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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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OK

Making of "Sunny Living Room" - Tip of the Week

Michal Franczak 2017-11-16 09:35 tutorial  > 3ds MAX  > rendering

We are analyzing the scene 1 from Archinteriors vol. 48.

Archinteriors vol. 48 is a collection of ten scenes in scandinavian style made for 3ds Max and V-Ray renderer. They look modern and rustical and you can find them here.

This sunny living room is a first scene from the collection. there are many wooden elements - both constructional and furniture, the big amount of light is provided by Vray Sun litting the interior through wall of windows.

AI48_001_cam_01_PP

The final render.

 

AI48_001_cam_02_PP

The final render - camera 2.

 

AI48_001_cam_03_PP

The final render - camera 3.

 

AI48_001_cam_04_PP

The final render - camera 4.

 

slice1_7

Scene overview - two planes with sky texture provide exterior sky color.

 

slice30_3

Sky planes material

 

slice34_2

We placed a couple of building meshes to give more interesting view behind the windows.

 

slice33_3

Material form one of the buildings. It is multi / sub object material with separate sections for facade, roof, windows, etc.

 

slice32_3

Facade material.

 

slice31_3

Roof material

 

slice29_3

If we take away external casing, we got this kind of interior mesh.

 

slice28_3

Light portal settings

 

slice25_4

VraySun settings

 

slice2_8

VraySky settings

 

slice27_3

There is an oven model in the interior, it has one additional functional light inside.

 

slice26_3

Oven light settings.

 

slice24_5

Mesh without the walls. One of interesting things in this interior is wooden contruction.

 

slice18_6

Wooden construction isolated.

 

slice14_6

Close-up. You can see that we sculpted it a bit to get some irregularities of shapes.

 

slice13_6

Close-up 2.

 

slice16_6

Multi / sub-object material (Wood material).

 

slice15_6

One of wood materials assigned to wood contruction.

 

slice23_5

Floor consists of four different elements to get some variety

 

slice22_5

We use one multi / sub-object material to assign four floor variations to meshes.

 

slice21_5

Floor material 1.

 

render_settings_3

Render settings

 

nr_00461_AI48_001_cam_01_.RGB_color

RGB - raw render output

 

AI48_001_cam_01_PP

Final image after post-production. There was not much work on this - just a bit of contrast / saturation tweaks.

Author: Michal Franczak Editor: Michał Franczak
Tags: archinteriors
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