Recently we released a collection of 10 restaurant interiors. This set is available in two flavors - for V-Ray and for Corona renderer. Today we will look at the V-Ray version. Let's see the scene number 10.
This is industrial looking restaurant interior with some elegant marbel bar and stylish sphere lamps. We have nice brick material (created with v-ray displacement) and some loft props like pipes, factory-like windows and metal shelves.
View from the camera number 2
Wireframe view - camera 1
Wireframe view - camera 2
Environment setup - the building is surrounded by cylinder shape with a texture. It is barely visible behind the windows, but gives this additional touch to the scene.
Environment material consists of two versions of one texture. One is for base color and the second (much brighter setting: color mutiplied by 7) is used for reflections.
Building in 3ds Max viewport.
Building mesh - wireframe
Interior without walls and ceiling.
Light portal behind the window.
VrayLightLister
Camera settings
Lamp mesh
Lamp material
Floor mesh
Plank mesh - close up
Floor material
Floor material was made in Substance Painter.
Render settings
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