The scene below comes from Archinteriors vol. 46 - a collection of 10 industrial lofts. It was modeled in 3ds Max and rendered in V-Ray.
Final image - raw render on the left / post-production on the right. Swipe to see the differences.
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Scene in 3ds Max viewport.
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Top view of the whole scene.
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Bacground is made in a typicval way: we created a cylinder and mapped a bitmap onto it.
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As we don't want shadows on the material, we used VrayLightMaterial, basically two versions are used - darker for diffuse and lighter for reflections.
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We used one big skylight portal instead of many smaller ones.
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Closer view.
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A fireplace: we created some planes, bended them a little and mapped a fire bitmap onto them.
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Fire bitmap has opacity slot and is used in VrayLight Material slot.
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We placed a few additional lights in the fireplace. They are invisible to camera, but they affect fireplace and wood.
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Simple glass material in windows.
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Window frame mesh.
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Window frame material.
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Wall mesh.
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Wall mesh - close-up. Wall was displaced with displacement map and VrayDisplacement modifier.
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Wall material.
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Wall - displacement map.
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floor mesh.
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Floor material.
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Floor material - falloff map settings.
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Wooden elements beneath the ceiling.
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Wooden elements material.
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Small light beneath the ceiling.
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Light mounted on wall on the left of the fireplace.
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Furniture models.
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Sofa material.
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Sofa material - VrayDirt settings.
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Render settings.
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Post-production stack - mainly increased contrast and sharpness, added some passes for increasing details.
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Final image after post-production. You can buy this scene in
Evermotion shop. Thanks for reading! :)
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