Making of a sunny Villa - Tip of the Week

Michał Franczak 2015-09-25 13:48 tutorial  > 3ds MAX  > texturing

We break to pieces sunny villa exterior from Archexteriors vol. 25.

This exterior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 10 from Archexteriors vol. 25. You can purchase this single scene or entire Archinteriors vol. 25 collection in Evermotion Shop.

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This scene features white villa with tiled roof, a pool created with the use of displacement map, simple (sun and sky) lighting and many trees models. All scene models are surrounded by two background maps - one for trees and one for sky.
 

 

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Scene view from the 3ds Max viewport.
 

 

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The poolwater is just a simple mesh with displacement map.

 

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Pool mesh displacement map settings.

 

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Board floor surrounding pool. First we made a shape and then filled it with boards.

 

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floor - material and object colors enabled.

 

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Floor material.

 

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A pool as seen through 3ds Max viewport.

 

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Pool framing mesh.

 

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Pool framing material.

 

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Scene overview - all models are placed on grass plane. The building that is far from camera is barely visible in the final scene, so we didn't put complete model here.

 

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Grass plane material is simple and fast to render.

 

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A tiled floor mesh is the base of the whole building.

 

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Tiled mesh isolated.

 

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Tiled mesh material.

 

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Tiled mesh material - continued.

 

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Tiled mesh material - continued.

 

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Roof was made by hand with rooftiles meshes.

 

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Rooftiles corner - close up.

 

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Rooftiles top - close up.

 

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Rooftiles material.

 

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Rooftiles material - VrayDirt settings.

 

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Some trees in the back use simplified display mode.

 

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Whole plane with the building and trees is surrounded with cylinder with trees map. It has also sky plane in the back.

 

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Sky background map.

 

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The one and only VrayLight in the scene is VraySun, parametres on the right.

 

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We also used VraySky map in environment slot.

 

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Camera placement and settings.

 

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Camera placement - another view.

 

 

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VraySun generates caustics (because we need some of them in a water on the first plane).

 

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Render settings.

 

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Raw render, without post-production.

 

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Photoshop stack. First, we used sharpen layer, above that we put curves layer to increase brightness / contrast (all channels). Hue / saturation layer is used to desaturate (-10) image a bit. reflection filter makes water reflections more prominent. Levels layer on the top adds a bit of a contrast to final image.

 

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Final render, after post-production.

 

This exterior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 10 from Archexteriors vol. 25. You can purchase this single scene or entire Archinteriors vol. 25 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors
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choade11:20:56  |  19-06-2016
good job .nice picture.I want to study

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