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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

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10. Your data will be automatically processed, including the form of profiling.
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OK

Making of an evening exterior - Tip of the Week

EVERMOTION 2015-07-10 12:52 tutorial  > 3ds MAX  > texturing

Breakdown of a scene 8 from Archexteriors vol. 18.

This exterior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archexteriors vol. 18. You can purchase this single scene or entire Archexteriors vol. 18 collection in Evermotion Shop. This scene has three Vray Physical cameras.

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Evening exterior scene - as seen by camera 1. Many light sources, foliage and realistic grass and buildings in the neighborhood.
 
 

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Wireframe view of the scene (camera 1).

 

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Camera 2 - we see the building from the opposite side, more concrete, less foliage.

 

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Wireframe view of the scene (camera 2).

 

 

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Camera 3 view with a lawn in the foreground.

 

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Wireframe view - camera 3.

 

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Camera 3 view - 3ds Max viewport. There is a lot of greenery in this scene, grass and trees are put as VrayProxies.

 

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Despite of using proxies, we distributed object among many layers to easy navigation of the scene.

 

 

 

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Evening sky is made as a material of the white dome.

 

 

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Vray light material of a dome.

 

 

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Pavement mesh.

 

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Pavement material. Base floor material has a stone pattern in diffuse, reflection, glossiness and bump slots. Coat material gives additional dirt and imperfections to the surface.

 

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Pavement stone maps - base material.

 

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Pavement coat material

 

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Brown boxes are proxies of trees. we used trees from Archmodels vol. 106 collection.

 

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Grass objects are distributed on different layers - the key to realistic grass is using blades of different size and kind.

 

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Concrete wall surrounding the main building.

 

 

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Concrete wall has different material on top and sides of the mesh, we used Vray Multi / SubObject material for that.

 

 

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Concrete wall material - VrayBlend material settings.

 

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Concrete wall - VrayMaterial settings.

 

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Concrete wall material - coat material.

 

 

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Concrete wall material - top material.

 

 

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Grass material - 2-sided VrayMaterial.

 

 

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Main building silhouette - very simple mesh.

 

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Main building silhouette material - Vray EdgesTex material.

 

 

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Main building silhouette - VrayEdgestex material 1 settings.

 

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Main building silhouette - VrayEdgestex material 2 settings.

 

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Surrounding buildings. This scene is quite big, it's practically one suburbs quarter.

 

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Light sources are mainly small garden lights made with VrayLights and IES lights.

 

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VrayLight lister

 

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The whole scene is put in a box with VrayEnvironmentFog, so we can add atmosphere.

 

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We used VrayHDRI with evening shot to lit the scene.

 

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VrayEnvironmentFog settings

 

 

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Small light sources - close-up.

 

 

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Paper lamp - close up.

 

 

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Paper lamp material is quite sophisticated - it's VrayBlend material and both base and coat materials are Vray 2-sided materials, which gives us 4 submaterials for a paper of a lamp. Both 2-sided materials are blended with VrayDirt map.

 

 

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Paper lamp - VraydirtMap settings.

 

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Paper lamp - VrayMaterial settings (base material, side 1).

 

 

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Paper lamp - VrayMaterial settings (coat material, side 1).

 

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Render settings.

 

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Photoshop layers. In final render we got a little bit of noise on a tree on the right, we got rid of it with blurry layer. the next layer sharpens the image. Reflection and specular layers give more shine to the grass and pavement, which greatly improves realism. Fog layer is VrayEnvironmentFog pass that addas the atmosphere. Color balance to get rid of unwanted blue tones, curves for greater contrast. "V" layer is vignette.

 

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Final image, after post-production (camera 1)
 
 

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Final image, after post-production (camera 2)

 

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Final image, after post-production (camera 3)

This exterior scene was made by Evermotion in 3ds Max and V-Ray. It is scene 8 from Archexteriors vol. 18. You can purchase this single scene or entire Archexteriors vol. 18 collection in Evermotion Shop.

 

Author: EVERMOTION Editor: Michał Franczak
Tags: archexteriors evening
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CT 10:04:41  |  20-07-2015
I'm confused is this scene lit with vray light material or hdri in the environment slot ?