Final render after post-production
Raw render
Scene in 3ds Max viewport
Wireframe
VraySun settings
Camera settings
Building mesh
V-Ray dome light settings
Outside walls
Outside walls material
Inside walls
Inside walls material
The building has a rectangle area inside. We have glass windows in the inside walls. Here you have all elements together: two layers of glass, framing, etc.
Window frames
Window frames - close up
Window frames material
Glass planes
Glass material
All layers of inside glass walls
Without building mesh and glass walls we have some more detailed elements, closer to the camera.
The ceiling lamp seen from above
Under the lamp we placed four V-Ray lights
V-Ray Light Settings
Ceiling light seen from below
Ceiling material consists of two similar materials, they slightly vary between ceiling panels and frames around them.
Ceiling material - frame
Ceiling material - main
Interesting office lamp was made from extruded and rotated boxes.
Lamp material
We placed Vray Lights on the bottom. This is a mesh with VrayLight modifier.
VrayLight settings
Table mesh
Table material
Chair mesh
Chair - material of a seating (darker)
Chair - material of a seating - lighter
Floor mesh
Floor material
Render settings
Post-production was very subtle: just enlighting some areas with render elements and curves layer and sharpening a bit.
Final image after post-production
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