Making of "Home Office" - Tip of the Week

Michał Franczak 2017-07-13 12:37 tutorial  > 3ds MAX  > texturing

We are breaking down a scene 1 from Archinteriors vol. 34.

This small home office scene is included in Archinteriors vol. 34 collection. It was made for 3ds Max / V-Ray.

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This is a final scene after post-production. it is a small office, lit by single HDRI image with some small additional vray lights.

 

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The final image after post-production - camera 2

 

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The scene in 3ds Max viewport with "show material color" and "show object color" options enabled in the top right corner.

 

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The scene overview.

 

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Building close-up. As you can see, we modeled a few rooms and used two camera shots.

 

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The walls and the interior separated. It's a simple plygonal modeling.

 

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Walls material. They are not exposed to cameras so we used very simple material to speed up rendering.

 

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Interior without walls.

 

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Floor mesh.

 

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Floor material. It's VrayBlend material.

 

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Floor material (continued) - base material.

 

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Floor material (continued) - coat material.

 

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Door mesh

 

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Door close-up - it's quite detailed model.

 

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Door material. we used VrayDirt for making it "older".

 

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Door material (continued)-  VrayDirt settings.

 

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Wooden crate decor.

 

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Wood material.

 

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Wood material (continued)- base material.

 

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Wood material (continued)

 

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Wood material (continued).

 

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Wood texture for blending. 

 

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Most of lights in the scene are light portals.

 

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Spotlight in corridor.

 

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Additional light.

 

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Vray light lister.

 

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Camera 1 settings.

 

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Camera 2 settings.

 

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Desk mesh.

 

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Desk material

 

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Desk material (continued)

 

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Desk material (continued)

 

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Vray HDRI

 

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Render settings

 

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And final scene :)

 

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The final image after post-production - camera 2

This small home office scene is included in Archinteriors vol. 34 collection. It was made for 3ds Max / V-Ray.

Thanks for reading! :)

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors interior interior
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