This sunny living room is a part of Evermotion's Archexteriors vol. 29 collection. Archexteriors vol. 29 is a one big scene that includes full house with 9 interiors, several exterior cameras, vegetation, outside buildings and a dozens of props. This is the most complete and coherent visualization of big area - great resource scene for anybody that needs to present some suburbian house or nice villa.
> Buy Archexteriors vol. 29 collection in Evermotion Shop.
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This is a final image after post-production. Our living room has a modern style and it looks a bit like loft adapted for residental purposes. Large, open space is easy to arrange, we placed some couches here, rustical, wooden tables, couple of small props and lamps. Light is coming mainly from outside, but there are also small halogens in the ceiling that lit the wall covered weith text.
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A wireframe view of this scene.
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And this is how our living room looks in 3ds Max viewport.
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Main source of light - VraySun settings.
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We used also VraySky to compliment VraySun color.
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the whole scene was surrounded by a dome.
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Dome material settings.
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Floor material - it is a Multi/Sub-Object material.
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Wooden floor material settings. We mixed some wood bitmaps to achieve "tiled wood" result. Reflection and glossiness map has a high contrast to vary floor reflections,
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Painted wood material settings. Wood texture is less visible thanks to different falloff map settings.
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The third wood material has similar settings like the first one, but it has a slightly different texture.
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The building front view. you can see the living room behind the windows.
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We removed furniture and props on this screen to show you light sources that are placed in the ceiling. Settings are on the right.
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Wall with text texture settings.
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In such big visualization like this (many interiors and exterior views), it's a good practice to use multi-sub/object materials. here you can see wall materials from this scene. Our living room wall with text is on the bottom. We will not show settings of other walls, because it is beyond the scope of this tip.
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A couch model and some pillows.
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Our couch also uses multi'sub-object material. Top material is wood and the bottom - fabric.
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Fabric material settings.
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Render settings.
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Raw render.
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Photoshop layers and post-production. the most bottom layer is our raw render. We use highpass 0.9 filter to make it a bit sharper, then we blended (screen) our specular layer, and two instances of refraction layer. they increased contrast and make the scene lighter. Refraction blur layer adds a small glow around bright areas of the image. Gi and reflection layers (blended with screen mode) increase brightness even further, as do Lighting and Reflection Blur layers. After all that brightening we need to bring back some contrast, so we used Curves layer. some vignetting on top of that and color balance layer to make the interior a bit colder.
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Final image after post-production.
> Buy Archexteriors vol. 29 collection in Evermotion Shop.
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