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Making of White Living Room

Marcin Białecki 2017-06-06 09:28 tutorial  > 3ds MAX  > rendering

Breakdown of a scene 4 from Archinteriors vol. 42.

This scene was made by Marcin Białecki. You can get this scene from Evermotion Shop: Scene 4 from Archinteriors vol. 42

Image after post-production

 

View from camera 2

 

Top view

 

3ds Max Viewport

 

The building surrounded by a cylinder with background plane. We also added VrayPlane for the ground and an additional building. Light is provided by VraySun and VraySky.

 

VraySky settings

 

Background plane material

 

Additional building mesh

 

Additional building material - very simple, we just need to put a texture on unwrapped model here. It will be barely visible outside the window, so we don't need anything more fancy

 

A slight trick - we want the light to be casted on the shelves through tree branches so we placed a plane with tree silhuettes just by the roof window.

 

Material of the trees plane - just an opacity map for blocking sunlight

 

And that's how the roof window mesh looks like

 

The mesh of the building "deconstructed".

 

Building mesh close-up. It's also simple.

 

Walls material. Sometimes simplicity is the key. And there is an additional bonus when we can use simple materials - rendering time is shorter!

 

Interior withot a ceiling and front wall. You can see that we placed many curtains here and windows with VrayPortals.

 

Close-up on window. VrayPortal light.

 

Inside - stairs and a lot of books :)

 

Stairs

 

Stairs material

 

Curtains mesh

 

Curtains material

 

Floor mesh

 

Floor material - We used different material for base material and GI material.

 

Floor material: Vray material (base)

 

Floor - GI material

 

Grand piano 3d model

 

Grand piano material

 

Additional props

 

Additional props

 

We also modeled a kitchen

 

And we placed a lot of kitchen tableware inside cabinets!

 

There is also a bedroom

 

A bed

 

Render settings

 

Layers for post-production

 

Post-production. First we used RGB High Pass (0,8) to sharpen the image. Drag the slider to see the difference.

 

 

The next steps in post-production: we added GI layer, Specular, Refraction, Reflection layers, then we added two subtle spot light layers, two refraction layers for these spot lights that gave slight bloom effect and we placed a color balance layer on the top, tinting overall colors to blue.

 

On the top we made Vivid group that was overlaying the rest of layers, giving more life for the image. Post-production is finished!

Thanks for reading! You can get this scene from Evermotion Shop: Scene 4 from Archinteriors vol. 42

 

 

Author: Marcin Białecki Editor: Michal Franczak
Tags: living room library
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yuanjia63 05:45:35  |  06-07-2017
freaking awesome
ak_ind 06:44:40  |  16-11-2017
camera settings?