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Making of a Restaurant Interior

Michal Franczak 2019-03-25 11:02 tutorial  > 3ds MAX  > modeling

Breakdown of the scene from restaurant Interiors collection - Archinteriors vol. 52.

Recently we released a collection of 10 restaurant interiors. This set is available in two flavors - for V-Ray and for Corona renderer. Today we will look at the V-Ray version. Let's see the scene number 10.


This is industrial looking restaurant interior with some elegant marbel bar and stylish sphere lamps. We have nice brick material (created with v-ray displacement) and some loft props like pipes, factory-like windows and metal shelves.



View from the camera number 2



Wireframe view - camera 1



Wireframe view - camera 2



Environment setup - the building is surrounded by cylinder shape with a texture. It is barely visible behind the windows, but gives this additional touch to the scene.



Environment material consists of two versions of one texture. One is for base color and the second (much brighter setting: color mutiplied by 7) is used for reflections.



Building in 3ds Max viewport.



Building mesh - wireframe



Interior without walls and ceiling.



Light portal behind the window.






Camera settings



Lamp mesh



Lamp material



Floor mesh



Plank mesh - close up



Floor material



Floor material was made in Substance Painter.



Render settings

Author: Michal Franczak Editor: Michał Franczak
Tags: vray restaurant 3dsmax vray 3dsmax
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litonkrl 17:04:02  |  27-03-2019
The idea of light portal behind the window is cute, I will follow this for my apartment, the design is fine.