlargenr_ae26_s09__0014_Layer_36_648.jpg

Baloon mesh.

 

Click on image to enlargenr_ae26_s09__0013_Layer_37_647.jpg

Baloon - shell material.

 

Click on image to enlargenr_ae26_s09__0012_Layer_38_646.jpg

Baloon - basket material.
 
 

Click on image to enlargenr_ae26_s09__0011_Layer_39_645.jpg

Stone plates in front of the building.
 

Click on image to enlargenr_ae26_s09__0010_Layer_40_644.jpg

Stone plates material.
 

 

Click on image to enlargenr_ae26_s09__0009_Layer_41_643.jpg

The estate is placed in the middle of the forest, we placed trees (VrayProxies) around it.
 

Click on image to enlargenr_ae26_s09__0008_Layer_42_642.jpg

Close-up, just to give a bette sense of the scale of this scene.
 

 

Click on image to enlargenr_ae26_s09__0007_Layer_43_641.jpg

The last element that contributes to light in this scene is VraySky. Settings on the right.
 

 

Click on image to enlargenr_render_settings_640.jpg

Render settings.
 

 

Click on image to enlarge

cam_1_ps_stack.jpg

Photoshop stack of post-production layers of camera 1 render. Selective color layer affects only 3d elements, without the sky. It gives warmer look for the foliage (cyans -10, whites and neutrals + 10). Two high pass layers are sharpening the image. then comes reflection layer. After that we have hue / saturation layer to increase saturation of tops of the trees. Then we have Levels for increased contrast and refraction layer. The similar post-processing was used for all raw renders.
 

This exterior scene was made by Marcin Białecki from Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

 

Author: Michał Franczak Editor: Michał Franczak
Tags: exterior tip sunny villa
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