Making of a Beach Restaurant - Tip of the Week

Michal Franczak 2019-10-28 08:49 tutorial  > 3ds MAX  > modeling

We're getting a closer look on a render of restaurant made in 3ds Max and V-Ray.

This interior comes from Archinteriors vol. 52 - a collection of five restaurant scenes for 3ds Max and V-Ray.

 

AI52_005_Cam_01

The final render - camera 1.

 

AI52_005_Cam_01_wire

Wireframe - camera 1

AI52_005_Cam_02

The final render - camera 2

 

AI52_005_Cam_02_wire

Wireframe - camera 2

 

01_overview_1

3ds Max viewport

 

2_dome

The sky dome

 

3_building

Building and surroundings

 

4_domemat

Skydome material

 

5_cardboard

Background card

 

6_cardboardmat

Background card material

 

7_hut

The hut and the boat

 

8_hut_closer

The hut - close up

 

9_hutmatA

The hut material

 

10_hutmatB

The hut material, continued

 

11_hutmatC

The hut material, continued

 

12_hutdetail

The hut - close up

 

13_sand

Sand plane

 

14_sandmat

Sand material

 

15_camA

Camera 1 settings

 

16_camB

Camera 2 settings

 

17_vraylightlister

Lights - V-Ray light lister.

 

18_facade

Building wooden facade

 

19_facadeB

Building facede isolated

 

20_facademat

Building facade - material in 3ds Max Material Slate editor.

 

21_parasol

An umbrella.

 

22_parasolmat

An umbrella material.

 

23_klomb

A stand for a tree.

 

24_klomb_isolated

A stand for a tree - close up.

 

25_klombmat

Material break-up

 

26_rendersettings

Render settings.

 

AI52_005_Cam_01

Again: the final render from camera 1

 

AI52_005_Cam_02

The final render from camera 2

 

Author: Michal Franczak Editor: Michał Franczak
Tags: restaurant
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Making of Restaurant Interior - Tip of the Week

Making of Restaurant Interior - Tip of the Week

We are breaking down restaurant scene from Archinteriors vol. 52 for 3ds Max and V-Ray.
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