In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
This scene comes from the fresh collection of restaurant interiors that we released in the second half of 2018.
The camera view in 3ds Max viewport.
The scene overview - the scene consists of typical elements: V-Ray Sun, main building mesh, light portals, floor and image plane for outside view.
Image background with outside view.
VrayLightMaterial for background
V-Ray sun settings.
this interior has glazed walls so we used two big light portals.
External and internal ceiling meshes.
Ceiling mesh material. All materials were created with Substance Tools.
Bottom side of the ceiling mesh with cuts for halogen lights..
Restaurant interior. It's well lit with many ceiling light sources nad light coming through light portals. Part of ceiling is made from metal cylinder shapes, like old pots.
Lightbulb light settings.
Additional light for accenting top part of the column.
Light settings.
Columns are made of concrete and covered with wooden panels.
Wooden panels (isolated view)
Wooden panels material.
Metal cylinders mesh.
Metal cylinders material.
Metal cylinders - close up (GIF)
Floor mesh is made from an array of separate wooden panel sets.
Wooden panel set - close up.
Floor material.
Camera 1 settings
Camera 2 settings.
there is various furniture in the scene. All modeled in 3ds Max, unwrapped and then textured in Substance Painter.
Furniture mesh close up.
Armchair material.
Table material.
Hanging panels mesh.
Render settings.
Final render - camera 1
Final render- camera 2
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