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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

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6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Making of Restaurant Scene - Tip of the Week

Michal Franczak 2022-03-28 14:35 tutorial  > Blender  > modeling

Creating an interior visualization in Blender.

This scene comes from Archinteriors vol. 55 for Blender - our new collection of ten restaurant interiors. All scenes are full of interesting PBR textured props and optimized for Cycles renderer. You can get this collection as a whole (Archinteriors vol. 55 for Blender - ten scenes) from Evermotion shop. You can also purchase only this particular scene (it is the scene number 9 from Archmodels vol. 55). You can also subscribe to Evermotion Pass and download this scene using your monthly points. And now, let's get to breakdown.


This is the final image, straight out of render buffer of Blender, camera 1.



The other view - camera 2, final render.



The scene in Blender - solid mode view.



The scene in Blender - materials view mode



The scene in Blender - rendered view mode (32 samples). The scene isn't too heavy, you can easily rotate it and navigate in rendered mode in close-to realtime, with Geforce 2080 Ti.



The scene seen from the exterior. As you can see, we included some buildings, trees and a van.



A fully textured van model.



The same car in rednered view. Oh, there is also a bike, because why not? :)



A mesh of a building included in this scene



Mesh color coded by material.



A building exploded into parts.



An ornament and windowsills mesh.



The same mesh textured.



And a material of concrete windowsills. It's rather simple - diffuse texture for color, mixed with specular by a factor of IOR map and normal map. For roughness we used inverted specular map. The result is comparable quality of our V-Ray 3ds Max version of this scene.



Ornament and windowsills uv layout.



Main restaurant building mesh



A column in the interior has a displacement modifier. It is not applied, so you can decide whether you want to use it or not.



A column mesh.



A rendered result with displacement.



Exterior is lit by single blueish color, in front of restaurant windows we placed a huge light portal (orange frame).



The bar inside has an wooden stylized side.



It was made with a separate mesh aligned with the bar mesh



Beer dispenser model.



Beer dispenser mesh



Beer dispenser uv layout.





Ceiling mesh.



And under this mesh we placed a construction made of wood and metal.



Details of ceiling cage



Wood material of the cage.



Render settings, lighting settings and world settings in compositor.

Thanks for reading!


Author: Michal Franczak Editor: Michał Franczak
Tags: scene restaurant blender blender scene
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Birk Kromann 13:56:26  |  20-09-2022
Neither concrete nor wood should have any metallic value.