Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Making of a Forest Clearing - Tip of the Week

Michał Franczak 2016-10-17 09:24 tutorial  > 3ds MAX  > modeling

Breakdown of a scene 5 from Archexteriors vol. 30.

This exterior scene was created by Michał Horba from Evermotion in 3ds Max and V-Ray (check V-Ray prices in Evermotion Shop!). It is a part of Archexteriors vol. 30 collection. This collection consists of 10 exterior scenes with building templates. It's perfect to make fast exterior visualizations, placing your building model in ready to render environment with complete foliage, ground and surroundings - no need to spend precious time for making secondary elements in your visualization.

Click on image to enlargeAE30_005_cam001_PP_evermotion.jpg

Scene number five is placed in a forest environment with a concrete driveway. With this scene (available here) you get dozens of trees and plants models. Natural lighting is provided by V-Ray Sun and Sky.


Click on image to enlargeAE30_005_cam002_PP_evermotion.jpg

The final render - camera 2.


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The final render - camera 3.


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Wireframe view - camera 1.


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Wireframe view - camera 2.


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Wireframe view - camera 3.


Click on image to enlargeAI30S05__0041_Layer_1_evermotion.jpg

As you can see, there are 8 layers of scattered plants and five layers of trees. The scattering was made with Forest Pack (if you are interested in Forest Pack, more information is here).


Click on image to enlargeAI30S05__0040_Layer_2_evermotion.jpg

We have put a sky dome above the whole scene and a VraySun. Settings on the right.


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Sky dome with a material enabled in viewport.


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Sky dome material settings.


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Sky dome bitmap.


Click on image to enlargeAI30S05__0036_Layer_6_evermotion.jpg

The second bitmap that was used was a trees map wrapped on a cylinder.


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Trees bitmap - material settings.


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We used b&w map for opacity channel to exclude pixels above trees.


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Trees bitmap in diffuse slot.


Click on image to enlargeAI30S05__0031_Layer_11_evermotion.jpg

Ground plane.


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Ground plane material.


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Ground plane material - VrayDirt settings.


Click on image to enlargeAI30S05__0027_Layer_15_evermotion.jpg

We also have a driveway. This plane has a concrete material with holes.


Click on image to enlargeAI30S05__0026_Layer_16_evermotion.jpg

Driveway plane mesh. It was simply cut out of ground mesh and we assigned a separate material to it.


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Driveway material.


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Driveway material - bitmap for diffuse slot.


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Driveway material - VrayDirt settings.


Click on image to enlargeAI30S05__0022_Layer_20_evermotion.jpg

Ground plane with leaves layer enabled - leaves are scattered over the whole plane.


Click on image to enlargeAI30S05__0020_Layer_22_evermotion.jpg

Camera 1 settings.


Click on image to enlargeAI30S05__0021_Layer_21_evermotion.jpg

Camera 2 settings.


Click on image to enlargeAI30S05__0019_Layer_23_evermotion.jpg

Camera 3 settings.


Click on image to enlargeAI30S05__0018_Layer_24_evermotion.jpg

The building is a rather simple template mesh with a default material.


Click on image to enlargelayer_rock.jpg

We placed one rock and covered it with ground plane (with leaves and small plants scattered on top). You can see just beneath the building.


Click on image to enlargeAI30S05__0015_Layer_27_evermotion.jpg

VRay Proxy trees surrounding the scene.


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Vray Proxy trees - this time with faces mode enabled.


Click on image to enlargeAI30S05__0007_Layer_35_evermotion_1.jpg

All plants and trees in faces mode.


Click on image to enlargeae30_s5_render_settings_evermotion.jpg

Render settings.


RGB output and post-production comparison - camera 1.


Click on image to enlargecam1_PhotoshopPP_evermotion.jpg

Post-production setup - camera 1. First, we made Curves layer for better contrast, then we added sharpening layer. We placed some some light shafts and fog (painting them in screen mode). Then we added render passes, atmosphere and vignette on top.


  • cam2
RGB output and post-production comparison - camera 2.


Click on image to enlargecam2_photoshopPP_evermotion.jpg

Post-production - camera 2. sharpening, curves for increasing contrast, render passes for details, a slight fog and vignette on top.


RGB output and post-production comparison - camera 3.


Click on image to enlargecam3_photoshopPP_evermotion.jpg

Post-production camera 3. Similar as in two previous examples: curves + sharpening, render passes, fog layer and vignette. Thanks for reading!


Links to resources:

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors forest scene5 vol.30
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paoloice 09:25:20  |  18-10-2016
Nice tutorial but very unclear the part when you add the texture to the vray light material..with the setting shown the half sphere doesnt produce any light at all! would be good to know more about this section thank you! P
mikeeho 15:46:28  |  27-10-2016
this is a simple trick- I did it to fake the sky. I didn't want it to produce any light or shadows or gi. the light material allows you to adjust the brightnes of the image on that sphere- thats all. its magic;)
sangwon 01:09:00  |  22-03-2017
very good