This exterior scene was made by Marcin Białecki from Evermotion. It was set in 3ds Max and rendered in V-Ray.
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This if the final scene after post-production, as seen by the camera 1. All elements, except distant mountains and sky are 3d models.
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Camera 1 - wireframe view.
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Final scene after post-production - camera 2, placed on the left of the scene..
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Camera 2 - wireframe view.
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Final image after post-production - camera 3 is looking towards the driveway to the garage.
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View from camera 3 - wireframe.
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Camera 1 - view in 3ds Max viewport with material / object color on. There are many proxies in this scene - mainly foliage - trees, plants, clover leaves and grass.
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Overview of the scene. we placed two templates in the scene - main building and garage. It's a luxury estate, so we have nice fence and gate, many stone paths, a driveway and some decorative elements.
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Top view of the scene. You can see three cameras (Vray physical cameras) that are used in this exterior scene. The most top is camera 3, on the right of it is camera 1 and on the bottom we have camera 2.
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Camera 1 settings.
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Camera 2 settings.
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Camera 3 settings.
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VraySun is the main light source in this scene. There is also VraySky and a dome with VrayLight material.
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We placed VrayPlane to make infinite ground to avoid artifacts.
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A dome over the scene with environment map.
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Dome material - VrayLightMaterial with sky and distant mountains bitmap is assigned to a dome.
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A sneak peek under the dome, you can see how big it is compared to a scene (the whole estate is the small spot with blue vray cameras)
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A stone fence is surrounding the estate.
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Fence mesh.
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Fence material.
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Driveway material.
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There are also smaller stone paths.
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Stone paths - isometric view / isolated.
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Stone paths - material.
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We placed a wooden vat on the left of the main building, near wooden terrace.
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Wooden vat (material).
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Vat has two supporting metal rings. Here are their material settings.
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Some garden chairs surrounding stone parterre.
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Chair mesh.
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For thujas that are surrounding the property we used VrayProxies.
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Another layer of proxies was used for cloverleaves (small white dots).
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Ground plane with VrayDisplacementMod.
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Ground plane mesh.
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Ground plane material.
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Isometric view with building templates and without them (gif animation).
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Wooden terrace material.
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We have two baloons that are floating above the estate.
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Baloon mesh.
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Baloon - shell material.
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Baloon - basket material.
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Stone plates in front of the building.
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Stone plates material.
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The estate is placed in the middle of the forest, we placed trees (VrayProxies) around it.
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Close-up, just to give a bette sense of the scale of this scene.
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The last element that contributes to light in this scene is VraySky. Settings on the right.
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Render settings.
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Photoshop stack of post-production layers of camera 1 render. Selective color layer affects only 3d elements, without the sky. It gives warmer look for the foliage (cyans -10, whites and neutrals + 10). Two high pass layers are sharpening the image. then comes reflection layer. After that we have hue / saturation layer to increase saturation of tops of the trees. Then we have Levels for increased contrast and refraction layer. The similar post-processing was used for all raw renders.
This exterior scene was made by Marcin Białecki from Evermotion. It was set in 3ds Max and rendered in V-Ray.
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