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Making of a White bedroom - Tip of the Week

Michał Franczak 2016-07-29 13:04 tutorial  > 3ds MAX  > modeling

Making of a scene 1 from Archinteriors vol. 45.

This scene comes from upcoming Archinteriors vol. 45 collection. It was created by Marcin Bialecki from Evermotion. This scene will be available for purchase on 2nd of August, 2016.

Click on image to enlargeAI45_001_Cam_001_PP_evermotion.jpg

This is a final image after post-production - camera 1.

 

 

 

Click on image to enlargeAI45_001_Cam_002_PP_evermotion.jpg

This is a final image after post-production - camera 2.

 

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The scene as seen through 3ds Max viewport (camera 1).

 

Click on image to enlargeAI43S10__0045_Layer_2_evermotion.jpg

3ds Max viewport - camera 2.

 

Click on image to enlargeAI43S10__0044_Layer_3_evermotion.jpg

VraySun settings - our main light source. You can also see a long plane that is our view behind the windows. It's a simple VrayLight material that does not receive or cast shadows.

 

Click on image to enlargeAI43S10__0043_Layer_4_evermotion.jpg

For faster rendering we used standard technique - Vray Light Portals (simple) in the windows.

 

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Camera 1 settings.

 

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Camera 2 settings.

 

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Isometric view.

 

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Floor mesh.

 

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Floor material.

 

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Floor material - Vraydirt map for making it older.

 

Click on image to enlargeAI43S10__0036_Layer_11_evermotion.jpg

Floor material - VrayEdgesTex in bump slot.

 

Click on image to enlargeAI43S10__0035_Layer_12_evermotion.jpg

Plant mesh.

 

Click on image to enlargeAI43S10__0034_Layer_13_evermotion.jpg

Plant and bowl materials - detailed view below.

 

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Dirt material.

 

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Leaves material.

 

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Bowl material.

 

 

Click on image to enlargeAI43S10__0030_Layer_17_evermotion.jpg

Smaller plants.

 

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A cabinet with clothes.

 

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Cabinet material 1.

 

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Cabinet material 1, falloff map settings.

 

Click on image to enlargeAI43S10__0026_Layer_21_evermotion.jpg

Cabinet material 2.

 

Click on image to enlargeAI43S10__0025_Layer_22_evermotion.jpg

Cabinet material 2, falloff map settings.

 

Click on image to enlargeshirt_anim.gif

Clothes were scanned and optimized, so they don't demand tremendous power from PC (and still look great).

 

Click on image to enlargeAI43S10__0021_Layer_26_evermotion.jpg

Clothes material.

 

Click on image to enlargeAI43S10__0020_Layer_27_evermotion.jpg

Clothes falloff map in diffuse slot.

 

Click on image to enlargeAI43S10__0018_Layer_29_evermotion_1.jpg

Folded clothes.

 

Click on image to enlargeAI43S10__0017_Layer_30_evermotion_1.jpg

Folded clothes material.

 

Click on image to enlargeAI43S10__0016_Layer_31_evermotion_1.jpg

Cabinet has a frozen glass doors with a jumping deer emblem. You can (barely) see this deer on white refract bitmap.

 

Click on image to enlargeAI43S10__0015_Layer_32_evermotion_1.jpg

Glass base material.

 

Click on image to enlargeAI43S10__0014_Layer_33_evermotion_1.jpg

Glass material - falloff map settings.

 

Click on image to enlargeAI43S10__0013_Layer_34_evermotion_1.jpg

Glass coat material.

 

Click on image to enlargeAI43S10__0012_Layer_35_evermotion_1.jpg

Basket mesh.

 

Click on image to enlargeAI43S10__0011_Layer_36_evermotion_1.jpg

Basket material.

 

Click on image to enlargeAI43S10__0010_Layer_37_evermotion_1.jpg

Basket material - VrayDirt settings.

 

Click on image to enlargeAI43S10__0009_Layer_38_evermotion_1.jpg

Hanging lamp mesh.

 

Click on image to enlargeAI43S10__0008_Layer_39_evermotion_1.jpg

Hanging lamp mesh - wireframe.

 

 

 

Click on image to enlargeAI43S10__0007_Layer_40_evermotion_1.jpg

Hanging lamp material.

 

Click on image to enlargerender_settings_evermotion_5.jpg

Render settings.

 

Click on image to enlargeAI45_001_Cam_001_RGB_color_evermotion.jpg

Raw render (RGB) - camera 1.

 

Click on image to enlargecam_1_pp.jpg

Photoshop stack - camera 1. Nothing very surprising here - curves for increased contrast, high pass sharpening filter, render layers for increased details.

 

Click on image to enlargeAI45_001_Cam_001_PP_evermotion.jpg

Final render after post-production - camera 1.

 

Click on image to enlargeAI45_001_Cam_002_RGB_color_evermotion.jpg

Raw render - camera 2.

 

Click on image to enlargecam_2_pp.JPG

Photoshop stack - camera 2. Similar to camera 1 - we added sharpening and contrast. On the top there are two additional light bloom layers.

 

Click on image to enlargeAI45_001_Cam_002_PP_evermotion.jpg

Final render - camera 2! Thanks for reading! :) This scene comes from upcoming Archinteriors vol. 45 collection. It was created by Marcin Bialecki from Evermotion. This scene will be available for purchase on 2nd of August, 2016.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors bedroom scene1 ai45
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