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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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OK

Making of Restaurant Interior - Tip of the Week

Michał Franczak 2019-01-28 13:13 tutorial  > 3ds MAX  > modeling

We are breaking down restaurant scene from Archinteriors vol. 52 for 3ds Max and V-Ray.

This scene comes from the fresh collection of restaurant interiors that we released in the second half of 2018.

01_9

The camera view in 3ds Max viewport.

 

02_9

The scene overview - the scene consists of typical elements: V-Ray Sun, main building mesh, light portals, floor and image plane for outside view.

 

03_9

Image background with outside view.

 

04_9

VrayLightMaterial for background

 

05_6

V-Ray sun settings.

 

06_5

this interior has glazed walls so we used two big light portals.

 

07_5

External and internal ceiling meshes.

 

08_4

Ceiling mesh material. All materials were created with Substance Tools.

 

09_3

Bottom side of the ceiling mesh with cuts for halogen lights..

 

10_5

Restaurant interior. It's well lit with many ceiling light sources nad light coming through light portals. Part of ceiling is made from metal cylinder shapes, like old pots.

 

11_5

Lightbulb light settings.

 

12_4

Additional light for accenting top part of the column.

 

13_4

Light settings.

 

14_4

Columns are made of concrete and covered with wooden panels.

 

15_4

Wooden panels (isolated view)

 

16_4

Wooden panels material.

 

17_3

Metal cylinders mesh.

 

18_3

Metal cylinders material.

 

1819.gif

Metal cylinders - close up (GIF)

 

19_2

Floor mesh is made from an array of separate wooden panel sets.

 

20_1

Wooden panel set - close up.

 

21_1

Floor material.

 

22_1

Camera 1 settings

 

23_1

Camera 2 settings.

 

24

there is various furniture in the scene. All modeled in 3ds Max, unwrapped and then textured in Substance Painter.

 

2526.gif

Furniture mesh close up.

 

25

Armchair material.

 

26

Table material.

 

27

Hanging panels mesh.

 

render_settings_13

Render settings.

 

nr_00901_AI52_001_Cam_01

Final render - camera 1

 

nr_00902_AI52_001_Cam_02

Final render-  camera 2

 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: vray restaurant 3dsmax public vray 3dsmax public
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Ze3dsmaxBoy 12:59:29  |  29-01-2019
THANK YOU VERY MUCH TO FINALLY PUT BACK ON TRACK ARCHVIZ TUTORIAL WITH 3DS MAX + VRAY AGAIN !!!!!!!!!!!!!!!!!!!!!!!!!!!! I REALLY APPRECIATE !!!