Industrial loft interior - Tip of the Week

Michał Franczak 2017-03-30 15:11 tutorial  > 3ds MAX  > texturing

Making of 10th scene from Archinteriors vol. 46.

The scene below comes from Archinteriors vol. 46 - a collection of 10 industrial lofts.  It was modeled in 3ds Max and rendered in V-Ray.

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  • AI46_010_PP_evermotion_00617.jpg
Final image - raw render on the left / post-production on the right. Swipe to see the differences.



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Scene in 3ds Max viewport.


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Top view of the whole scene.


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Bacground is made in a typicval way: we created a cylinder and mapped a bitmap onto it.


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As we don't want shadows on the material, we used VrayLightMaterial, basically two versions are used - darker for diffuse and lighter for reflections.


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We used one big skylight portal instead of many smaller ones.


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Closer view.


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A fireplace: we created some planes, bended them a little and mapped a fire bitmap onto them.


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Fire bitmap has opacity slot and is used in VrayLight Material slot.


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We placed a few additional lights in the fireplace. They are invisible to camera, but they affect fireplace and wood.


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Simple glass material in windows.



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Window frame mesh.


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Window frame material.


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Wall mesh.


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Wall mesh - close-up. Wall was displaced with displacement map and VrayDisplacement modifier.


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Wall material.


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Wall - displacement map.


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floor mesh.


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Floor material.



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Floor material - falloff map settings.


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Wooden elements beneath the ceiling.


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Wooden elements material.


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Small light beneath the ceiling.


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Light mounted on wall on the left of the fireplace.


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Furniture models.


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Sofa material.


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Sofa material - VrayDirt settings.


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Render settings.


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Post-production stack - mainly increased contrast and sharpness, added some passes for increasing details.


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Final image after post-production. You can buy this scene in Evermotion shop. Thanks for reading! :)


Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors interior loft
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Álvaro Arturo Muñoz15:40:04  |  03-04-2017
Hello, great work! I was wondering what are the camera settings for this scene? Thanks!


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