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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of private office - Tip of the Week

Michał Franczak 2015-04-30 11:29 tutorial  > 3ds MAX  > rendering

Behind the scene from Archinteriors vol. 36.

Welcome to the private office! This room is iside a house designed by Jamie Bush. It has unique look. Original building is located in La Cañada Flintridge, California. Interior scene was made in 3ds Max and V-Ray by Marcin Białecki from Evermotion. It is scene 10 from Archinteriors vol. 36. You can buy Archinteriors vol. 36 collection in  Evermotion Shop.

Click on image to enlarge nr_AI36_010_PP_786.jpg

Final image after post-production. the room seems simple at glance, but there is a lot interesting things in the scene - we have not-ordinary desk, quite prominent paneling, interesting floor and carpet materials. There is also a lot of greenery outside, made with models from our Archmodels collections.

 

 

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Wireframe view.

 

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View from camera.

 

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Camera settings.

 

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Overview - Far environment cylinder surrounds the building. Grey boxes are grass, leaves and tree proxies. The only non-proxy greenery in the scene is the biggest tree visible through window.

 

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Environment cylinder material.

 

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Environment cylinder material - map.

 

 

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Environment cylinder material - opacity map. Material is not visible over trees line, so the light from our Vray Light sources can pass through.

 

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Outside halfdome Vray light settings.

 

 

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Target direct light settings.

 

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Light behind the biggest window. Settings on the right.

 

 

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We used more lights to lit this interior. Some of them are placed in the next room, like the one that is selected on the picture above.

 

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One light is placed behind the camera.

 

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Two small lights are placed on the sides, in small windows.

 

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Wall paneling mesh.

 

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Wall paneling.

 

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Paneling material - VrayBlend Material which uses two Vray materials and mixes them with fall-off map. Those two materials have different glossiness settings and fall-off map acts here as fresnel. This material gives us great control over reflection and glossiness of paneling.

 

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Paneling - base material settings.

 

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Paneling, base material. Marcin mixed two versions of the same bitmap to make texture more interesting.

 

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Paneling - coat material with glossiness value 0,95 (base material has only 0,8).

 

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Falloff map that blends two materials into one VrayBlend material.

 

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Floor plane.

 

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Floor material.

 

 

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Ceiling material.

 

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Carpet.

 

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We wanted to achieve interesting pattern of carpet, so we used Multi/Sub-Object material with four submaterials.

 

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Carpet - material 1 settings.

 

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Carpet - material 2 settings.

 

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Carpet - material 3 settings.

 

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Carpet - material 4 settings.

 

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Table in the room is made of tree trunk and glass blade.

 

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Trunk material, similar to paneling material is made of two VrayMaterials blended with fall-of map. One of them has glossines 0,6 and the other has glossiness value 0,5.

 

Click on image to enlarge nr_AI36s10_0024_34_805.jpg

Trunk material, base material settings.

 

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Trunk material, opacity map.

 

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Trunk material, coat material settings.

 

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Trunk material, falloff map settings.

 

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Blade of the table.

 

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Blade material settings.

 

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Blade material map settings.

 

 nr_AI36s10_0010_48_791.jpg

Marcin put many proxies in the scene. We have proxy grass, proxy leaves, proxy bushes and proxy trees. Models come from our Archmodels collections.

 

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Render settings.

 

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Raw render without post-production.

 

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Photoshop stack. The bottom layer is our raw render. Layer two increases saturation of lampshade. Layer three increases brightness and contrast of fur on the chair. Highpass 0.8 sharpens image a bit. Then Marcin put four passes layers to add details to the final image. He also used Color balance to make image a bit colder and placed a curves layer on the top to increase contrast.

 

Click on image to enlarge nr_AI36_010_PP_786.jpg

Final image after post-production. Thanks for reading! :)
Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors office vintage ai36
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