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Making of a Sunny Living Room - Tip of the Week

Michał Franczak 2016-06-22 14:50 tutorial  > 3ds MAX  > texturing

Breakdown of a modern interior scene.

This sunny living room is a part of Evermotion's Archexteriors vol. 29 collection. Archexteriors vol. 29 is a one big scene that includes full house with 9 interiors, several exterior cameras, vegetation, outside buildings and a dozens of props. This is the most complete and coherent visualization of big area - great resource scene for anybody that needs to present some suburbian house or nice villa.

> Buy Archexteriors vol. 29 collection in Evermotion Shop.

Click on image to enlargeAE29_Cam_001_Living_room_PP_evermotion.jpg

This is a final image after post-production. Our living room has a modern style and it looks a bit like loft adapted for residental purposes. Large, open space is easy to arrange, we placed some couches here, rustical, wooden tables, couple of small props and lamps. Light is coming mainly from outside, but there are also small halogens in the ceiling that lit the wall covered weith text.

 

 

 

Click on image to enlargeAE29_Cam_001_Living_room_wire_evermotion.jpg

A wireframe view of this scene.

 

Click on image to enlargeAE29_LR_0013_Layer_20_evermotion.jpg

And this is how our living room looks in 3ds Max viewport.

 

Click on image to enlargeAE29_E4_Layer_03_evermotion.jpg

Main source of light - VraySun settings.

 

Click on image to enlargeAE29_E4_Layer_65_evermotion.jpg

We used also VraySky to compliment VraySun color.

 

Click on image to enlargeAE29_E4_Layer_55_evermotion.jpg

the whole scene was surrounded by a dome.

 

Click on image to enlargeAE29_E4_Layer_56_evermotion.jpg

Dome material settings.

 

Click on image to enlargeAE29_LR_0012_Layer_21_evermotion.jpg

Floor material - it is a Multi/Sub-Object material.

 

Click on image to enlargeAE29_LR_0011_Layer_22_evermotion.jpg

Wooden floor material settings. We mixed some wood bitmaps to achieve "tiled wood" result. Reflection and glossiness map has a high contrast to vary floor reflections,

 

Click on image to enlargeAE29_LR_0010_Layer_23_evermotion.jpg

Painted wood material settings. Wood texture is less visible thanks to different falloff map settings.

 

Click on image to enlargeAE29_LR_0009_Layer_24_evermotion.jpg

The third wood material has similar settings like the first one, but it has a slightly different texture.

 

Click on image to enlargeAE29_LR_0008_Layer_25_evermotion.jpg

The building front view. you can see the living room behind the windows.

 

Click on image to enlargeAE29_LR_0007_Layer_26_evermotion.jpg

We removed furniture and props on this screen to show you light sources that are placed in the ceiling. Settings are on the right.

 

Click on image to enlargeAE29_LR_0006_Layer_27_evermotion.jpg

Wall with text texture settings.

 

Click on image to enlargeAE29_LR_0005_Layer_28_evermotion.jpg

In such big visualization like this (many interiors and exterior views), it's a good practice to use multi-sub/object materials. here you can see wall materials from this scene. Our living room wall with text is on the bottom. We will not show settings of other walls, because it is beyond the scope of this tip.

 

Click on image to enlargeAE29_LR_0003_Layer_30_evermotion.jpg

A couch model and some pillows.

 

Click on image to enlargeAE29_LR_0002_Layer_31_evermotion.jpg

Our couch also uses multi'sub-object material. Top material is wood and the bottom - fabric.

 

Click on image to enlargeAE29_LR_0000_Layer_33_evermotion.jpg

Fabric material settings.

 

Click on image to enlargerender_settings_evermotion_2.jpg

Render settings.

 

Click on image to enlargeAE29_Cam_001_Living_room_raw_evermotion.jpg

Raw render.

 

Click on image to enlargeae29_LR_psstack_evermotion.jpg

Photoshop layers and post-production. the most bottom layer is our raw render. We use highpass 0.9 filter to make it a bit sharper, then we blended (screen) our specular layer, and two instances of refraction layer. they increased contrast and make the scene lighter. Refraction blur layer adds a small glow around bright areas of the image. Gi and reflection layers (blended with screen mode) increase brightness even further, as do Lighting and Reflection Blur layers. After all that brightening we need to bring back some contrast, so we used Curves layer. some vignetting on top of that and color balance layer to make the interior a bit colder.

 

Click on image to enlargeAE29_Cam_001_Living_room_PP_evermotion.jpg

Final image after post-production.

 

> Buy Archexteriors vol. 29 collection in Evermotion Shop.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors living interior room livingroom arexteriors
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