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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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OK

Making of a Forest Clearing - Tip of the Week

Michał Franczak 2016-10-17 09:24 tutorial  > 3ds MAX  > modeling

Breakdown of a scene 5 from Archexteriors vol. 30.

This exterior scene was created by Michał Horba from Evermotion in 3ds Max and V-Ray (check V-Ray prices in Evermotion Shop!). It is a part of Archexteriors vol. 30 collection. This collection consists of 10 exterior scenes with building templates. It's perfect to make fast exterior visualizations, placing your building model in ready to render environment with complete foliage, ground and surroundings - no need to spend precious time for making secondary elements in your visualization.

Click on image to enlargeAE30_005_cam001_PP_evermotion.jpg

Scene number five is placed in a forest environment with a concrete driveway. With this scene (available here) you get dozens of trees and plants models. Natural lighting is provided by V-Ray Sun and Sky.

 

Click on image to enlargeAE30_005_cam002_PP_evermotion.jpg

The final render - camera 2.

 

Click on image to enlargeAE30_005_cam003_PP_evermotion.jpg

The final render - camera 3.

 

Click on image to enlargeAE30_005_cam_001_wire_evermotion.jpg

Wireframe view - camera 1.

 

Click on image to enlargeAE30_005_cam_002_wire_evermotion.jpg

Wireframe view - camera 2.

 

Click on image to enlargeAE30_005_cam_003_wire_evermotion.jpg

Wireframe view - camera 3.

 

Click on image to enlargeAI30S05__0041_Layer_1_evermotion.jpg

As you can see, there are 8 layers of scattered plants and five layers of trees. The scattering was made with Forest Pack (if you are interested in Forest Pack, more information is here).

 

Click on image to enlargeAI30S05__0040_Layer_2_evermotion.jpg

We have put a sky dome above the whole scene and a VraySun. Settings on the right.

 

Click on image to enlargeAI30S05__0039_Layer_3_evermotion.jpg

Sky dome with a material enabled in viewport.

 

Click on image to enlargeAI30S05__0038_Layer_4_evermotion.jpg

Sky dome material settings.

 

Click on image to enlargeAI30S05__0037_Layer_5_evermotion.jpg

Sky dome bitmap.

 

Click on image to enlargeAI30S05__0036_Layer_6_evermotion.jpg

The second bitmap that was used was a trees map wrapped on a cylinder.

 

Click on image to enlargeAI30S05__0034_Layer_8_evermotion.jpg

Trees bitmap - material settings.

 

Click on image to enlargeAI30S05__0033_Layer_9_evermotion.jpg

We used b&w map for opacity channel to exclude pixels above trees.

 

Click on image to enlargeAI30S05__0032_Layer_10_evermotion.jpg

Trees bitmap in diffuse slot.

 

Click on image to enlargeAI30S05__0031_Layer_11_evermotion.jpg

Ground plane.

 

Click on image to enlargeAI30S05__0029_Layer_13_evermotion.jpg

Ground plane material.

 

Click on image to enlargeAI30S05__0028_Layer_14_evermotion.jpg

Ground plane material - VrayDirt settings.

 

Click on image to enlargeAI30S05__0027_Layer_15_evermotion.jpg

We also have a driveway. This plane has a concrete material with holes.

 

Click on image to enlargeAI30S05__0026_Layer_16_evermotion.jpg

Driveway plane mesh. It was simply cut out of ground mesh and we assigned a separate material to it.

 

Click on image to enlargeAI30S05__0025_Layer_17_evermotion.jpg

Driveway material.

 

Click on image to enlargeAI30S05__0024_Layer_18_evermotion.jpg

Driveway material - bitmap for diffuse slot.

 

Click on image to enlargeAI30S05__0023_Layer_19_evermotion.jpg

Driveway material - VrayDirt settings.

 

Click on image to enlargeAI30S05__0022_Layer_20_evermotion.jpg

Ground plane with leaves layer enabled - leaves are scattered over the whole plane.

 

Click on image to enlargeAI30S05__0020_Layer_22_evermotion.jpg

Camera 1 settings.

 

Click on image to enlargeAI30S05__0021_Layer_21_evermotion.jpg

Camera 2 settings.

 

Click on image to enlargeAI30S05__0019_Layer_23_evermotion.jpg

Camera 3 settings.

 

Click on image to enlargeAI30S05__0018_Layer_24_evermotion.jpg

The building is a rather simple template mesh with a default material.

 

Click on image to enlargelayer_rock.jpg

We placed one rock and covered it with ground plane (with leaves and small plants scattered on top). You can see just beneath the building.

 

Click on image to enlargeAI30S05__0015_Layer_27_evermotion.jpg

VRay Proxy trees surrounding the scene.

 

Click on image to enlargeAI30S05__0014_Layer_28_evermotion.jpg

Vray Proxy trees - this time with faces mode enabled.

 

Click on image to enlargeAI30S05__0007_Layer_35_evermotion_1.jpg

All plants and trees in faces mode.

 

Click on image to enlargeae30_s5_render_settings_evermotion.jpg

Render settings.

 

RGB output and post-production comparison - camera 1.

 

Click on image to enlargecam1_PhotoshopPP_evermotion.jpg

Post-production setup - camera 1. First, we made Curves layer for better contrast, then we added sharpening layer. We placed some some light shafts and fog (painting them in screen mode). Then we added render passes, atmosphere and vignette on top.

 

  • cam2
RGB output and post-production comparison - camera 2.

 

Click on image to enlargecam2_photoshopPP_evermotion.jpg

Post-production - camera 2. sharpening, curves for increasing contrast, render passes for details, a slight fog and vignette on top.

 

RGB output and post-production comparison - camera 3.

 

Click on image to enlargecam3_photoshopPP_evermotion.jpg

Post-production camera 3. Similar as in two previous examples: curves + sharpening, render passes, fog layer and vignette. Thanks for reading!

 

Links to resources:

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors forest scene5 vol.30
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paoloice 09:25:20  |  18-10-2016
Nice tutorial but very unclear the part when you add the texture to the vray light material..with the setting shown the half sphere doesnt produce any light at all! would be good to know more about this section thank you! P
mikeeho 15:46:28  |  27-10-2016
this is a simple trick- I did it to fake the sky. I didn't want it to produce any light or shadows or gi. the light material allows you to adjust the brightnes of the image on that sphere- thats all. its magic;)
sangwon 01:09:00  |  22-03-2017
very good