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Making of small conference room

Evermotion 2017-06-13 11:52 tutorial  > 3ds MAX  > texturing

Breakdown of scene 10 from Archinteriors vol. 47.

Final render after post-production

 

Raw render

 

Scene in 3ds Max viewport

 

Wireframe

 

VraySun settings

 

Camera settings

 

Building mesh

 

V-Ray dome light settings

 

Outside walls

 

Outside walls material

 

Inside walls

 

Inside walls material

 

The building has a rectangle area inside. We have glass windows in the inside walls. Here you have all elements together: two layers of glass, framing, etc.

 

Window frames

 

Window frames - close up

 

Window frames material

 

Glass planes

 

Glass material

 

All layers of inside glass walls

 

Without building mesh and glass walls we have some more detailed elements, closer to the camera.

 

The ceiling lamp seen from above

 

Under the lamp we placed four V-Ray lights

 

V-Ray Light Settings

 

Ceiling light seen from below

 

Ceiling material consists of two similar materials, they slightly vary between ceiling panels and frames around them.

 

Ceiling material - frame

 

Ceiling material - main

 

Interesting office lamp was made from extruded and rotated boxes.

 

Lamp material

 

We placed Vray Lights on the bottom. This is a mesh with VrayLight modifier.

 

VrayLight settings

 

Table mesh

 

Table material

 

Chair mesh

 

Chair - material of a seating (darker)

 

Chair - material of a seating - lighter

 

Floor mesh

 

Floor material

 

Render settings

 

Post-production was very subtle: just enlighting some areas with render elements and curves layer and sharpening a bit.

 

Final image after post-production

Author: Evermotion Editor: Michal Franczak
Tags: archinteriors scene10 ai vol.47
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vijayan.vipin85 14:46:59  |  15-06-2017
Great tutorial.. But the render image and the tutorial shown are two different areas.
caesarq 03:41:34  |  19-06-2017
The tutorial corresponds to a different one: Making of Glossy Lobby - Tip of the Week
dr_After 09:02:36  |  28-06-2017
Hi! Fixed!