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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

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10. Your data will be automatically processed, including the form of profiling.
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OK

Making of a Restaurant Interior

Michal Franczak 2019-03-25 11:02 tutorial  > 3ds MAX  > modeling

Breakdown of the scene from restaurant Interiors collection - Archinteriors vol. 52.

Recently we released a collection of 10 restaurant interiors. This set is available in two flavors - for V-Ray and for Corona renderer. Today we will look at the V-Ray version. Let's see the scene number 10.

nr_00901_AI52_010_Cam_01

This is industrial looking restaurant interior with some elegant marbel bar and stylish sphere lamps. We have nice brick material (created with v-ray displacement) and some loft props like pipes, factory-like windows and metal shelves.

 

nr_00902_AI52_010_Cam_02

View from the camera number 2

 

nr_00901_AI52_010_Cam_01_wires

Wireframe view - camera 1

 

nr_00903_AI52_010_Cam_02_wires

Wireframe view - camera 2

 

01_10

Environment setup - the building is surrounded by cylinder shape with a texture. It is barely visible behind the windows, but gives this additional touch to the scene.

 

env_material_1

Environment material consists of two versions of one texture. One is for base color and the second (much brighter setting: color mutiplied by 7) is used for reflections.

 

building

Building in 3ds Max viewport.

 

layers_A.gif

Building mesh - wireframe

 

int_01

Interior without walls and ceiling.

 

light

Light portal behind the window.

 

lightlister

VrayLightLister

 

camera_2

Camera settings

 

lamp_2

Lamp mesh

 

lamp_mat_1

Lamp material

 

floor

Floor mesh

 

floor_detail

Plank mesh - close up

 

floor_mat

Floor material

 

floor_mat_substance

Floor material was made in Substance Painter.

 

render_settings_14

Render settings

Author: Michal Franczak Editor: Michał Franczak
Tags: vray restaurant 3dsmax vray 3dsmax
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litonkrl 17:04:02  |  27-03-2019
The idea of light portal behind the window is cute, I will follow this for my apartment, the design is fine.