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Making of a Restaurant Interior

Michal Franczak 2019-03-25 11:02 tutorial  > 3ds MAX  > modeling

Breakdown of the scene from restaurant Interiors collection - Archinteriors vol. 52.

Recently we released a collection of 10 restaurant interiors. This set is available in two flavors - for V-Ray and for Corona renderer. Today we will look at the V-Ray version. Let's see the scene number 10.

nr_00901_AI52_010_Cam_01

This is industrial looking restaurant interior with some elegant marbel bar and stylish sphere lamps. We have nice brick material (created with v-ray displacement) and some loft props like pipes, factory-like windows and metal shelves.

 

nr_00902_AI52_010_Cam_02

View from the camera number 2

 

nr_00901_AI52_010_Cam_01_wires

Wireframe view - camera 1

 

nr_00903_AI52_010_Cam_02_wires

Wireframe view - camera 2

 

01_10

Environment setup - the building is surrounded by cylinder shape with a texture. It is barely visible behind the windows, but gives this additional touch to the scene.

 

env_material_1

Environment material consists of two versions of one texture. One is for base color and the second (much brighter setting: color mutiplied by 7) is used for reflections.

 

building

Building in 3ds Max viewport.

 

layers_A.gif

Building mesh - wireframe

 

int_01

Interior without walls and ceiling.

 

light

Light portal behind the window.

 

lightlister

VrayLightLister

 

camera_2

Camera settings

 

lamp_2

Lamp mesh

 

lamp_mat_1

Lamp material

 

floor

Floor mesh

 

floor_detail

Plank mesh - close up

 

floor_mat

Floor material

 

floor_mat_substance

Floor material was made in Substance Painter.

 

render_settings_14

Render settings

Author: Michal Franczak Editor: Michał Franczak
Tags: vray restaurant 3dsmax vray 3dsmax
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litonkrl 17:04:02  |  27-03-2019
The idea of light portal behind the window is cute, I will follow this for my apartment, the design is fine.