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Making of Archinteriors vol. 36 scene 4

Michał Franczak 2015-01-23 11:52 tutorial  > 3ds MAX  > rendering

Making of an office space.

Modern office with a vintage look located in post-industrial building. Add some guitars, books and shelves and the space comes to life. We present Scene 4 made by Marcin Białecki. You can download Archinteriors vol. 36 from Evermotion Shop.

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Final image after post-production

 

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Wireframe view of the scene

 

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View from camera

 

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Top view

 

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Overview - external view. As you can see, we put two cylinders with maps that are faking far buildings and trees behind windows. There is also a plane with grass and a road.

 

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Plane with trees has a color map that imitates the trees and an opacity map that removes background behind the trees.

 

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Opacity map settings

 

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Material of the second cylinder with a map with houses (shrinked in map preview above)

 

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Bitmap settings

 

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Grass material

 

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Road material

 

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Building (gif animation - 2 frames)

 

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Wall material settings.

 

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Wooden barn-like door.

 

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Door material.

 

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Vray physical camera settings

 

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We used many props in this scene: furniture, guitars, ladder, easel, etc.

 

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Time to rock!

 

 

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Props

 

 

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Isometric view

 

 

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The building is lit by many sources, including Vray sun, vray plane lights in the windows and small light sources in the lamps.

 

 

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Lights list.

 

 

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Vray light plane settings.

 

 

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Small light plane settings

 

 

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Target spot light settings

 

 

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VraySun settings

 

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Old windows.

 

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Glass with dirt maps.

 

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Window glass material

 

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Window glass material (continued)

 

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Window glass material (continued)

 

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Render settings

 

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Raw render

 

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Render passes

 

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Final image.

And that's how it was done! Hope you enjoyed it!

 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors scene4 archinetriorsvol.36
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reza-abbasi 13:15:58  |  18-02-2015
its more then than beatiful , realy nice work